BloodWolF Posted August 6, 2014 Posted August 6, 2014 I don't know about other characters, but he can already growler on reaction to swords. Seeing as they've reduced his startup and moved all of Nu's priorities/overheads to projectile moves, this MU is going to be fun as hell come 2.0. I honestly don't mind how he is. Smart Azraels do more than growler anyway and I don't enjoy playing the ones that rely on it. I don't see much changing.
TekkamanArk Posted August 6, 2014 Posted August 6, 2014 Azrael losing Growler will probably kill him, or at least do considerable damage. I'm really annoyed that this is a thing, though I can always hope this is some silliness that doesn't stay (it's not like all changes from all previous loketests stayed after all, I remember one loketest for a BB game where Jin threw 2-3 swords on 236C or something like that).
BloodWolF Posted August 6, 2014 Posted August 6, 2014 Azrael losing Growler will probably kill him, or at least do considerable damage. Â You can't be serious.. Â Trolling?
CosmicShadow99 Posted August 6, 2014 Posted August 6, 2014 Azrael losing Growler will probably kill him, or at least do considerable damage. I'm really annoyed that this is a thing, though I can always hope this is some silliness that doesn't stay (it's not like all changes from all previous loketests stayed after all, I remember one loketest for a BB game where Jin threw 2-3 swords on 236C or something like that). Â This is the single funnest thing I have seen on this thread today.
Verimeloni Posted August 6, 2014 Posted August 6, 2014 It should still work against projectile okis + you can cancel the (invincible) absorbing animation to Phalanx. The faster they make it's startup, the sooner people'll start eating Phalanxes.
ZoneroftheEnd Posted August 6, 2014 Posted August 6, 2014 I wonder if Azrael will still gain full invul as he absorbs projectiles with Growler. Because if it's just extended projectile invul, people with projectile oki can actually punish him now for eating George/Sickle/etc instead of tailoring their oki for that one move. Decreased start-up time with only projectile invul seems odd though, maybe the projectile catch occurs earlier so Azrael can catch more projectiles on reaction instead of prediction? Not his only move when under pressure though, so I don't think it's that big a nerf to Azrael players IMO.  Makoto being able to cancel lvl2 D moves sounds cool. With her parry being a special move now, it could lead to silly blockstrings where the opponent thinks it's safe to punish a 5D done on block, but then "Space Counter"!  I want vids of Nu and Lambda so baaad right now.
bakahyl Posted August 6, 2014 Posted August 6, 2014 Well let's hope that OD guard cancel is a better option for Mu than her horrible counter assault -_-'
CosmicShadow99 Posted August 6, 2014 Posted August 6, 2014 Sorry, do you mean the move with Guardpoint with 40 frames startup, or the other one with 27 frames startup and is -26? Â In a game where guardpoint moves are virtually non-existent among most of the cast. Yes I would agree, that would be tons.
LordSpectreX Posted August 6, 2014 Posted August 6, 2014 In a game where guardpoint moves are virtually non-existent among most of the cast. Yes I would agree, that would be tons. Â Am I actually reading people complaining about the guard point on 236D? I'm just done. Whatever.
Verimeloni Posted August 6, 2014 Posted August 6, 2014 I think Growler losing absorbing invincibility would be silly but we won't know until lokes. Â In a game where guardpoint moves are virtually non-existent among most of the cast. Yes I would agree, that would be tons. Â You Tager much?
BloodWolF Posted August 6, 2014 Posted August 6, 2014 Actually, I would like one change to growler now that I think about it. Don't let the damn game slow down when he absorbs multiple hits. The whole pace of the match shouldn't change if he absorbs multi-hit moves. He's invincible to everything and I can't even move. We're both at a loss when it comes to what to do next because we're sitting in a slideshow.
No Limitz Posted August 6, 2014 Posted August 6, 2014 Isn't that just the ps3s fault? I don't think it slows down in arcades
Calamitus Posted August 6, 2014 Posted August 6, 2014 Azrael losing Growler will probably kill him Dogura will surely drop him for Makoto after that
StylisH Posted August 6, 2014 Posted August 6, 2014 Thats also just how characters like azrael have been designed. Look at slayer, there are plenty of moves with invul at like the middle of the move Backdash cancel FTW
BloodWolF Posted August 6, 2014 Posted August 6, 2014 It's highly possible, but something could be tweaked to take a little load off of its exclusive console...I would hope.
bakahyl Posted August 6, 2014 Posted August 6, 2014 Speaking about slowdowns, it always seems to be the fault of projectiles like Tempest Dahlia or Yata no Kagami when those appear on the screen. It gets even worse when these things get absorbed by growler
CosmicShadow99 Posted August 6, 2014 Posted August 6, 2014 I think Growler losing absorbing invincibility would be silly but we won't know until lokes. Â Â You Tager much? Â I said most.... Â But I was only really counting normals and specials since damn near every super has some kind of invunl anyway. In that regard Tager only has his bolt charge and 6A and only the 6A has any real gain if it hits. Azrael has at least 3 and can do pretty stupid things from all of them pretty much.
XXXDC Posted August 6, 2014 Posted August 6, 2014 Before you guys kill each other Anything new regarding Litchi?
NecroTheReaper Posted August 6, 2014 Posted August 6, 2014 Any moves that cause a billion clashes or hits can slow the game down, along with multiple dustortion/OD effects. If Relius or Carl make a clash war happen with duo bios/rhapsody of memories, the game will slow down. For Relius' vinum glitch, you hit OD after landing a grounded vinum on a crouching opponent and it slows down veeeeeeery slowly, along with making the untech stupid lol
LordSpectreX Posted August 6, 2014 Posted August 6, 2014 I said most.... Â But I was only really counting normals and specials since damn near every super has some kind of invunl anyway. In that regard Tager only has his bolt charge and 6A and only the 6A has any real gain if it hits. Azrael has at least 3 and can do pretty stupid things from all of them pretty much. Â You mean how 236D/214D with no weakpoint goes into absolutely nothing? The only reason why I even agree that he should lose them is because they're so bad that I'd prefer if they remove my temptation to find any sort of reasonable use for them.
pokemonblaze234 Posted August 6, 2014 Posted August 6, 2014 Speaking about slowdowns, it always seems to be the fault of projectiles like Tempest Dahlia or Yata no Kagami when those appear on the screen. It gets even worse when these things get absorbed by growler  What about Kagura's throw? That thing always slows the ps3 down.
mAc Chaos Posted August 6, 2014 Posted August 6, 2014 http://www.dustloop.com/forums/index.php?/topic/9037-bbcp2-loketest-news-news-only/Here's a loketest news thread. Just imagine trying to find any fresh news in all these posts.Whenever there's some fresh loketest news, post it in that thread. Well, you can post it elsewhere too, but it should also be in that thread.
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