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Posted

It's like Tao, Valk and Hazama can't not be broke. It was cute at first but now it's just irritating. I get it, you have movement drives which automatically make you top tier.

I'm waiting for the day where they get nerfed to the point where their walking speed is faster than their drive but that's just wishful thinking.

#gtfopachi

Posted
Also, sorry SolxB, but Bullet's design is ugly, her moves are boring, and she's no fun for me to watch, so I don't care if she's terrible and no one plays her. ;P

x.x I don't think my heart can take so many wounds! D:

I'm sure Bullet's exposure will be just like it was in Japan, month 1 EVERYWHERE, then people get wise and the herd starts to die out ; -;

It's okay SxB. I think Bullet is hot as shit, and has the most painful looking distortions.

( ' w')/\('w ' )

I just really like seeing Bullet throw people around like ragdolls (when the cornered back throw > combo back into corner stuff first came out, I lost my shit lol XD) but man not looking forward to dedicating myself to churning butter = w=

Also not into these "waifu wars" type deals but I physically, exaggerated proportions aside, I think Bullet is the most immediately attractive female character. Just hope her personality holds up, I could use will in my characters. Baiken 2.0, we in there! But yeah Bullet is just like Grundy, all she wants [and needs] is a decent pair of pants ; -;

Tao

F this character D:

5 games and I still don't understand that Kaka, and it's like the angrier I get the more powerful she becomes D:

also is it just me or does her Crush Trigger look like she's taunting you? D:

Even when I win, I lose orz

Posted
Isn't that Terumi thing supposed to be today? Any news about that?

Not for another 3 hours, at least. Thing starts at 1pm, it's only 10:20am in Japan now.

Posted

Oh man the hype is killing me. Hopefully someone pulls off his Astral once during a match or gets to practice with him. I cannot wait.

Posted

All I can say about this is that I hope someone at least does a write up of Terumi's movelist. I want to know how many DDs he actually has.

Posted

蛇顎236D

牙穿衝214D

牙鎌撃22C (Garengeki)

蛇境滅閃牙41236C (Jakyou Messenga)

轟牙双天刃623B (Gouga Soutenjin)

大蛇武鎌殲63214B

皇蛇懺牢牙236236A (Ouja Zanouga?)

蛇縛封焉塵632146D (Jabaku Fuuenjin)

蛇麟煉翔牙236236D (Jarin Renshouga)

Terumi has 3 specials, 6 supers.

Posted

That's a lot of supers, since he steals heat with his drive I think his DD won't deal too much damage, I guess his DD would be to extend combos.

Actually, I have more hype for Kagura than Terumi, but I also would like to see how Terumi's drive works in a real match. Also, it would be awesome if Celica become playable someday, but I guess it won't happen soon since they are doing some loctest with the new chars.

Posted (edited)
蛇顎236D (Hebigaku?)

牙穿衝214D (Gahasho?)

大蛇武鎌殲63214B (Daihebi Bukamametsu?)

It wouldn't be Hebigaku, it would probably be Jagaku.

大蛇武鎌殲 is 3 out of 5 of the same kanji as Orochi Burensou (大蛇武錬葬, one of Hazama's DDs), I would think it have a similar reading.

Edited by Tokkan
Posted

Terumi is going to be the flashiest character anyone's ever seen, topping both Archer's gdlk Time Kamui and every Johnny player's Mist Finer swag.

Posted

Got kana readings.

じゃがく

がせんしょう

がれんげき

じゃきょうめっせんが

ごうがそうてんじん

おろちぶれんせん

おうじゃざんろうが

じゃばくふうえんじん

じゃりんれんしょうが

蛇顎236D (Jagaku)

牙穿衝214D (Gasenshou)

牙鎌撃22C (Garengeki)

蛇境滅閃牙41236C (Jakyou Messenga)

轟牙双天刃623B (Gouga Soutenjin)

大蛇武鎌殲63214B (Orochi Burensen)

皇蛇懺牢牙236236A (Ouja Zanrouga)

蛇縛封焉塵632146D (Jabaku Fuuenjin)

蛇麟煉翔牙236236D (Jarin Renshouga)

Posted (edited)

The event ended about 3/4 of an hour ago. Some guy was kind enough to take some notes.

