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Posted
two different games with a helluva lot of different nuances. guile did well too, doesn't mean kagura will do well.

one thing is definite, and that being none of us knowing how he will play yet.

I wasn't trying to imply he'll be auto top tier, just saying they know how to add a charge char to a game like this. Only thing I'm fairly sure of is Kagura will have loads of trouble against chars that are in the air most of the time unless he gets a really good anti-air or something.

P4A and Blazblue made by the same people, I figure it'd be very odd for one charge char to do extremely well and another do poorly.

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Posted
P4A and Blazblue made by the same people, I figure it'd be very odd for one charge char to do extremely well and another do poorly.

What does that have to do with anything? There's a lot more that goes into viability than 'is this character a charge character.' Compare Street Fighter, Dictator is a much better character than Dee Jay, despite them both being charge characters, there'd be nothing unusual with Kagura being bad while Mitsuru was great.

Posted (edited)

Chao has a point. In street fighter though there are a number of characters, each of them play in a different way. Dictator has incredible pressure game, Deejay relies on somewhat of a mix of projectile game and hard knockdowns, Guile has such short recovery on his Sonic Boom and target combos that can mixup like something out of Mortal Kombat, and etc. Mitsuru was/is good because her pressure game is top notch while she's charging.

Generally the smart decision with charge characters having any aerial specials is to make those a more normal notation. I.E. quarter circle back, fwd, etc. Leona from KoFXIII comes to mind again. A simple combo required to get in, then fwd+HK which will put her into an aerial state, qcb+p will send her back to the ground while putting the opponent in a juggle state, then (b)f+K.

Right now I'm liking Kagura's damage output. What remains to be seen is mobility, ability to get in, and his viability against those characters that can zone.

Edited by Solless
Posted (edited)
All charge characters should be Saki, more [8]2 and [6]4 motions!

Oh god no.

Another thing that makes Mitsuru a great charge character is her instant DP (one of th best in P4A too). Does Kagura have anything like that?

It's not instant. Her dp is a 10f startup just is invul during all of the startup. There are characters in P4U with faster dp's and ones with better invul. Mitsuru's just has an amazing hitbox that stops cross ups easily. Kagura has a similar move but we don't know the data on his startup, invul, hurtbox/hitbox, etc..

Edited by Kurushii
Posted

Well "instant" doesn't mean 0F startup. It just means "fast", kinda like an "instant" overhead. Anyways, a good DP would help Kagura a lot, unless his normals are godly.

Posted

You've seen his sword right? If he has bad normals, something's wrong. Yeah, not all of his normals will be sword normals but he's gotta be swinging that sword at some point and at that point you can't ignore his girth.

Posted

Yeah but if he follows everyone else in the game that means his C moves and some of his D moves (I'm still vague on the whole stance change thing) will actually utilize the large reach of the sword. Maybe he'll be like dictator and Mitsuru in that all his shorter range pokes are incredi-fast.

Posted

short trailer for the anime is out and it looks really nice. not sure if I'm allowed to post it but it shouldn't be too hard to find.

Posted

Blue Blaze's chorus doesn't really evoke anything differently from Blue Sanction's imo. I don't think it'd be any better or worse as an Astral theme, it's the same ol' Faylan badadadada > extended voooooooooooooooooooowel.

Posted
Blue Blaze's chorus doesn't really evoke anything differently from Blue Sanction's imo. I don't think it'd be any better or worse as an Astral theme, it's the same ol' Faylan badadadada > extended voooooooooooooooooooowel.

not exactly talking about the entire song, but it IS better than Blue Sanction as a whole. I'm thinking about that one specific part that would play when astral hits

EDIT: My bad, that specific part may or may not be the chorus

Posted

The Astral themes have always been the chorus of the respective theme, sometimes with minor cuts to accommodate the shorter average length of Astrals. For Blue Blaze, it'd be 47 seconds into the trailer until 1:10.

Posted
The Astral themes have always been the chorus of the respective theme, sometimes with minor cuts to accommodate the shorter average length of Astrals. For Blue Blaze, it'd be 47 seconds into the trailer until 1:10.

However, in all seriousness, they made Nu-13 have a fuckton more emotion for this anime compared to even her in-game form. I mean, game-wise, all Nu-13 is at this point is just the base for the palette swap atrocity that is Lambda-11. And IMHO, that should've been Kokonoe's spot at the very least. But eh, at least Lambda's existence was pretty useful, plot-wise.

'Course,Saya Bitch just negates the whole skedaddle later on, but thankfully Mu-12/Noel isn't on their side anymore.

Posted

You've seen like... less than 10 seconds of anime Nu, with no voice, where are you getting this "fuckton" of emotion from? From a smile when fighting Ragna? Have you heard Nu vs Ragna in the game? Bitch be cray-cray.

