Jump to content
Dustloop Forums

Recommended Posts

Posted

it turns out the 'pretty good bang' I saw get bopped by Nu was Nezu lol. 

 

I talked with N-O a while after acho closed yesterday.  He said 4d is 25 frames now... Faster than she who shall not be named's overhead..

  • Replies 3k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

it turns out the 'pretty good bang' I saw get bopped by Nu was Nezu lol. 

 

I talked with N-O a while after acho closed yesterday.  He said 4d is 25 frames now... Faster than she who shall not be named's overhead..

Who, Tsubaki's?

I was thinking of picking up Nu for CP2 considering that my friend wants to go Lambchops which would probably make for a fun match but I hope that she really isn't completely brainless like CT.

Speaking of which, is Ragna top-tier because of nonsense (extend) or is he just good without being overbearing?

Posted

He said 4d is 25 frames now... Faster than she who shall not be named's overhead..

 

That is hilarious and terrible.

Posted

Who, Tsubaki's?

I was thinking of picking up Nu for CP2 considering that my friend wants to go Lambchops which would probably make for a fun match but I hope that she really isn't completely brainless like CT.

Speaking of which, is Ragna top-tier because of nonsense (extend) or is he just good without being overbearing?

 

Fuck no, it's Noel. Don't say that name.

 

Well, it's hard for me to say I guess. The rags I have fought have been reasonable. He's just usual Rags. He feels not as bad as extend to me, but this is a pretty loose impression.  I mostly played Tsubaki in EX and mostly play Rachel now, haven't played Rags that much this time around.

Posted

25 frames...if it wasn't a full screen move then that would be a rather awful overhead.

I think Ragna is better because he has better juggles with Berial Edge not being as situational and his damage is plain better.  His better confirms tend to end up doing 4K meterless with corner carry, and he still has good normals to roll with so yeah.

Posted

Hello guys, I dont see the collector pack alter memory on the PSN store JAP ? Because I want the color 22 :(

When I write "alter memory" on PSN search I don't see the collector...

Pease help will be appreciate

Posted

it turns out the 'pretty good bang' I saw get bopped by Nu was Nezu lol. 

 

I talked with N-O a while after acho closed yesterday.  He said 4d is 25 frames now... Faster than she who shall not be named's overhead..

I had a feeling Nu's 4D was faster. Does that mean the block stun for 5DD has changed? I mean, if it still had 23F of blockstun... what do?!

Posted

1f backdash or ODR. Doesnt look easy to escape from what i have seen. Sword advantage may be similar to how hazama chains used to work, which means frame advantage changes depending on the level of the sword (which is determined by distance traveled). Or it could just be the same 23f blockstun...

Posted

I had a feeling Nu's 4D was faster. Does that mean the block stun for 5DD has changed? I mean, if it still had 23F of blockstun... what do?!

 

it felt a lot faster to me, but that's putting a number to it.

4DD>gravity>4D is pretty difficult to escape. apparently, well spaced cannot be escaped by Ragna by dashing or jumping, but if it's not well spaced he can.

 

Slower chars, like Rachel, even though she is faster now, cannot escape it at all. Well, Rachel can with wind. but it is probably hella bullshit for some characters.

 

Currently the question is whether people can see 4D and react to block it, and even if they can can they do it while still reacting to parser. N-O and Dora don't seem to be able to so far. 

 

I think the acho footage from yesterday that should be coming up soon has N-O on it pretty much the entire time, in the beginning playing Celica/Izayoi/Jin against some people including a BB PLAYER nu.  After that for quite a while he mostly bops Rachel which is Emlis and me (with combo selection really not down lol).

 

 

I also saw kinji tao losing some to BB PLAYER nu on the side, but it looked like it was going back and forth some.

Posted

Oh man that's pretty crazy. When I was watching those videos of Naga vs N-O I thought maybe it should be possible to escape. But I never actually considered 4DD > gravity > 4DD (or maybe I glossed over it when I binge watch Nu videos) since 4D has always been this slow overhead. If someone as good as N-O couldn't get out of it, safe to say, it's tough as nails to escape. By well spaced do you mean the opponent has their back against the wall?

Posted

Growler would be an awful or good idea? With the growler into phalanx buff it seems like it could work, but would it start up too late or be punishable?

Posted

Led Ley has more than enough strike invul frames to go past the 2 active frames of 4D (unless they changed that too).  Finding ways out of Gravity afterwards, who knows, that's lab work.

 

Growler catches swords easy, but Phalanx isn't a guaranteed punish.  Pretty safe to just throw out anyways though.

Posted

phanlax is lv2 projectile. Guess what we nu players can do to it :3

 

 

I am pretty sure that a phalanx plows through tempest dahlia and spark bolt, so i think that phalanx is a lvl 3 projectile

Posted

I always thought Phalanx was level "opponent projectile level" + 1. That's always how it has felt at least, thought I have not does extensive testing. Projectile levels aren't recorded on the wiki are they.

Posted

Phalanx has the same level as platinum's super missile, because i have used unlimited Azrael before vs an unlimited platinum once in some fun matches and the 2 projectiles killed eachother (i think)

So it can't be a variable level

Posted

Ah I was just kidding. It was just a feeling. I did a simple test and you are right. Plat Super Missiles and Phalanx projectile blew each other up. Is there a general rule for these across characters or are they just discovered and then never logged on the wiki as levels? It says that all are assumed level 1 unless stated otherwise, but I don't think all of the ones that need to be noted are so far.

Posted

It used to be, I think, that the mook would contain this info and spare us the annoyance, but these days people have to test to figure this stuff out, and then they may or may not put it on the wiki.

Posted

It was mentioned in the older frame data from cs2 and cse wikis but they never updated it from cp onwards

 

Although back then platinum's special and normal missiles were apparently the same projectile level and to be honest, i have no idea if they actually still are

Posted

That won't work as well as you think.

Also I believe the highest level projectile is level 2 or 3, definitely not higher than 3. Just don't remember where it was mentioned...

Posted

That won't work as well as you think.

Also I believe the highest level projectile is level 2 or 3, definitely not higher than 3. Just don't remember where it was mentioned...

 

Terumi's 5D is level 4 . . .

Posted

Terumi's 5D is level 4 . . .

Really? Sure that's not just correlated to the hit/block properties and not the projectile itself? There is a difference. I will admit to not studying cp data at all compared to other bb games, but I do remember there being separate, projectile levels before, not related to the standard level each attacking move gets, but one similar to projectile durability (which projectile will win against which).

That would make his 5d one of the strongest projectiles in the game, and I think I've seen it nullified by some things... Gonna do some research on this.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...