Kuraudo_V6 Posted January 23, 2013 Posted January 23, 2013 You know if you take this out of context it sounds rather...disturbing. Ragna's been the victim of having his movelist be related to sex puns in-game already. Shit ain't so bad. /shrug
Airk Posted January 23, 2013 Posted January 23, 2013 Ragna's been the victim of having his movelist be related to sex puns in-game already. Shit ain't so bad. /shrug Pffff. Nothing will ever beat "GIGANTIC TAGER!" for innuendo.
Ctrlaltwtf Posted January 24, 2013 Posted January 24, 2013 http://www.youtube.com/watch?v=Yj4kFkqasJE&t=8m Even on IB Blood Scythe seems to give you plenty of +
LuminAbyss Posted January 24, 2013 Posted January 24, 2013 Yup, that shit's incredibly plus. I'm positive.
Lucalibur Posted January 24, 2013 Posted January 24, 2013 http://youtu.be/7acby5wF-4c?t=7m20s Don't know if this(Or something similar) was posted yet, but while everyone knows the properties of D ID on FC, This is the first time I have seen how high it actually sends the enemy flying up. It seems Terumi fell on the ground on the earlier frames of Ragna's 6B(Which he was obviously aiming to be a 5B instead). I don't know how well you can follow it up if it hits too close to the ground, but we can definitely follow it up with something like 5B if it hits the enemy high on on the air.
VR-Raiden Posted January 24, 2013 Posted January 24, 2013 http://www.youtube.com/watch?v=Yj4kFkqasJE&t=8m Even on IB Blood Scythe seems to give you plenty of + It better. I'm thinking you can probably CH air throw him in that situation though if you react quick enough.
Tong Posted January 24, 2013 Posted January 24, 2013 http://youtu.be/7acby5wF-4c?t=7m20s Don't know if this(Or something similar) was posted yet, but while everyone knows the properties of D ID on FC, This is the first time I have seen how high it actually sends the enemy flying up. It seems Terumi fell on the ground on the earlier frames of Ragna's 6B(Which he was obviously aiming to be a 5B instead). I don't know how well you can follow it up if it hits too close to the ground, but we can definitely follow it up with something like 5B if it hits the enemy high on on the air. Considering this was DID at max distance, a brief dash 5C might be able to catch a falling opponent. However, it takes Ragna 9~10 frames to bend his leg, before rising for the 6B. And at that point, Hazama recovers. Since 5B is 8 frame, there's a very short time to land a dashing 5B.
LuminAbyss Posted January 24, 2013 Posted January 24, 2013 (edited) plus, since this will be a punish more often than not, we'll probably be close to the opponent too, so in most practical cases, a standing 5B or 5C will be an easy link. But damn, I can already think of some silly shit with how high it throws the opponent. I think in the corner, 3C will be possible too, so maybe it could go like FC 623D > 3C > 22C > 236D > 5C > 6A > j.214D > 5B > 5C > j.C > j.214C > 5D(1) > 214B > delay 214D > 5D(2) > 214A > 214D I WANT THIS GAME GUYS. I WANT THIS GAME. Edited January 24, 2013 by LuminAbyss
xlolxlolx Posted January 24, 2013 Posted January 24, 2013 yo thats alot of untech time.....maybe enuf for 6c? lol
Ctrlaltwtf Posted January 24, 2013 Posted January 24, 2013 (edited) It better. I'm thinking you can probably CH air throw him in that situation though if you react quick enough. Wouldn't be surprised. Honestly BS reminds me a lot of Hazama's 6B. It's an interruptable move, sure, but it gives you fucktons of + if the opponent fails to react. On that same vid: http://www.youtube.com/watch?v=Yj4kFkqasJE&t=9m I think it's to Blood Scythe's credit that it clashes with Jin's 2C instead of losing. The first time he uses it though proves that you can jump out of it. Edited January 24, 2013 by Ctrlaltwtf
Lucalibur Posted January 24, 2013 Posted January 24, 2013 Considering this was DID at max distance, a brief dash 5C might be able to catch a falling opponent. However, it takes Ragna 9~10 frames to bend his leg, before rising for the 6B. And at that point, Hazama recovers. Since 5B is 8 frame, there's a very short time to land a dashing 5B. Seems like a dash 5B is usually the way to go after DID FC then. Unless it's at max distance like that it will probably be a easy link like Lumin said due to we using it as a punish, and thus we will be close to the opponent. I wanna see what sorts of crazy BKI combos we can do off this...
LuminAbyss Posted January 24, 2013 Posted January 24, 2013 Also guys, I was discussing this sort of thing with members of my scene but We should totally abuse the jump cancel properties on Ragna's normals to bypass the Overdrive Cancel penalty for Overdrive combos. I'm guessing you should be able to cancel the JC with Overdrive, and thus, get the full overdrive time AND continue the combo. You know, for stuff like 5B > 5C > JCC OD > dash 5B > 5C > stuff It'd increase our damage big time.