Posted
However, in all seriousness, they made Nu-13 have a fuckton more emotion for this anime compared to even her in-game form. I mean, game-wise, all Nu-13 is at this point is just the base for the palette swap atrocity that is Lambda-11. And IMHO, that should've been Kokonoe's spot at the very least. But eh, at least Lambda's existence was pretty useful, plot-wise.

'Course,Saya Bitch just negates the whole skedaddle later on, but thankfully Mu-12/Noel isn't on their side anymore.

Screw you, Lambchops was awesome ;_;

Posted (edited)
You've seen like... less than 10 seconds of anime Nu, with no voice, where are you getting this "fuckton" of emotion from? From a smile when fighting Ragna? Have you heard Nu vs Ragna in the game? Bitch be cray-cray.

So tell me, why wasn't she more emotional in the actual fight itself? ArkSys couldn't afford to do separate voices for Nu, and just used the droll, soulless voice from Lambda-11? I mean, heck, Ragna VS Jin/Hakumen at least has alternate lines - they couldn't be bothered to trigger alternate lines for Nu/U.Lambda VS Ragna? That just screams incompetence and either improper use of budget or one that's lacking altogether.

Story mode and out of combat, sure I'll admit she's crazy, but why the hell'd they have to be cheap and not make it unique whilst in combat as well?

Really makes me question the competence of ArkSys sometimes. Sure, can't do anything about it now, but y'know, why was it never considered before?

EDIT: Ninja reply.

Screw you, Lambchops was awesome ;_;

Yeah, well, Mori seems to think otherwise. And besides, if Lambda was that effective, why not have Kokonoe manufacture another one based off of Lambda? I get that Lambda was salvaged, but couldn't Kokonoe have innovated and created a pseudo-Murakumo Unit in that short amount of time? Or.... is she putting all her chips into the two baskets called Iron Tager and Makoto Nanaya?

At this point, all signs point to Kokonoe being more of an idiot than she seems.

Edited by Renvalt
Posted

I'm not even sure what you're talking about at this point. Nu has alternate lines for Ragna, just as always. Again, have you seen them fight in-game? You can even hear her "Throwing Ragna" line in her initial trailer. Obviously not every one of her lines changes, but that's the same for every 'special' fight in the game.

Posted
I'm not even sure what you're talking about at this point. Nu has alternate lines for Ragna, just as always. Again, have you seen them fight in-game? You can even her her "Throwing Ragna" line in her initial trailer. Obviously not every one of her lines changes, but that's the same for every 'special' fight in the game.

Oh really? I didn't get that during their little Calamity Trigger Re:Dux fight; but then again, you might be referencing the ORIGINAL Calamity Trigger, which I have not played. So I can claim lack of knowledge based on a lack of experience here.

And in case you weren't aware (or it wasn't painfully obvious enough for you), I'm talking about her obvious copy-pasta appearance in BB:CSEX. That's where I was talking about her soulless appearance.

Posted

You're talking about BBCS? Well this is the BBCP thread, so I'm talking about BBCP. Nu has no special lines in BBCS because lines were re-recorded for that game, and Nu was a console-only unlockable palette swap, so there's no reason for them to give her, the at-the-time non-existent character, special lines back when battle lines were recorded for the Arcade release.

Posted
You're talking about BBCS? Well this is the BBCP thread, so I'm talking about BBCP. Nu has no special lines in BBCS because lines were re-recorded for that game, and Nu was a console-only unlockable palette swap, so there's no reason for them to give her, the at-the-time non-existent character, special lines back when battle lines were recorded for the Arcade release.

Okay, so we both had no idea wtf I was talking about (and I don't think I got much of what you were saying either). Also, I was responding to the anime bit, and this one seems to be set during CT if the trailer says anything.

Also, yeah. I'm just as much a novice to the series as any other scrub it seems. Hoping things will get better once BBCP comes out in October (assuming that's the NA Release), because the way I see it, I'm not seeing much progress in BBCSE.

Posted (edited)

No, NA release is far, far past october. General consensus is that the earliest we can expect it will be march. If you wanna get a leg up on that release you'll have to import.

Edit: If you do play-asia.com doesn't have too bad of prices ($65 give or take til October 10) and last I checked was free shipping.

Biggest hurdles I foresee, and others who have imported before will clarify, is mainly interaction with the Japan PSN Store (for the Terumi DLC and probable Kagura unlock), and the main menus. Though I'm hoping someone will set up little translation scans to help clear that up. On that note, does anyone have a link to how to set up a japanese PSN account?

Edit Edit: And I was told that you just have to set up the Japan PSN account to get the DLC, once you get it you can play it on your other account. Again, need clarification.

Edited by Solless
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