SansProtocol Posted March 2, 2011 Posted March 2, 2011 (edited) You can parry the burst and counter, however I don't know the specifics. Also, you'll score an extra hit from the parry if you are close enough. Just trying stuff out in Training Mode. Edited March 2, 2011 by SansProtocol
huey253 Posted March 2, 2011 Posted March 2, 2011 Yeah but my roommate is sleeping and I don't wanna wake him up. Anyways, LK, I find it hard to IB and block overheads at the same time. I can only focus on doing one at the same time. What do you think I could do to change that? i'm not lk, but if you keep doing it it'll become easier and natural over time.. its good that you are trying to ib consciously though
Lord Knight Posted March 2, 2011 Author Posted March 2, 2011 (edited) I know it was like a week ago, so you may not remember, but do you have any tips or advice for me from when we played? What do you think I need to improve on, especially regarding spacing? Also any advice for the Mu vs Litchi matchup in particular? I was in such a rush to keep playing you, that I didn't save any of the replays, and I feel kind of dumb for it now. =/ I don't save too many replays either, lol. Unfortunately I still don't feel as "complete" against Mu as I do against most of the cast, so I don't know how much you'd value what I'd say about the matchup. Anyways, I feel like midrange play is really important in this match. I tend to have problems if the Mu preempts normals at midrange (unless I preempt by throwing something out). Risk/return for Mu in most neutral situations feel pretty even because of how steins work (annoying for me). Obviously against Daisharin you should judge risk/return for doing DP. This goes for everyone playing against Litchi, but you should take a game to figure out what setups they like to do, and see if you can counter with CA/DP RC or some other character specific thing. what do you think about arakune? is he a faggot? Yes. LK, I know this probably doesn't relate to you, but how do you feel about players getting randomed out? Or how would you feel if you saw a person who you usually have competitive matches with (while using Litchi), lose to some other person (also using Litchi) who was basically being completely random and somehow managing to win against that person who you usually have good matches with? Is it because you both know what you're doing and expect things to happen, so when that random person is seemingly just pressing buttons it catches the other player off guard and they somehow lose to it? Or is it a sign that being more random can actually help to a certain degree? And I'm not talking about doing stuff that would be considered trolling, i'm talking about stuff that would make you ask "Why did he do that?" and "Why did that work?" or "Why is he losing to this person?" Just curious on what your thoughts on that kinda situation would be. To me, if you've prepared properly for a matchup, you won't get random'd out (or their success rate should be ultra low). With experience, you'll start seeing the same "random shit" over and over, and will be able to recognize when the person is just playing mindlessly or just hitting buttons without much thought. Right now I recognize random shit really quick, only takes a little while of playing. But then, I prefer logical play. I'm sure there are players who do good just doing whatever, but they can only get so far in a competitive setting. that squirrel tail is slowing you down. seeing that we have now played numerous times LK it would be most helpful to me if you could point out any and everything questionable you see me do, and what i can do to correct it. mostly with hazama, i'd like to focus on him. You press way too many buttons dude. That's the only thing I really remember from playing more than anything else. I don't remember too clearly, I played you with Litchi and Tao right? Yesterday I had a Hazama gauntlet for my Jin (really annoying :/). You should also save matches to see what you're getting beat by! -- My next post will be from the durty souf, lol Edited March 2, 2011 by Lord Knight
LunaKage Posted March 2, 2011 Posted March 2, 2011 Okay, I IB'd a green burst, did DASH in 2A and failed to punish. Is there something wrong with the frame data? And don't tell me I was too slow cause I know I wasn't. What gives ? Granted it was netplay but still I should be able to dash 2A in 21 frames. You can dash 2A even without IBing it, if I can dash 5A, you can dash 2A.
zeth07 Posted March 2, 2011 Posted March 2, 2011 To me, if you've prepared properly for a matchup, you won't get random'd out (or their success rate should be ultra low). With experience, you'll start seeing the same "random shit" over and over, and will be able to recognize when the person is just playing mindlessly or just hitting buttons without much thought. Right now I recognize random shit really quick, only takes a little while of playing. But then, I prefer logical play. I'm sure there are players who do good just doing whatever, but they can only get so far in a competitive setting. I guess you misunderstood what I was trying to get at. It's not really about me getting randomed out, but actually other people I play against losing to other Bangs doing the random shit. I thought about it more myself, and came up with my own "answers", none of which are good for me to think about further....Lol
huey253 Posted March 2, 2011 Posted March 2, 2011 (edited) i sure remember wiff air grab jD being strong againist LK... hehe but he ran it back later. bang is strong. and the matchup is tough. learn where you can safely ib jump/ib backdash and it'll help alot after ibing 2C, ashura punishes it and beats everything but daifunka just try to find things that you can do beat bang is what really helped me litchi has much different methods to deal with random bang though... Edited March 2, 2011 by huey253
Nini Heart Posted March 3, 2011 Posted March 3, 2011 LK, do you believe people have some sort of natural ability for being good fighting games? Or do you believe the only thing that counts is experience?
