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[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.


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Posted (edited)

Similar to what Kurushii did here, I compiled the stats of the top 5 ranked Noel players vs. other characters, unfortunately our results aren't as uniform as the Relius'.

Ragna: 12/14 12/22 43/59 48/52 17/23 = 129/166 (78%)

Jin: 17/25 15/29 15/15 34/36 17/38 = 98/143 (69%)

Noel: 2/3 17/19 0/1 0/0 0/0 = 19/23 (83%)

Rachel: 0/1 3/3 16/16 0/0 6/6 = 25/26 (96%)

Taokaka: 10/12 30/49 13/19 1/1 2/2 = 56/83 (67%)

Tager: 7/9 16/19 80/100 2/3 38/105 = 143/236 (61%)

Litchi: 21/22 6/10 25/26 0/0 45/63 = 97/121 (80%)

Arakune: 19/23 19/21 4/5 11/12 0/1 = 53/62 (85%)

Bang: 10/12 16/26 0/0 0/0 3/3 = 29/41 (71%)

Carl: 15/19 21/63 2/3 0/0 3/4 = 41/89 (46%)

Hakumen: 7/11 16/29 11/14 19/20 5/6 = 58/80 (73%)

Nu: 2/2 18/19 0/0 2/7 6/6 = 28/34 (82%)

Tsubaki: 16/23 22/42 2/2 0/0 7/7 = 47/74 (64%)

Hazama: 15/21 37/42 25/53 46/74 16/22 = 139/212 (66%)

Mu: 0/0 0/0 0/0 0/0 0/0 = n/a (n/a)

Makoto: 0/0 28/30 7/11 7/7 82/98 = 124/146 (85%)

Valkenhayn: 3/8 0/2 0/0 0/0 0/0 = 3/10 (30%)

Platinum: 2/3 12/15 8/10 2/3 17/18 = 41/49 (84%)

Relius: 3/8 6/7 1/2 0/0 6/8 = 16/25 (64%)

Amane: 11/20 9/9 16/25 21/21 6/7 = 63/82 (77%)

Bullet: 18/32 8/12 32/38 5/5 17/20 = 80/107 (75%)

Azrael: 14/19 33/34 33/43 2/2 10/13 = 92/111 (83%)

Shoutouts to R-2's Carl matchup [vs カルル:63戦21勝(33%)] and ABC's Tager matchup [vs テイガー:105戦38勝(36%)]

Edited by Chaoschao222
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Posted
How did you get those? Maybe there's Haku stuff out there.

The profile site has 'em. http://sp.bbcp.ac/

It's under maintenance right now, so I can't link you directly to the Haku players... but basically just go by Ranking, then sort by Dan, and then near the bottom of the page, click the dropdown and click Hakumen's kana, then click the top 5, then scroll to the bottom of the page for the second drop-down box, and click Haku's kana again, and SHBAM, vs. Character stats for that player~

edit: this actually should be the page once maintenance ends:

http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=ha&pref=0

Posted

Kind of surprised at the vs. Relius and vs. Makoto matchup numbers

Posted

Well, as I said, our results aren't as uniform as the Relius' players, with a lot of the data being based around two or so players rather than evenly spread between the top 5. I mean, our vs. Relius' 'data' is based off of only 25 matches. Meanwhile, while Makoto has a lot of matches, it's mostly just two players, mainly just one, really.

Posted

Thanks for those numbers Chaoschao-chan ~

so does this mean our match-ups got better overall...?

These are the "top" Noel players against a large number of players alot of which may or may not be as skilled of a player as they are, Its good just to get an idea of where the top players are having trouble at but for all we know some of those may have been freebie wins IMO

Posted

Perhaps. I have a few things that still bother me about noel. They said she had the new gatlings 5B > 6A and 6C > 6B. However, i have yet to see a noel use theses on block (more specifically 6C > 6B) and its starting to make me wander if the gatlings only works on hit and not on block. If thats the case that sucks alot.

Posted
Perhaps. I have a few things that still bother me about noel. They said she had the new gatlings 5B > 6A and 6C > 6B. However, i have yet to see a noel use theses on block (more specifically 6C > 6B) and its starting to make me wander if the gatlings only works on hit and not on block. If thats the case that sucks alot.

I'd think that if they are there, they wouldn't used much because the situations those moves would normally be used at would have better/safer alternatives. I'm willing to guess that a max-ranged 5B will cause a follow-up 6A to whiff because of the range on the move, so 5B > 5C would be the default option. It's also the go-to combo for anti-air confirms for the j.C >j.D follow-up, so there really isn't a reason to risk 5B > 6A on block. Also, I think I saw in an earlier video where 6C > 6B was used to allow Noel to 22C in a combo. They might not realize it that they have it, kinda like me with 5C > 6B in Extend. It's one of those tricky gatlings.

