Myoro Posted October 29, 2014 Posted October 29, 2014 I've seen Jin make Celica's DP whiff completely with 6D and then freeze her with that same 6D, hers is a pretty large one too I think. Some even larger ones may not be able to be outspaced similarly but a lot will. Not sure we should even call it a DP anymore. Hello friends, good news and bad news today after perusing some JP BBS posts. The bad news is Ash Rotir AKA Celica Upper AKA 236C is NOT invincible on frame 1. Current speculation seems to be frame 4 or 5. Even though it doesn't make up for it, it does retain invuln while charging. The good news is her animations apparently contain plenty of upskirt frames. #BOO With love from the Celica dicussion threads. Still is gonna be super gud anti-air with that hitbox I imagine but it doesn't look like a pressure concern to me. (I don't usually leave 4~5 frame gaps.) I wonder how new 6D will interact with my yolo Ley usage. Robbing + normals with ley is a national pastime in Myoroland.
TD Posted October 29, 2014 Posted October 29, 2014 Wow she is really lame. Though that 50 heat dp is a good one. Better than amane's at least.
Myoro Posted October 29, 2014 Posted October 29, 2014 Wow she is really lame. Though that 50 heat dp is a good one. Better than amane's at least. Kinda reminds me of Haz's 214D~B, or Haku's TKj.214B which aren't bad tools per-se. And with chargeable invuln it's definitely something that demands a sinister application. How long can this be charged anyway?
chzchan Posted October 29, 2014 Posted October 29, 2014 Welp I guess I was wrong about that move being a DP. It does have invuln while charging though, so I guess it will just be a good deterrent against jump ins because of the invuln + huge hitbox. Any more information on things that had turned out to not be as scary or good as originally speculated? I am interested.
Myoro Posted October 29, 2014 Posted October 29, 2014 Just now noticed that Errol's tier list was short a lambda 11, as was the tier list above it...
Errol Posted October 29, 2014 Posted October 29, 2014 lambda's reception so far is poor, I think. Probably would fit into C.
Angry Guy of DE Posted October 29, 2014 Posted October 29, 2014 Tager is considered low on the tier list and now Lambda as well... Is it just me or is Kokonoe actually not that great of a scientist where she can only make low tier characters? I mean the other guy in Sector Seven was considered top tier and he could just lift!
Dark Ranger88 Posted October 29, 2014 Posted October 29, 2014 Treating a video game board like it's some kind of University or business? Stay classy Dustloop. This was the stupidest argument i ever heard and i told you guys it wasn't going to happen. So Watch it and Weep! ODR GETB finish vs Ragna https://www.youtube.com/watch?v=kM-jUCZ6rCY&feature=youtu.be&t=4m36s ODR GETB finish vs Celica https://www.youtube.com/watch?v=4JWNlnue-lo&feature=youtu.be&t=3m10s ODR GETB finish vs Hakumen https://www.youtube.com/watch?v=CroMcH5zKxA&feature=youtu.be&t=9m40s Is it just me, or has Tager literally gotten better with each iteration of the game? Come BBCX Phantasmagoria, Tager is going to be in S tier by himself. Also, has anybody gotten an ODR > Astral yet. I know Makoto has a fast Astral, especially in overdrive (7 frame startup in CP1.1). Now I'll finally have something to do when I get Astral but then get stuck in pressure
Arc Raizen Posted October 29, 2014 Posted October 29, 2014 I'd say Makoto can definitely do ODR > Astral. Hell, she can ODC any normal except for 5A/2A into Astral in 1.1 Side note: ODR > GETB is terrifying...
TD Posted October 29, 2014 Posted October 29, 2014 Tager is considered low on the tier list and now Lambda as well... Is it just me or is Kokonoe actually not that great of a scientist where she can only make low tier characters? I mean the other guy in Sector Seven was considered top tier and he could just lift! Now now. She can't let them be better than her, now can she? That kitty would be overthrown so fast. And I'm sure tager could make it so that she doesn't land on her feet. At any rate I'm surprised she's only considered b right now honestly, she still looks like a beasty.
BlackYakuzu94 Posted October 29, 2014 Posted October 29, 2014 Not being able to spam gravitons, fireballs and lightning makes it significantly easier to get in on her now, so that's probably a reason.
Angry Guy of DE Posted October 29, 2014 Posted October 29, 2014 Maybe this whole time the gauges for fireball and lightning corridor were bugged all this time and now in 2.0 it actually matters. I still don't get the reason to change the graviton gauge to numbers. Imagine if Carl or Relius's doll gauge was converted into numbers instead of a gauge. How long can Relius pressure you? The gauge says six.
Galm_II Posted October 29, 2014 Posted October 29, 2014 Also, has anybody gotten an ODR > Astral yet. I know Hakumen, I've seen one doing it, never tried it myself. And Kagura, but it got a time nerf, so I dunno if it affects it completely.