KayEff Posted January 24, 2013 Author Posted January 24, 2013 being able to jcc into OD hasn't been confirmed
LuminAbyss Posted January 24, 2013 Posted January 24, 2013 (edited) being able to jcc into OD hasn't been confirmed True, but as far as I can see, no reason it shouldn't work right? Though if it doesn't work like that for whatever reason, we could probably still jump cancel into it, then continue with a j.B or j.C to keep the combo going, still getting the full amount of OD time (depending on hitboxes and all that). Edited January 24, 2013 by LuminAbyss
Lucalibur Posted January 24, 2013 Posted January 24, 2013 Depends. If OD brutally stops momentum(Much like Belia Edge), I can see J.C working. If not then 5C>OD>J.C will probably only work on characters like Tager. HOWEVER, Maybe we can 5B>5C>OD>Air DID. This might be range dependable\Requires IAD but I'm sure BKI DID's hitbox can make it happen.
Tong Posted January 24, 2013 Posted January 24, 2013 Jump cancel cancel itself lessens time, since it's a cancel. Being airborne (after 4 frames) probably counts as Air Activation. Now, I only gotta find the proper videos to back up these theories lol Depends. If OD brutally stops momentum(Much like Belia Edge), I can see J.C working. If not then 5C>OD>J.C will probably only work on characters like Tager. HOWEVER, Maybe we can 5B>5C>OD>Air DID. This might be range dependable\Requires IAD but I'm sure BKI DID's hitbox can make it happen. http://www.youtube.com/watch?feature=player_detailpage&v=feLTVWQCo-8#t=158s It indeed cancels out momentum.
Lucalibur Posted January 24, 2013 Posted January 24, 2013 That is good news. It totally canceled out the momentum, not even carrying it over after recovery. If JCCing is not possible then maybe we can at least JC and continue the combo from there.
skd Posted January 24, 2013 Posted January 24, 2013 (edited) jcc into standing od to avoid cancel penalty? other characters can do it, so I would assume ragna could too I feel like I'm crazy, I don't know where I've seen it but I'm 90% its a thing :v if someone else could confirm that would be very very nice of you Edited January 24, 2013 by not_lunaris
LuminAbyss Posted January 24, 2013 Posted January 24, 2013 OD basically acts as an install special/super (anything that's special cancelable is OD cancelable), so just like we can jump cancel cancel into specials, we should be able to do the same with OD.
Final Ultima Posted January 24, 2013 Posted January 24, 2013 (edited) I've always just assumed that it would work. That's why I asked why people weren't doing it however many pages ago it was. Specials, Distortion Drives and Bursts have always been fair game for that sort of thing so I don't see why it wouldn't. Edited January 25, 2013 by Final Ultima
Tong Posted January 24, 2013 Posted January 24, 2013 So it's safe to think of OD as CT's AH, who could be only jcc'd. Maybe JCC is not "listed" as a cancel penalty by the engine.
Lucalibur Posted January 24, 2013 Posted January 24, 2013 So it's safe to think of OD as CT's AH, who could be only jcc'd. Maybe JCC is not "listed" as a cancel penalty by the engine. That seems to be the case. Was the addition of JCC intended by the designers or was it just something found by players and ASW simply decided not to touch it? If it's the later than JCC not being considered a cancel penalty for OD would make sense. Still, it's great news. Even at near max HP we have enough time with BKI to get something done. I'm looking foward to low HP combos though...closest we gonna get to pre-CP BK and all.
Tong Posted January 25, 2013 Posted January 25, 2013 (edited) Probably not touched. Remember when Bang needed to JCC to combo into specials... Ragna can JCC 6C(2) on block too, but no idea why they won't just give us Special Cancel on it. jcc into standing od to avoid cancel penalty? other characters can do it, so I would assume ragna could too I feel like I'm crazy, I don't know where I've seen it but I'm 90% its a thing :v if someone else could confirm that would be very very nice of you http://www.youtube.com/watch?v=yCtUwoBdQEY&feature=player_detailpage#t=135s The notation is listed as "jccOD", and OD duration is that of a normal one (~6secs@50% HP). Edited January 25, 2013 by Tong
skd Posted January 25, 2013 Posted January 25, 2013 Probably not touched. Remember when Bang needed to JCC to combo into specials... Ragna can JCC 6C(2) on block too, but no idea why they won't just give us Special Cancel on it. http://www.youtube.com/watch?v=yCtUwoBdQEY&feature=player_detailpage#t=135s The notation is listed as "jccOD", and OD duration is that of a normal one (~6secs@50% HP). ayyyy thanks, looks like it is a thing
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