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Posted (edited)

gg's to crying void for playing some Mu mirror matches, eventhough he did later use makoto and tao kaka after the mirror matches probably didn't work out that well

Edited by bakahyl
typo
  • 4 weeks later...
Posted
yep, no general threads because they became absolute shitholes.

sorry.

long live the general thread and all her glory

fuck the police etc.

shoutouts to not being a shithole

Posted
This just brought the brightest smile to my face, goddamn that's wonderful

rip in reese's pieces hakumen

Until he catches you, unleashes X-Factor, and you die from full health.

Posted
Until he catches you, unleashes X-Factor, and you die from full health.

shhhhh I'm trying not to think of that

h-hakumen is bad, amirite guys

Posted
shhhhh I'm trying not to think of that

h-hakumen is bad, amirite guys

Hey if the match is in Mu's favor, all the more reason for me to enjoy myself come CP ^_^.

As someone new the character, the main thing I'm looking forward to in CP is better (and more stable?) midscreen damage. Is it known if she can go into a combo involving 6c, 63214b from 2a starter?

Posted

if the foe is crouching that route is always available.

Posted

Just the fact that he can no longer be cute with counters as much makes the matchup look much better in my eyes, despite lolXFactor. He could always kill us in 2-3 good combos anyway; but the counters made Mu have to play around them much more than most other characters' defensive tools.

I want to say she can still go into an Ikutachi route off 2A, as long as the opponent is crouching, but without access to the game it's hard to say with the new time-based combo system. Everytime I see a Mu in the videos get an A confirm midscreen they usually just end the combo at Sword of Decimation.

Posted (edited)

Ikutachi still needs a 6c to combo and to do that is needed either (like what TD said) a crouching opponent, an airborn opponent or CH 5c, 6b or a combo with j.2c because it also forces a crouching state.

edit:

I didn't know and accidently found out just tonight that when you place a stein and you were about to get thrown but you tech out of it, the stein will still fire.

Edited by bakahyl
Posted (edited)

I didn't know and accidently found out just tonight that when you place a stein and you were about to get thrown but you tech out of it, the stein will still fire.

That always messes up my grab combos when the steins do that:(

Hakumen's runback combo is Air Grab > OD > You lose

I dont know how I feel about the hakumen MU atm. At least counters aren't as silly.

The damage from the fatal follow-up from his counters is scary though.

Edit:

Oh there is HD BBCP Footage on this channel for those that care.

http://www.youtube.com/user/GcomWajiro2

Edited by Tecta1Eastside
Posted

Hakumen matchup looks about the same in CP.

With the slight restrictions applied to µ's neutral tools in the trade off for stronger steins, he's going to have an easier time crushing normals, which was something he always excelled at. On the flipside her knockdown is oriented to shorter, stronger mixup, which he has always had problems with, especially with the counter nerfs.

Posted

people still crying about air grab OD when he has super mugen that can be done anywhere on screen with an augmented super that FORCES you to sit the fuck down or get hit while he closes in on you from full screen with unlimited stars.

And it gets more powerful the lower the amount of hp he has when he does it, and you guys are worried about a random air grab into super saiyan death combo.

Also the matchup now looks more in our favor since spamming drive was just ment to deflect your lasers, not actually hit you, you getting caught in it was more of a perk since we are still invulnerable all the way through anyway.

Which means if you dash in and block in time doesnt that mean we are at neutral, right next to you, which is something i thought MU players didnt want to happen?

Posted (edited)

It doesn't help that the counter followups are blockable, which is especially a disadvantage for Hakumen because of Mu's projectiles.

Add the extra problem that voids created by slashing lasers stay only a fraction of the time compared to extend

Also this

Either the hurtbox of Mu's 5c is smaller or Hakumen's counter completely sucks in CP

http://www.youtube.com/watch?v=cnV3Rarvhco&t=8m10s

edit:

Hakumen matchup looks about the same in CP.

With the slight restrictions applied to µ's neutral tools in the trade off for stronger steins, he's going to have an easier time crushing normals, which was something he always excelled at. On the flipside her knockdown is oriented to shorter, stronger mixup, which he has always had problems with, especially with the counter nerfs.

What are these "slight restrictions" in neutral tools ?

Edited by bakahyl
Posted

I would also agree that this matchup is slightly more in our favor than the previous one.

Still can't get over that I won't be magically sucked into Haku's hand from afar after he counters a max range 5c or a random stein shot anymore. Fuck yeah.

Posted (edited)
What are these "slight restrictions" in neutral tools ?

I'm gonna guess he's referring to Mu's zoning tools being nerfed a little (Habaya much slower, more difficult to extend the travel time of 236D, etc)

It'll definitely be nice to not get sucked into counters after he parries a projectile from half a screen away lol. I didn't know that Fumajins have shorter duration either; that'll definitely be nice.

Edited by Zeromus_X
Posted

Habaya never worked against hakumen before because of his counters and the ability to cut them very easily due to it's slow speed and the loss of a braindead "place and fire" totsuka can be off set with the buff on regular and charged steins.

Perhaps the disadvantage is that Hakumen is less easily anti-aired because of Agito

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