BlackYakuzu94 Posted October 29, 2014 Posted October 29, 2014 Maybe this whole time the gauges for fireball and lightning corridor were bugged all this time and now in 2.0 it actually matters. I still don't get the reason to change the graviton gauge to numbers. Imagine if Carl or Relius's doll gauge was converted into numbers instead of a gauge. How long can Relius pressure you? The gauge says six. It goes down for every Doll move you use lol.
Myoro Posted October 29, 2014 Posted October 29, 2014 Maybe this whole time the gauges for fireball and lightning corridor were bugged all this time and now in 2.0 it actually matters. I still don't get the reason to change the graviton gauge to numbers. Imagine if Carl or Relius's doll gauge was converted into numbers instead of a gauge. How long can Relius pressure you? The gauge says six. Swapping to a number based system would prolly be really damaging for Rel at least especially with 6 being the number. Also, unlike kokonoe the moves themselves are weighted very differently, and such a gauge would serve to make them all a flat cost, or to make them very confusing. As of right now the gauge is translated into 10,000IG with 4 moves consuming or 10%, 1 move consuming 13%, 6 moves consuming 15%, 2 moves consuming 20%, and 6 moves costing 30~35% when Ignis is desummoned. Unless we're talking decimals, fractions, percentages, or flat out putting "10,000K IG" numbers would serve to make values like "3%" invisible or the moves would be nerfed or buffed to the nearest 10's place or what have you. Lastly with 1.3Kx8 being the thing that takes Ignis over the 10K threshold, the "number" for how many times he can cycle pressure using Ignis before she dies is closer to 8. Also, although this doesn't apply to Carl anymore, we have natural entropy to consider. Like how Ignis loses 2 IG for every frame she's summoned and idle. It would also be very difficult to handle Ada taking damage from attacks with a number based system. For Koko who has 2 things which affect #s, summoning and activating, it makes a lot more sense.
Angry Guy of DE Posted October 29, 2014 Posted October 29, 2014 While Koko's Graviton gauge isn't as complex, when a graviton is out is also drains the gauge in 1.0 and 1.1 versions. Was that removed in 2.0 and plain has x number of times graviton can be used until it regens? It just seems like a bad decision overall, especially when summoning and activating the graviton take a stock from her.
Verimeloni Posted October 29, 2014 Posted October 29, 2014 While Koko's Graviton gauge isn't as complex, when a graviton is out is also drains the gauge in 1.0 and 1.1 versions. Was that removed in 2.0 and plain has x number of times graviton can be used until it regens? It just seems like a bad decision overall, especially when summoning and activating the graviton take a stock from her. This is welcome balancing for a character with such great neutral potential. Kinda like with Valk and Rachel Kokonoe players now have to really pay attention to their resources and decide how many Gravitons should they use in neutral because they're also needed in combos and vice versa.
Airk Posted October 29, 2014 Posted October 29, 2014 This is welcome balancing for a character with such great neutral potential. Kinda like with Valk and Rachel Kokonoe players now have to really pay attention to their resources and decide how many Gravitons should they use in neutral because they're also needed in combos and vice versa. This; Kokonoe's gravitons were WAY too powerful and WAY TOO EASY (I mean seriously. Opponent out of position when you hit them? Fear not! Graviton autocorrects all combos!) to be as free to use as they were, so locking them down to a more restrictive format is a good way to go about balancing her without taking away her core mechanic. Now if only Litchi had a resource she had to pay attention to. :P
someonewhodied Posted October 29, 2014 Posted October 29, 2014 graviton nerf for koko is fine. She gets graviton free combos now
Angry Guy of DE Posted October 29, 2014 Posted October 29, 2014 *checks jourdal for videos* ...Is it just recent in this version that she can do 3C into 5A on characters? Okay I can see what you mean where its better as is now. Outside of designed graviton-less combos she would normally only use probably 2 units of graviton with the most extended combos going as high as 4-5. This is reins in her neutral (or lack of respect for neutral) more where gravitons would be tossed around. Neat. Though I wonder why she seems be even rarer to see in 2.0 than the likes of Amane and Kagura?
Stellarcircle5 Posted October 29, 2014 Posted October 29, 2014 Neat. Though I wonder why she seems be even rarer to see in 2.0 than the likes of Amane and Kagura? Because 80% of the people who used her didn't actually give a shit about the character and jumped ship. Gotta win that e-sports money. Don't you wonder why we have Tetsuwo and Tsujikawa back to their respective mains?
BlackYakuzu94 Posted October 29, 2014 Posted October 29, 2014 Hell, Goro went back to fucking Makoto. Sent from my iPhone using Tapatalk
D.R.F. Posted October 29, 2014 Posted October 29, 2014 Hell, Goro went back to fucking Makoto. Sent from my iPhone using Tapatalk Well that was a thing in 1.1, so meh
chzchan Posted October 29, 2014 Posted October 29, 2014 Hell, Goro went back to fucking Makoto. If he did as great as he did with Makoto in 1.X, no doubt will he do better now that Makoto is net buffed in 2.0.
BlackYakuzu94 Posted October 29, 2014 Posted October 29, 2014 Could have sworn he dropped Makoto for Koko in 1.1. Sent from my iPhone using Tapatalk
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