Posted
I'd think that if they are there, they wouldn't used much because the situations those moves would normally be used at would have better/safer alternatives. I'm willing to guess that a max-ranged 5B will cause a follow-up 6A to whiff because of the range on the move, so 5B > 5C would be the default option. It's also the go-to combo for anti-air confirms for the j.C >j.D follow-up, so there really isn't a reason to risk 5B > 6A on block. Also, I think I saw in an earlier video where 6C > 6B was used to allow Noel to 22C in a combo. They might not realize it that they have it, kinda like me with 5C > 6B in Extend. It's one of those tricky gatlings.

Idk i think differently about the 5B > 6A since she still can do 5b >6A > 5B giving you a jump option assuming the 5B was slightly closer than absolute max range and also is an alternative pressure string up close. If its true that 6A > 2B is back then max range 5B > 6A > 2B should be possible as well the 2B should whiff to allow her to 2A, 5B, or micro dash 5A to reset her self and attempt to continue into a pressure but this is theory based on fast execution of the follow up. it might be able to beat out a few reactions if the opponent presses a button.

Posted

IIRC, you can't gatling into a normal you've used once already, so you wouldn't be able to 5B > 6A > 5B, unless they gave her something like Rachel's 5B > 6A x n. Also, unless they changed to ranges of 5B or 6A, I still don't trust doing them mid-string unless you're extremely close. I really don't like using 6A too much since whiffing = free punish.

Posted

Hmmm, I missed that one. Just wanna see it more to see how it might pan out for her pressure. Must be some secret they know of if they aren't using it much.

Posted

When it comes to Noel astral could it counter a direct over like Ragna Blood Scythe/Gauntlet Hades or Hakumen Tsubaki?

Posted
When it comes to Noel astral could it counter a direct over like Ragna Blood Scythe/Gauntlet Hades or Hakumen Tsubaki?

It should work on everything except projectiles, similarly to Hakumen's Astral.

Posted

http://www.youtube.com/watch?v=w8WAZ-E2XKE

Anyone learned the name of this mysterious Noel player? I don't know what scene they play at but for a first week with this much skill is something to keep up with, I'm sure they're to become a threat in the future. R-1 and Yuu are like the only two I'm aware to keep up with but Yuu doesn't have quality ground-breaking technology, R-1 is pretty damn good but I'm sure everyone is on that player for the most part.

Posted

Does anyone know if Rapid Canceling increases combo time? Because I've seen everyone and their mothers use 6B > 5D > Stuff > 236D(1) > Rapid > 214A. but I've never seen anyone use 6B > 5D > stuff > d.4D > 214A. So I was wondering if maybe it was because of something system related that I might have missed.

Posted (edited)

It's probably more that BT[1] stagger > d.4D stagger. Hell, maybe just a proration thing, iunno. but RC'ing has no effect on it, afaik.

Edited by Chaoschao222
Posted

Hmm. if that works meterless, 6B is gonna hurt like a bitch. I guess we will find out eventually.

Posted (edited)

Well if you look back at the combos that involved going into 214A fron a mid-drive combo following after a d.4D it was a fatal counter that allowed it to happen at the beginning unless otherwise. Every combo that she ever did that didnt RC into a 214A was a FC at the beginning of it (specifically j.4D). But i did also wonder why players were not using a meterless way to do drives > 214A without RC. Then i figured the hitstun isnt as long in the game anymore so its probably not enough for the command throw to land red beat in the combo and would just drop and reset with the opponent being able to duck under it at the last minute.

On a side note I am sad to say that perhaps d.6B isnt completely invincible as it got beat by a 2A mash (not completely surprised by this tbh)

http://www.youtube.com/watch?v=QUrUHjJUdbs&feature=player_detailpage#t=6634s

Edited by Litherain-XIII
Posted

Hmm, maybe youre right. I could have swore I saw a non fatal d.4D > 214A, but maybe I'm just remembering it wrong lol.

Posted

Its true i reviewed over it a few times when i had a discussion over it with a friend and i thought i saw it meterless as well until i saw j.4D FC at the beginning and was like "oh...nvm" lol. Also another thing i saw this morning that bothered me a bit was 4D being beat out of from a j.B from ragna at an angle i thought was good enough for 4D to beat. Any comments on this?

http://www.youtube.com/watch?feature=player_detailpage&v=IrZOSJvSp0g#t=162s

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