TAI-X Posted November 14, 2013 Posted November 14, 2013 (edited) It seems like the only use for Tager Laser is to chip out an opponent at very low health (assuming they can't barrier through it) or in an occasional aerial combo that's difficult to set up. As far as I know, putting it on the ground or charging it at all will always cause it to be blocked. Edited November 14, 2013 by TAI-X
Andarel Posted November 14, 2013 Posted November 14, 2013 Here's a dumb question - is the input D~8 (basically plinking it) to get an 8D without jumping? Also gah, 3C after 632146D is annoying.
Shiny Missingno Posted November 14, 2013 Posted November 14, 2013 (edited) Here's a dumb question - is the input D~8 (basically plinking it) to get an 8D without jumping? I found it's easiest to just press 8 and D at the same time, because the Graviton placement comes out fast enough to prevent her from jumping. Also gah, 3C after 632146D is annoying. For real. I've been practicing combos before playing online and that is by far the most difficult thing to pull off (for me at least). Edited November 14, 2013 by Shiny Missingno
True_Tech Posted November 16, 2013 Posted November 16, 2013 has anyone played with jump cancel teleport yet?
STenSatsu Posted November 16, 2013 Posted November 16, 2013 What do you mean? Jump cancel canceling into 22c?
True_Tech Posted November 16, 2013 Posted November 16, 2013 yeah just curious if anyone has found any use for it
TD Posted November 16, 2013 Posted November 16, 2013 if you mean how sten mentioned... well, since its cancellable from any normal l dont see a point of ever using it l mean, how would you even know you jump canceled it and not special canceled it.
GaoGaoGao Posted November 17, 2013 Posted November 17, 2013 So its seems like 2B is very very very low profile. So far in random matches ive found that it goes under Bullet's reversal, Litchi's Guard Cancel and Mu's Guard Cancel. Im going to do some testing on other stuff in goes under.
Miheko Posted November 17, 2013 Posted November 17, 2013 don't get too attached to blackhole->22b->3c for 7k+ dmg combos forward tech roll sort of neutralizes it, in that it makes the 3c hit too early. they wont escape with the forward roll but they'll push you back far enough
TD Posted November 17, 2013 Posted November 17, 2013 there will probably be a setup designed to beat this. speaking of which, matoi landed a black hole oki 3 times in 1 match, and all 3 times, he got the otg to work. on -netplay-. first, that is nothing short of impressive. second, l think l saw galileo (litchi) attempt the forward roll once into this combo, and it still confirmed. not too sure though, ill rewatch. matoi seems to be doing a "mixup" oki, conditioning the foe to tech for prime black hole positioning. sometimes he'll do 6b(1) 22b 2a 5b to beat delay tech/roll. seems 2a 5b is an OS, if the foe stays down it combos, and if not a mixup/teleport is used if 2a whiffs. off this topic, both tsujikawa and matoi's kokonoes are oddly godlike already, wonder what sort of elixir they're drinking.
Kurushii Posted November 17, 2013 Author Posted November 17, 2013 off this topic, both tsujikawa and matoi's kokonoes are oddly godlike already, wonder what sort of elixir they're drinking. Well they were already godlike players before playing her. Both have been grinding ranked while doing training mode.
TD Posted November 17, 2013 Posted November 17, 2013 l know that theyrre already good having watched plenty of their old and new videos. what l did not expect is see was this level of play so early, and so consistently from them. they seem to already be several cuts above the rest in terms of combos and execution, they dont drop combos, excellent neutral so far... l mean, kokonow seems like both a very easy and very advanced character that keeps a person in the lab for awhile. it looks like the players have everything down and practicing more for consistency. godlike player already or not this amount of learning so quickly is amazing, almost inspiring.
Fujiwara Posted November 18, 2013 Posted November 18, 2013 http://www.youtube.com/watch?v=mdhEUBSefMM So, I was messing around with this idea. There's a shitload of ways to vary this setup of the 22B to make it more ambiguous, but I just recorded the basic idea for now.
