Spirit Juice Posted November 15, 2010 Posted November 15, 2010 Just limit it to people that actually know how to play those games. You'd have like... only five people show up.
Whiteboywilly Posted November 15, 2010 Posted November 15, 2010 Or just add Hnk. Totally worth it lol.
qwerty Posted November 15, 2010 Posted November 15, 2010 When I watch high level SSFIV I kind of want to play but then I remember I'd just get really pissed off at the game and don't play it after all. pretty much.
ZONG_one Posted November 15, 2010 Posted November 15, 2010 Too lazy to quote spirit again, but qwerty did it right above me so whatever. I think that's also how I feel.
StarryShade Posted November 15, 2010 Posted November 15, 2010 High level SSF4 is too technical...they need more Seth players, then it would be actually interesting. Because Seth can do BB length combos instead of lololololol Light Shoryuken FADC Metsu Hadouken
qwerty Posted November 16, 2010 Posted November 16, 2010 bb length combos are half of the reason bb sucks
RinHara5aki Posted November 16, 2010 Posted November 16, 2010 bb length combos are half of the reason bb sucks A lot of people beg to differ.
ehuangsan Posted November 16, 2010 Posted November 16, 2010 bb length combos are half of the reason bb sucks Arakune almost makes me not want to play the game anymore. Just the sheer length of a corner combo is like getting hit by an ironman infinite, but more boring and stupid. Plus you can't even mash on your own buttons to screw up your opponent's timing. Platinum also seems to indicate that the game was not meant to be taken all that seriously. Maybe I should play her.
qwerty Posted November 16, 2010 Posted November 16, 2010 A lot of people beg to differ. does anyone actually like sitting through a taunt loop?
ZONG_one Posted November 16, 2010 Posted November 16, 2010 Platinum's airdash takes longer than litchi combos.
StarryShade Posted November 16, 2010 Posted November 16, 2010 No...It's the reason I love BB....but Litchi and Arakune's stuffs are too long, I'll admit tit...but Seth is still shmexy D:
Meowmix Posted November 16, 2010 Posted November 16, 2010 No...It's the reason I love BB....but Litchi and Arakune's stuffs are too long, I'll admit tit...but Seth is still shmexy D: I think you just had a Freudian slip.
STenSatsu Posted November 16, 2010 Posted November 16, 2010 I'd admit her tits are too long for me too.
Dacidbro Posted November 16, 2010 Posted November 16, 2010 BB Combo length is pretty dumb right now. I'm very glad they're drastically nerfing combo length across the board.
tastylumpia Posted November 16, 2010 Posted November 16, 2010 Having to sit through a double Belial edge combo from getting hit off a random poke is lol.
Crosell Posted November 16, 2010 Posted November 16, 2010 Yea long combos are boring. We shall see how it turns out. Also high level SSFIV is all about cr.lk and cr.lp hit confirms.
StarryShade Posted November 16, 2010 Posted November 16, 2010 I think you just had a Freudian slip. Quoted. Siggied. Lol'd.
Spirit Juice Posted November 16, 2010 Posted November 16, 2010 Having to sit through a double Belial edge combo from getting hit off a random poke is lol. Actually, Ragna's BE combos are pretty average on length. BK combos can last a while but the longer ones are pretty rare. And he can't get double BE combos off of "random" pokes without spending meter on a suboptimal combo that is only worth it for the kill. Not sure why people still complain about Ragna.
natearistata Posted November 16, 2010 Posted November 16, 2010 BECAUSE YOU'RE ALWAYS DOING THE SAME SHITTY BLOCKSTRINGS AND THE SAME GODDAMN COMBOS. DAMN IT.
tastylumpia Posted November 16, 2010 Posted November 16, 2010 (edited) Actually, Ragna's BE combos are pretty average on length. BK combos can last a while but the longer ones are pretty rare. And he can't get double BE combos off of "random" pokes without spending meter on a suboptimal combo that is only worth it for the kill. Not sure why people still complain about Ragna. Of course, nothing is really "random" but getting hit by a stray j.C, j.B, 5B, 5C, etc. and watching inevitable 5D 6A launch for 4k meterless can get old. And I rarely see the BK D loops without a quick burst out from the opponent, smartly so. I personally have no problem with Ragna, although I know a lot of people that do... Edited November 16, 2010 by tastylumpia
StarryShade Posted November 16, 2010 Posted November 16, 2010 Awww Nate, Ragna isn't like that D; Even though I dropped him for Makoto cuz Ragna and his infinite safe DP's is boring. Meh, nerfed combo length means buffed damage output. Just like Guilty Gear lawl.
Yggjrasil Posted November 16, 2010 Posted November 16, 2010 BECAUSE YOU'RE ALWAYS DOING THE SAME SHITTY BLOCKSTRINGS AND THE SAME GODDAMN COMBOS. DAMN IT. but he wins with those combos/blockstrings though :/
RinHara5aki Posted November 16, 2010 Posted November 16, 2010 So is Chun working on another venue then?
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