C0R Posted April 13, 2013 Author Posted April 13, 2013 I wasn't quite sure where to ask this, but I figured it would be fine here. If not, I apologize. I seem to be having trouble placing a Stein after a HJC.2C...For example, the most basic one; Throw > 5C > 2C > HJC > j.2C > 5D. I never seem to have enough space to place the Stein and if I delay too long then it's a recover. Do you mean the stein isn't coming out at all or that you're having a bit of trouble linking 2b after placing the stein?
Kuraudou Posted April 13, 2013 Posted April 13, 2013 (edited) Do you mean the stein isn't coming out at all or that you're having a bit of trouble linking 2b after placing the stein? The stein won't come out at all. Err, maybe I should state that I'm asking in regards to Chronophantasma? I wasn't sure if this needed to be stated or not. >< Edited April 13, 2013 by Kuraudou
C0R Posted April 13, 2013 Author Posted April 13, 2013 The stein won't come out at all. Err, maybe I should state that I'm asking in regards to Chronophantasma? I wasn't sure if this needed to be stated or not. >< That helps identify the issue a bit. From what I know j.2c has less "momentum prevention" in CP. Basically Mu falls a bit while doing it now. Attempting to cancel into stein may very well be impossible at the minimum height, which could be worked around via superjumping before j.2c or just waiting for her to get a bit higher before using j.2c.
Kuraudou Posted April 13, 2013 Posted April 13, 2013 That helps identify the issue a bit. From what I know j.2c has less "momentum prevention" in CP. Basically Mu falls a bit while doing it now. Attempting to cancel into stein may very well be impossible at the minimum height, which could be worked around via superjumping before j.2c or just waiting for her to get a bit higher before using j.2c. I've came to that conclusion as well, but whenever I see it..Both video and at the arcades, they don't seem to be any higher than when I jump. So I keep thinking it's a timing issue. http://www.youtube.com/watch?feature=player_detailpage&v=WaZcD5C8l20#t=19s
pochp Posted April 14, 2013 Posted April 14, 2013 Frame data http://www.dustloop.com/wiki/index.php?title=Mu_Frame_Data_(BBCP) let me know if you see any mistakes, or have questions.
C0R Posted April 14, 2013 Author Posted April 14, 2013 Got 2nd in our local monthly, for the 3rd month in a row. Damnit Huey!
Nemesis Posted April 14, 2013 Posted April 14, 2013 Got 2nd in our local monthly, for the 3rd month in a row. Damnit Huey! Congrats! your so consistent!
someonewhodied Posted April 15, 2013 Posted April 15, 2013 Just to rub it in nemesis's face I got 4 CHARGED steins to hit in a midscreen CSX combo now :3 Now if only it was actually able to be pulled off reasonably often on netplay.
C0R Posted April 15, 2013 Author Posted April 15, 2013 Just to rub it in nemesis's face I got 4 CHARGED steins to hit in a midscreen CSX combo now :3 Now if only it was actually able to be pulled off reasonably often on netplay. Off what starter, and with any steins preplaced?
someonewhodied Posted April 15, 2013 Posted April 15, 2013 6C fatal on tager, no preplaced steins. its based off the one I posted in the combo thread.
C0R Posted April 22, 2013 Author Posted April 22, 2013 Tapatalk! Now I'm not completely invisible at work. I want to stream tonight, open skype call. Let me know if you want in.
Lord Pwnge18 Posted April 22, 2013 Posted April 22, 2013 Cool beans, I'll be around for it. Probably. Also fuck tapatalk, I just use my phone's browser.
InWithTheAshes Posted April 22, 2013 Posted April 22, 2013 (edited) Also fuck tapatalk, I just use my phone's browser. Agreed. Bonus points if you use a cell rather than a smartphone. GET AT ME. Edited April 22, 2013 by InWithTheAshes
C0R Posted April 22, 2013 Author Posted April 22, 2013 Even with the nexus 4, forum browser operation is still archaic when you're using your finger.
someonewhodied Posted April 23, 2013 Posted April 23, 2013 Tapatalk! Now I'm not completely invisible at work. I want to stream tonight, open skype call. Let me know if you want in. oooh. add me to the skype call (username: someonewhodied)
C0R Posted April 23, 2013 Author Posted April 23, 2013 Ffff whyyy. Suprise GG meet in my room, unbeknownst to me, of course. Maybe later in the night.
bakahyl Posted April 30, 2013 Posted April 30, 2013 (edited) Frame data http://www.dustloop.com/wiki/index.php?title=Mu_Frame_Data_(BBCP) let me know if you see any mistakes, or have questions. Did Mu's j.c lost the 4 frames of landing recovery ? (something which is also absent in the wiki) After seeing this video http://www.youtube.com/watch?v=Rt7kMa0-oYQ&t=26m5s I noticed a non CH j.c > 5c combo connecting. Normally j.c is a lvl 3 attack (which gives 17f hitstun in the air) and 5c has 12f startup. Even with a landing recovery of 4f on j.c, it was still possible in Extend to connect with a 5c (by 1f) if you were very low. But i noticed a very small dash before the 5c in the video , which might suggest that there was more time than 1f. Edited April 30, 2013 by bakahyl
C0R Posted April 30, 2013 Author Posted April 30, 2013 J.c's air untechable time is actually exactly the same in both games at 23 frames.
bakahyl Posted April 30, 2013 Posted April 30, 2013 Which means that it was always possible in extend if you are low enough, interesting. So about the landing recovery of j.c? Has that been removed or was it an error in the wiki.
C0R Posted April 30, 2013 Author Posted April 30, 2013 I don't believe it's mentioned in the cp mook. Can't access the scans atm.
Chaoschao222 Posted April 30, 2013 Posted April 30, 2013 I don't believe it's mentioned in the cp mook. Indeed it is not.
bakahyl Posted May 1, 2013 Posted May 1, 2013 I am not sure if it was mentioned somewhere but a fully charged SoD/Furu no Tsurugi has a midscreen wallbounce http://www.youtube.com/watch?v=ePPThJWs4-4&t=8m22s
pochp Posted May 2, 2013 Posted May 2, 2013 Thanks for noticing, I double checked with the mook and fixed the frame data page.
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