Tari Posted November 20, 2013 Posted November 20, 2013 does kokonoe's j2c have landing recovery? Pretty curious about this, too, actually. The few times I played against Kokonoe and she whiffed it, it felt like it didn't have any, but it's hard to say from a handful of games. :/
tastylumpia Posted November 24, 2013 Posted November 24, 2013 I puked in my mouth a little whenever I read a post saying she doesn't have good neutral game/pokes. One of the longest 2a in the game (along with Tao and Haku), massive sweep range (with only -1), long range safe overhead, extremely vertical reaching 6a, ridiculously fast air-to-air with 6f atatata and 10f wrench to beat out bigger normals. Not to mention that j.2C, with its absurd hitbox that randomly crosses up and is deceptively safe. The lack of + frames hardly hinders her at all as her footsie tools are amazing.
wauhti Posted November 24, 2013 Posted November 24, 2013 I puked in my mouth a little whenever I read a post saying she doesn't have good neutral game/pokes. She has one best neutral moves in game with one best Anti-air normals. Also opponent can't play neutral vs kokonoe since she can pull or push opponent directions where she wants. Example I had match vs Jin and I saw he jumped so I pushed him into corner and anti-aired into 5k combo with j.bx2, j.c, j.2c loop.
Putin Posted November 25, 2013 Posted November 25, 2013 Everyone's talking about 22B Black hole setups and how to escape them, but what about straight up Bunker > Black hole? I haven't bought Koko yet so I can't mess around with it in the lab. I'm mainly interested in how I can avoid it with Hazama and Jin. I know Jin can Yukikaze 22B, but idk what to do when it's not down. I'm guessing Hazama doesn't have any options whatsoever
Loli Bacon Posted November 25, 2013 Posted November 25, 2013 Everyone's talking about 22B Black hole setups and how to escape them, but what about straight up Bunker > Black hole? I haven't bought Koko yet so I can't mess around with it in the lab. I'm mainly interested in how I can avoid it with Hazama and Jin. I know Jin can Yukikaze 22B, but idk what to do when it's not down. I'm guessing Hazama doesn't have any options whatsoever Bunker > Blackhole loses to forward roll > IB > Jump out.
Putin Posted November 25, 2013 Posted November 25, 2013 What exactly do you IB? The followup projectile (or whatever it is) of Bunker?
Pen_Ninja Posted November 25, 2013 Posted November 25, 2013 (edited) I'm confused about this as well. If you emergency tech then you can't IB the follow-up explosion of the Bunker because the black hole is meat and hits you first. If you roll, then the follow-up is already gone and the only other thing active is the black hole which I don't recommend trying to IB. Edit: I just remembered that my usual setup is bunker > 5C > black hole, not just bunker > black hole. I still don't think you have time to roll in time to still have to block the followup explosion but you can definitely just roll out normally in many situations anyway. Edited November 26, 2013 by Pen_Ninja
Tari Posted November 26, 2013 Posted November 26, 2013 (edited) Everyone's talking about 22B Black hole setups and how to escape them, but what about straight up Bunker > Black hole? I haven't bought Koko yet so I can't mess around with it in the lab. I'm mainly interested in how I can avoid it with Hazama and Jin. I know Jin can Yukikaze 22B, but idk what to do when it's not down. I'm guessing Hazama doesn't have any options whatsoever Bunker > 5C > Black Hole is unescapable for Hazama, but the same is true for Bunker > 5C > 22B > Black Hole. Bunker > 5C > Black Hole does not work on Jin, because he can just forward roll and run out of it. Bunker > 5C > 22B > Black Hole can be Yukikaze'd, but requires that he spends 50 meter. Bunker > Black Hole is a pretty terrible setup, because it blue-beats the opponent into the black hole if they don't tech. If they choose not to tech and you delay the black hole, they can just time a forward roll to roll through you, because you end up way too close to them. Edited November 26, 2013 by Tari
Putin Posted November 26, 2013 Posted November 26, 2013 Oh, so I just don't tech until they decide to start using a legit setup. Does Bunker > 5C > Black Hole require IB as stated above, or just roll asap and run away?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now