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NORCAL INSTALL! [Main Information and Ranbat Update Thread]


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When I watch high level SSFIV I kind of want to play but then I remember I'd just get really pissed off at the game and don't play it after all.

pretty much.

Posted

Too lazy to quote spirit again, but qwerty did it right above me so whatever.

I think that's also how I feel.

Posted

High level SSF4 is too technical...they need more Seth players, then it would be actually interesting. Because Seth can do BB length combos instead of lololololol Light Shoryuken FADC Metsu Hadouken

Posted
bb length combos are half of the reason bb sucks

Arakune almost makes me not want to play the game anymore.

Just the sheer length of a corner combo is like getting hit by an ironman infinite, but more boring and stupid.

Plus you can't even mash on your own buttons to screw up your opponent's timing.

Platinum also seems to indicate that the game was not meant to be taken all that seriously. Maybe I should play her.

Posted
A lot of people beg to differ.

does anyone actually like sitting through a taunt loop?

Posted

No...It's the reason I love BB....but Litchi and Arakune's stuffs are too long, I'll admit tit...but Seth is still shmexy D:

Posted
No...It's the reason I love BB....but Litchi and Arakune's stuffs are too long, I'll admit tit...but Seth is still shmexy D:

I think you just had a Freudian slip.

Posted

Yea long combos are boring. We shall see how it turns out.

Also high level SSFIV is all about cr.lk and cr.lp hit confirms.

Posted
Having to sit through a double Belial edge combo from getting hit off a random poke is lol.

Actually, Ragna's BE combos are pretty average on length. BK combos can last a while but the longer ones are pretty rare. And he can't get double BE combos off of "random" pokes without spending meter on a suboptimal combo that is only worth it for the kill.

Not sure why people still complain about Ragna. :(

Posted (edited)
Actually, Ragna's BE combos are pretty average on length. BK combos can last a while but the longer ones are pretty rare. And he can't get double BE combos off of "random" pokes without spending meter on a suboptimal combo that is only worth it for the kill.

Not sure why people still complain about Ragna. :(

Of course, nothing is really "random" but getting hit by a stray j.C, j.B, 5B, 5C, etc. and watching inevitable 5D 6A launch for 4k meterless can get old. And I rarely see the BK D loops without a quick burst out from the opponent, smartly so.

I personally have no problem with Ragna, although I know a lot of people that do...

Edited by tastylumpia
Posted

Awww Nate, Ragna isn't like that D; Even though I dropped him for Makoto cuz Ragna and his infinite safe DP's is boring. Meh, nerfed combo length means buffed damage output. Just like Guilty Gear lawl.

Posted
BECAUSE YOU'RE ALWAYS DOING THE SAME SHITTY BLOCKSTRINGS AND THE SAME GODDAMN COMBOS.

DAMN IT.

but he wins with those combos/blockstrings though :/

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