Lord Knight Posted March 4, 2011 Author Posted March 4, 2011 I guess you misunderstood what I was trying to get at. It's not really about me getting randomed out, but actually other people I play against losing to other Bangs doing the random shit. I thought about it more myself, and came up with my own "answers", none of which are good for me to think about further....Lol Oh. That's just them not knowing the matchup and playing by "instinct", probably. i sure remember wiff air grab jD being strong againist LK... hehe but he ran it back later. bang is strong. and the matchup is tough. learn where you can safely ib jump/ib backdash and it'll help alot after ibing 2C, ashura punishes it and beats everything but daifunka just try to find things that you can do beat bang is what really helped me litchi has much different methods to deal with random bang though... Back at EVO, I can easily say I didn't understand Bang well enough to beat random stuff. LK, do you believe people have some sort of natural ability for being good fighting games? Or do you believe the only thing that counts is experience? I think some people lend themselves easily towards fighting games. .. Smart people will do good. Experience counts, but there are people who have been playing for years and years and still don't excel at fighting games. I think it takes someone who can make connections between the game mechanics, people's habits, effective tactics, proper matchup planning, a strong character, proper reflection, good judgement and is just an overall smart person. As you might've guessed, very few people posses all of these naturally.
Nini Heart Posted March 6, 2011 Posted March 6, 2011 LK, how do you think we can make our community level up? Is merely playing enough? I was thinking about doing blocking sessions where one player does nothing but block and tries to get a time out, and the other has to try killing him to improve our defense. Do you recommend any other good exercises to help improve certain aspects of our game?
huey253 Posted March 6, 2011 Posted March 6, 2011 (edited) defense /= blocking i think just playing more and focusing on improving your defense will help. Edited March 6, 2011 by huey253
SansProtocol Posted March 8, 2011 Posted March 8, 2011 (edited) Some things I'm realizing now as I'm learning about this game and fighting games in general is: 1. Knowing what options are available to your opponent at every step of the match and how to play around them is important. This is not only needed for a great gameplan, but to also prevent yourself from getting overwhelmed with unneeded worry. 2. Defense is much more broad than some people believe. Not only does it entail blocking correctly, but also being able to tech throws, recovering at the right time, safely baiting certain things from an opponent, using the invincibility or other attributes of your attacks properly, and many little things. 3. Teching throws quickly, as much as people would like to admit they can easily, is hard to do by reaction alone. Knowing when your opponent can actually make a successful throw and learning from the habits of your opponents makes this much easier. For example, if a player has a tendency to run up to you before throwing or use it at a certain time in a combo, making a mental note of such will put you on alert the next time the situation may come up. 4. Lastly, going on with something I mentioned in the third point, it is absolutely key to be able to pick up on the tendencies of your opponent. There are many types of players out there, and almost all of them play their character differently. Being able to figure out and capitalize on the more common aspects of a person's style will often give you an advantage, regardless of the match-up. I thought this wasn't going to be a block of text when I started...oh well. Edited March 8, 2011 by SansProtocol
Lord Knight Posted March 10, 2011 Author Posted March 10, 2011 LK, how do you think we can make our community level up? Is merely playing enough? I was thinking about doing blocking sessions where one player does nothing but block and tries to get a time out, and the other has to try killing him to improve our defense. Do you recommend any other good exercises to help improve certain aspects of our game? defense /= blocking i think just playing more and focusing on improving your defense will help. defense /= blocking i think just playing more and focusing on improving your defense will help. defense /= blocking i think just playing more and focusing on improving your defense will help. I don't think stuff like that is necessary. Like huey said, a good defense isn't just being able to block. It's being able to recognize openings and judging whether a reward for an action is worth the risk. The only "exercise" I would do is focusing on a specific point where you can escape and trying to do it 100 percent (for example, ib'ing Ragna's 2B and jumping) or something along those lines.
mAc Chaos Posted March 10, 2011 Posted March 10, 2011 What can you do to increase reaction time? Despite being aware of all my options at a certain time and all that other stuff I still get nailed by overheads 90% of the time. Especially Makoto and Litchi's. Although that is more just not being that familiar with the matchup. <--- 100% American. All I can think of is just hitting training mode and becoming aware of all the ways the other player could go into something or just playing more. I don't really think there's anything you can do otherwise.
