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Posted

A lot more information on Lambda/Nu in that one. I've compiled it in the Nu gameplay thread for those interested. Looking good so far.

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Posted

Probably hold back + ABCD for either burst or guard cancel.

 

So, any info on Hazama's bar? I assume Hazama is no longer able to gain chain stock on block or hit since it's shown along with Rachel's wind gauge which regenerates slowly when grounded. Hopefully I'm wrong.

Posted

They say that Hazama's new bar is simply easier to read than the old numbers. They say nothing about whether the pull costs more or it regenerates slower now.

Posted

Guard cancel OD sounds potentially really stupid for anyone with a reversal super.

Terumi just laughed :vbang:

Posted

Guard ODc into Messenga in the corner... would sound annoyingly stupid, but OD Messenga doesn't sideswap lol, he'll just get 4K off OD Soutenjin I guess with no sideswap

Posted

"Growler Field has now only projectile-invincibility"

Nerf time, here we go~

 

Oh joy. And wouldn't you know it, it happens to the character I've been trying to learn how to use. Luckily I did not spend too much time on him so not a big loss though I guess.

 

That Guard Cancel OD is an interesting change. I can attest to accidentally getting a Burst on block when I was trying to activate OD instead so this is nice to hear at least.

Posted

Has Kokonoe even won anything major since 1.1? Because based on what I saw during Evo Tager was making her llook overrated.

10+ kokonoes have qualified for arc revo so far. That's twice as many as the next most common character. Evo is not the only tournament on the planet.

Posted

i want to see tager ruin peoples dreams with it

 

but the best part is it still doesnt fix his real problems vs zoners LOL

Posted

At least the new OD cancel will give my two an edge in battle. Just wondering how the other moves are going to be affected (less damage, slower OD gauge recovery, etc). And bursts?

Posted

Dealing with pressure with 2.0 Arakune:

 

Step 1: OD Cancel Pressure

Step 2: BEES!!!!

Step 3: GRGLRBRGLRGRGLBRGLR

Posted

i want to see tager ruin peoples dreams with it

 

but the best part is it still doesnt fix his real problems vs zoners LOL

Why shouldn't he have problems vs zoners? That's business as usual for grapplers. The bad thing about Tager is that he's not that threatening even up close.

Posted

yeah he's actually pretty good now. its the characters that have to rush him down that will feel it most

 

i totally forgot arakune can OD during block AND curse you at the same time though. thats amazing

Posted

We are no longer facing the return of CT Arakune, we are looking towards death itself. And death wants to introduce us to it's many, MANY BEEZ.

Posted

On that day, humanity received a grim reminder. We lived in fear of the bees, and were disgraced to live in this cage we called blockstun.

Posted

Offset by his mediocre neutral game, I think it's fair game. Though that may be just because I main him.

Still, Growler gonna eat my beez for lunch.

Just don't decrease the damage rate and we're cool.

Posted

No one posted a complete list yet? Here's something... Correct me if I got something wrong.

Nu & Lambda

- Lambda's Cresent Saber is a little different and works as a cross-up

- Lambda's D moves automatically do the follow-up moves Nu needs additional inputs to do, but in exchange Lambda can't cancel them in half-way.

- Their projectiles have difference in speed, but all Lambda's and Nu's projectiles appear from same places.

- Lambda's OD "Legacy Edge" searches the opponent and hits

- In addition to Nu's specials C follow-ups, she can now also charge her specials. Lambda can't.

- 4B removed from Nu

- Input window for C and D moves is increased. If you input 6C when 5C connects, the combo still works.

Bang

- "Fuu" gives an additional air dash and allows you to pass through the opponent

- "Rin" makes you disappear during the dash and has complete projectile-invincibility

- "Ka" gives you 20% damage boost. Combo rate boost has been removed

- "Zan" imroves the guard points in his D moves. Now it also allows you to block normally during Furinkazan.

- His Overdrive start-up has been changed to a shorter one. The classic activation only appears when he's low on health.

- "Volcanic Fury"s OD version no longer does lower damage than normal version if you're missing "Ka" mark. Still does more damage with "Ka" mark.

- "Iron Storm"s command remains the same from 1.1, but the command priority system has been returned to 1.0 so you don't accidentally use it.

Kokonoe

- Graviton gauge has changed. Now Kokonoe has 9 stocks of Graviton orbs.

- Both setting and activating consume 1 from the meter.

- Recovers when there are no Gravitons on the screen

- You can delay "Activate" by holding the button. You can build intesting stuff with it.

Hazama

- Ouroboros meter changed. Now it's more easier to follow the meter

- Increased stock to 3

Ragna

- "Gauntlet Hades" follow-up rises the opponent a bit lower into air.

- If you delay the kick, you can still pick up and continue the combo.

Jin

- Aim was to make Jin's neutral game a little better

- "Hishouken" now flies faster and on counter hit it downs the opponent.

- 5D and 2D are special cancelable

- 2D is jump cancelable on hit. This increases Jin's combo variations.

- "Musou Senshouzan" and "Sekkajin" are now more difficult to continue from

- Now Jin needs to use his 6C or D Specials in a combo to deal big damage

Valkenhayn

- "Himmel Wolf" is now a normal techable throw

- Special Cancelable on successful hit

- "Konig Wolf" and "Eisen Wolf" now have new variations that move to new directions

- "Konig Flug" can be done in Wolf mode

Makoto

- Lv2 D moves are special cancelable

- "Spacial Counter" now has a new command and it a normal move with guard point

Izayoi

- "Aegis Blade" is now a reversal move with invincibility

- "Strike Fall" can be cancelled to either "Valkyrie Astrea" and "Mirage Thruster"

- Izayoi has new cancel routes

Azrael

- "Growler Field" now has only projectile invincibility. In return, the move's hitbox is now active a lot more earlier

- You can also cancel "Growler Field" into "Phalanx Cannon" immidiately after absorbing a projectile

- "Leopard Launcher" now causes wall stick

- During "Valiant Chaser" both ground and aerial moves cause wall stick

Posted

- His Overdrive start-up has been changed to a shorter one. The classic activation only appears when he's low on health.

The worst nerf of them all.

Posted

I imagine all these changes will accompany "Bugs go away if Arakune blocks a move."

 

Please someone say that.

Posted

I imagine all these changes will accompany "Bugs go away if Arakune blocks a move."

 

Please someone say that.

I wish

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