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1372165881/147 - Normals

ダッシュはラグナくらいの速さ?初速も速め

空ダも鋭く速い

必殺技をDDでキャンセル可能

勝利モーションで死体蹴り

5A

ハザマと同じ

2A

ハザマと同じ

6A

斜め上をナイフで切る。対空

JA

ハザマと同じ

5B

ハザマと同じ

2B

ハザマと同じ

6B

回し蹴り

JB

モーションはハザマと同じ。2ヒットする

5C

飛び上がりながら蹴り上げ、踵落としの2段技

1段目をjc可能

2C

足下をナイフで払う。ダウン無し

6C

突進からの三段切り。必キャン不可?DDではキャンセル可能

3C

水平蹴り。緊急受身可能なダウン

JC

モーションはハザマと同じ。二回切りつける

5D

蛇刃牙のモーション。15%回収

2D

奥の地面から出前へウロボを引き寄せる。発生後は硬直短い。3C>2Dで起き攻め?

6D

蹴りがヒットすると乱舞から蹴り飛ばし

JD

斜め下へ攻撃。叩き付け

J2D

裂閃牙のようなモーションで叩き付け。めくり判定有り

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1372165881/148 - Specials and DDs

蛇顎236D

突進からウロボで叩き付け。25%程回収

牙穿衝214D

コマ投げ。30%ぐらい回収

牙鎌撃22C

ダウン追撃。連打可

蛇境滅閃牙41236C

突進。条件は不明だが拾える

空中可。空中版は斜め下に突進

轟牙双天刃623B

通常ヒット時空中で受身可能

空中可

大蛇武鎌殲63214B

打撃版大蛇?壁バン誘発

皇蛇懺牢牙236236A

当て身。歩きモーションに似てるので分かりにくいかも。成立で暗転3200

蛇縛封焉塵632146D

打撃ヒットでロック。ダメージ50%時2500~4600~OD&100%で6100程

蛇麟煉翔牙236236D

生当て4594。OD時5800程

近距離に判定無し?

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1372165881/153 - Crush Trigger and Counter Assault

忘れてた

CT

残影牙のモーション。エフェクトが無い分リーチ短め。ヒット時のやられも残影牙と同じ感じ

CA

6Aのモーション。姿勢が低い相手には当たらないかも

Terumi has a win animation where he kicks his opponent's fallen body. Someone else is probably more qualified than me to translate.

Edited by Tokkan
Posted

Giving it a quick run-through.

Dash is about as fast as Ragna's? Also accelerates after a while.

Air dash is also pretty fast.

The specials can all be DD-canceled.

5A, 2A, j.A, 5B, 2B - same as Hazama's.

6A - a diagonal knife slash. An anti-air.

6B - a roundhouse kick.

j.B - the animation is similar to Hazama's, but deals 2 hits.

5C - a jumping kick followed by a dropkick. A 2-hit move that can be jump-canceled after the first one.

2C - Terumi twirls his knife at their feet. Doesn't knock down.

6C - a three-hit knife slash after a dash. Can't be special canceled? Can be DD-canceled.

3C - a low kick. Obviously knocks down.

j.C - the animation is similar to Hazama's, but only deals 2 hits.

5D - has Jabaki's animation, gets 15% Heat.

2D - summons Uroboros from the ground behind the opponent, staggers on hit. Maybe you can combo 3C into 2D?

6D - after kicking them once, Terumi kicks them again in a wild dance-like motion.

j.D - attacks diagonally downward. Ground-bounces.

j.2D - has a Ressenga-like animation, ground-bounces. Can be used for cross-ups.

Jagaku (236D) - slams them with Uroboros after a rush. Recovers about 25% Heat.

Gasenshou (214D) - a command grab. Recovers about 30% Heat.

Garengeki (22C) - kicks them OTG. Can be mashed.

Jakyou Messenga (41236C) - the charge super. Can be followed up, though it's not exactly clear how. Can be done in midair, the charge is then performed diagonally downwards.

Gouga Soutenjin (623B) - can be used in the same cases as Houtenjin. Can be done in midair.

Orochi Burensen (63214B) - a bigger version of Orochi? Causes wall-slam.

Ouja Zanrouga (236236A) - a counter-move. Can't really see it, since the start-up animation resembles walking? Deals about 3200 damage.

Jabaku Fuuenjin (632146D) - locks them in the animation on hit. Deals from about 2500 damage with 50% Heat to 4600 with 100% Heat (6100 with OD).

Jarin Renshouga (236236D) - deals about 4594 damage raw, 5800 with OD. May not hit them if they're too close?

CT - has Zaneiga-like animation, but without the special effects. The range is short, but other than that, it feels about the same on hit.

CA - has 6A's animation. Might not hit crouching opponents.

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