LunaKage Posted March 10, 2011 Posted March 10, 2011 What can you do to increase reaction time? Despite being aware of all my options at a certain time and all that other stuff I still get nailed by overheads 90% of the time. Especially Makoto and Litchi's. Although that is more just not being that familiar with the matchup. <--- 100% American. All I can think of is just hitting training mode and becoming aware of all the ways the other player could go into something or just playing more. I don't really think there's anything you can do otherwise. Reaction time isn't really a gameplay thing, its a personal skill, granted I believe that with more experience you can get better reaction time, but its really something you gotta train yourself for.
mAc Chaos Posted March 10, 2011 Posted March 10, 2011 Yeah so, how do you train yourself for it. :P GOTTA HIT THE GYM
SansProtocol Posted March 10, 2011 Posted March 10, 2011 Yeah so, how do you train yourself for it. :P GOTTA HIT THE GYM http://bodybuilding.com/fun/bioplyo2.htm There you go.
Lord Knight Posted March 10, 2011 Author Posted March 10, 2011 What can you do to increase reaction time? Despite being aware of all my options at a certain time and all that other stuff I still get nailed by overheads 90% of the time. Especially Makoto and Litchi's. Although that is more just not being that familiar with the matchup. <--- 100% American. All I can think of is just hitting training mode and becoming aware of all the ways the other player could go into something or just playing more. I don't really think there's anything you can do otherwise. To add to LunaKage's point, it helps if you know what normals lead to high/lows, and if you've seen them a lot.
skd Posted March 11, 2011 Posted March 11, 2011 (edited) I don't think stuff like that is necessary. Like huey said, a good defense isn't just being able to block. It's being able to recognize openings and judging whether a reward for an action is worth the risk. The only "exercise" I would do is focusing on a specific point where you can escape and trying to do it 100 percent (for example, ib'ing Ragna's 2B and jumping) or something along those lines. doesnt the 2B 6A gat hit that? Im not really sure, i havent played BBCS in the longest time. Just curious, and lazy. Edited March 11, 2011 by not_lunaris
Lord Knight Posted March 16, 2011 Author Posted March 16, 2011 Shoutouts to everyone at Final Round. South scene seems healthy. It was good to see people who care about the game gather. I'm going to edit the first post with links to all the important posts in this thread in a bit.
TD Posted March 16, 2011 Posted March 16, 2011 lk l know this is quite late (and l know you helped me there ._. ) but if you remember, can you tell me how shitty l was what l need to change since we played irl? l know your bang notes are continuing to help me but l find that l cant apply alot of things l practice in actual matches and then l get blown up hard. (maybe thats just reaction time ) is it ok if l steal some of your matchup stuff? alot of the defensive options litchi has seeme to work for mu also.
prokiller88 Posted March 16, 2011 Posted March 16, 2011 Ok, I have a noob question. What does duration mean for counter hit?
Nakkiel Posted March 16, 2011 Posted March 16, 2011 doesnt the 2B 6A gat hit that? Im not really sure, i havent played BBCS in the longest time. Just curious, and lazy. It won't catch jump startup but it will force them to barrier to block, IIRC. Ok, I have a noob question. What does duration mean for counter hit? Are you talking about things like "counter hit state frames 2-10" and the like? It's the duration of the move that you can be counter hit. So in the example 2-10, you can be counterhit on frames 2-10 of your move, all other frames will be a normal hit.
Nini Heart Posted March 16, 2011 Posted March 16, 2011 LK what do you think about switching mains? I wanna switch but whenever I lose, I'm like "man, I could body this guy for free or at least go even with him if I was playing Makoto". And then I pick Makoto. And the process just repeats itself. I guess what I'm really asking is how you do you go about switching mains? How long do you think it takes to achieve main status with a secondary character?
CakeWasBannedd Posted March 16, 2011 Posted March 16, 2011 LK what do you think about switching mains? I wanna switch but whenever I lose, I'm like "man, I could body this guy for free or at least go even with him if I was playing Makoto". And then I pick Makoto. And the process just repeats itself. I guess what I'm really asking is how you do you go about switching mains? How long do you think it takes to achieve main status with a secondary character? playing a harder/different character improves the way you play the game, and fighting games in general. if you get as good with, say, jin as you are with makoto, then your makoto will in turn probably be better. certain characters require good spacing more than others, utilizing meter, etc. it can really make your main take on a new light, in my experience.
ATG Warlord Posted March 16, 2011 Posted March 16, 2011 focused too much on valk then switched to litchi when I lost to take my revenge and guess what? my litchi became worse than my valk so I had no choice but to stick with valk.
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