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Posted (edited)

Well, hopefully we'll see more info on XBLAZE soon, and mayhaps we'll even find out WHAT the connection between the aforementioned series, and BlazBlue is.

My guess is that it might take place around when Noel was still in the academy, so it may be some sort of prequel to BlazBlue.

Edited by ElegantShadow
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Posted
October is way too far, goddamn. Hype level down 500%

This. Seriously, this wait is going to be a good while. I hope they release GGR by that time so at least we have SOMETHING that's relatively fresh and new.

Posted

Okay, so how long until a console version PV or two? My guess is at Arc Revo. Pre-orders should start around that time as well.

Posted
Any word on when the game will be up for pre-order? :o

That's up to the retail chains. Ill post it when I notice the main ones I use have it up unless someone beats me to it.

Posted
What's wrong with 100% runaway?

Also some characters can kind of do that already.

Is not that there is something wrong with it, but you can't do it on GG/BB/P4A without triggering the NP, you can still play turtle style and run away style, but you can't be 100% turtle, or 100]% run away, you need to make some passive agressive shit if you don't want to trigger the NP.

Now if you don't care to trigger the NP, playing 100% run away can happen, like on a CS or CT video where a Bang is trolling a Hakumen with furinkazan, runing away from him once he got the health lead, lol.

Posted
Yeah, Negative Penalty is not a big deal, as long as you don't think you will get hit.

It's a somewhat bigger deal in CP, where you basically lose the ability to air block.

Posted (edited)
5 seems a little to much.

It would only be on hit (Not on block) and do around 1-3 heat depending on the special move. His combos would be designed to not really contain a lot of them, then it kinda' would be fine.

While it's possible for them to balance the entire heat - taking idea, one more practical intention they may have for it would be to make the moves slow, towards the point of getting them as a starter being improbable (And be void of launch/ cancels to not allow him to utilize more if they are landed as starter.) and to prevent him from using more than one per combo midscreen, aside from maybe FC's or some - thing, but make them multiply the amount of meter he gains during the entirety of the round for each one landed. Maybe increase the multiplier via 0.5 per attack?

Oh, and give him the worst CA ever. Him having a quality CA with that would be nigh - broken.

Edited by InWithTheAshes
Posted

I think his meter drain would scale down in a combo. Or make it so that he needs certain amough of hits to drain away Heat

Posted

I think I'm more interested in Kagura than Terumi. I wonder if they will have character specific stages. It could happen considering they're console exclusive.

Posted (edited)

Hmmmmm... Another idea. Rather than make the D moves particularly different within any way and make him drain/ increase further heat gain (Or just, regularly, gain shitloads of heat from it.), have them, upon hitting a certain number of times with it, increase meter by a full half, thus allowing him to use multiple amounts of his supers within one combo when using multiple D's within as such, seeing as he apparently has quite a lot of them. It would work like Fu rin ka zan: There could be an indicator of three or so points, that would increase via one for each landed. Once all are filled, it is emptied, and you get fifty meter.

Edited by InWithTheAshes
Posted

I'm still expecting an Xbox version with Kokonoe. I didn't want or expect Phase Shift 1 Terumi, but he seems cool. I still want Jubei though.

Posted
I'm still expecting an Xbox version with Kokonoe. I didn't want or expect Phase Shift 1 Terumi, but he seems cool. I still want Jubei though.

Yeah, I want the cat. His powers sound cool; he can switch places with his opponent.

Posted

It seems two things are certain in BB's character designs: 1) Tits, 2) Belts.

Posted
It's fortunate that they opted to not take that to its logical extreme then.

Before I open this link; I'm going to hope this is Lulu from FFX; she'd fit right in at this point.

EDIT: Nevermind. What the heck is up with that zipper thong? How does is that even supposed to work?

Posted
It seems two things are certain in BB's character designs: 1) Tits, 2) Belts.

Belts, yes. Tits, no. This ain't Skullgirls. There are men in this game. Most of them girly men but men nonetheless.

I'm glad they went with Valkenhayn for the werewolf character. That getup on the chick confuses me more than Mu's outfit.

Posted
I'm glad they went with Valkenhayn for the werewolf character. That getup on the chick confuses me more than Mu's outfit.

Implying you wouldn't like a sturdy metal plate protecting your lady parts

Posted

That depends.

If I had something like Nu's body-suit, yea.

If that metal plate was the only thing I had on below the waist so it becomes a giant, visual bulls-eye for anyone looking to kick a sturdy, metal plate into my vagina, then I'd take my chances with panties with the frilly lace on them.

Posted
i get the feeling that everytime someone mentions jubei being playable i cant shake off the idea of him being a total let down on release..

So it's a good thing he's never coming :thumbu:

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