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Posted

Honestly, I feel like a big issue was the heat gain loss. It didn't really extend matches, didn't make them faster, it just limited the options of characters that relied on it for pressure/mixup/reversal/combos. Like how I remember Ragna needing RC's to get good combos off his effective footsie range. Or Tager... just in general. I have my own personal issues with the heat gain (<10% hp and only like 40 heat) so maybe its more of a personal distaste, but I still feel like some of the newer characters could benefit from more RCs/metered defensive options. Also, not saying people should get just free damage. Even though I just joined in Ex, it felt way more balanced imo (and this is when I was terrible at BB)

 

you can easily tweak up the heat gain the way the system works now.

 

the old system was heavily slanted towards certain characters and anything that gets rid of that kind of mechanic is good to me.  Hazama building 100 meter in a single combo wasn't really cool.

 

guard primers and gold bursts were super dumb too、same reason.

 

If anything I would prefer a bit less heat so I didn't have to deal with DP RC as much..

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Posted

But see, that's not really taking into consideration that combos do considerably less damage on average now. Like I said though, this is just how I see things, and I feel like reducing the damage AND the heat gain just felt in bad taste. I like everything but the heat gain (and the -meh- balance) in cP when compared to Ex.

Posted

Well, Relish Crowbar's character combo rate did go down, so that may be where that's coming from.

 

But yeah, I miss super-meter too. I had a Fatal 6C combo back in CSE that at round start (even Ignis de-summoned) would carry them to the corner, get 50 meter and distortion them for 6000ish damage, while leaving 2%~3% IG for a de-summon. Good times.

 

Now-a-days we get 3000ish damage, half a screen's carry and 30 meter at virtually no Ignis cost from a FC6C. It's not bad, but it's not extend.

Posted

Lop mk9 scorpion. In AE Daigo was the front runner for that character.

And Eddie BODIED people.

Usually though its the big players that get people flipping shit about certain characters, because if there is a will there is usually a way.

Unless you are fighting kuroda. You are not beating that nigga in 3S

Thats because there are a LOT of *ahem* fanboy-ism in the FGC. Half the top players don't care for roster balance, as long as they get to whore those tiers. (Wonder where all these Azrael players suddenly came from....)

Posted

Valkenhayn's Himmel Wolf is now throw escapable. Holy shit. It's now a normal throw and can be broken like a normal throw.

Posted

That sounds SO STUPID. But okay then

Definitely need this mechanic clarified. At it's current properties what exactly would be the point. And who would benefit? Anyone with a passive OD most likely, and that's it.

Posted

Definitely need this mechanic clarified. At it's current properties what exactly would be the point. And who would benefit? Anyone with a passive OD most likely, and that's it.

 

"Guard Cancel Overdrive" apparently will have the same length as normal Overdrive in the loketest versions at least.

Posted

Cancel into OD into Yukikaze.

 

Cool.

 

I hope they don't mess this up. Also, dat new Hazama meter. (pls give tager a magnetisim meter ;_; )

 

Posted

If I'm understanding this google translate properly, the new guard cancel overdrive was added because they originally wanted people to take advantage of OD's invincibility to disrupt pressure but a lot people didn't bother because they would accidentally get a regular burst instead. So they added a guard cancel. Interesting change. I'm curious to see what they think of it at the loctest this week.

Posted

If I'm understanding this google translate properly, the new guard cancel overdrive was added because they originally wanted people to take advantage of OD's invincibility to disrupt pressure but a lot people didn't bother because they would accidentally get a regular burst instead. So they added a guard cancel. Interesting change. I'm curious to see what they think of it at the loctest this week.

I can see that.  OD does act as a reversal already, it's just difficult to use because it tends to turn into a burst under pressure.

Posted

Guard cancel? So you can use it after an attack was blocked? Like a RC?

 

Or you can do it while you're blocking?

Posted

Definitely need this mechanic clarified. At it's current properties what exactly would be the point. And who would benefit? Anyone with a passive OD most likely, and that's it.

 

OMG! This will be AMAZING for Tager!

Posted

"Growler Field has now only projectile-invincibility"

Nerf time, here we go~

 

Not at all happy about this, hoping it doesn't stick.

 

EDIT: Also, I just thought about it, wouldn't "Guard Cancel OD" mean that you can't defensively burst either?

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