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Posted
Multi-hit attacks are guaranteed IBs. If someone is not IB'ing the second hit, then they are screwing up.

In the other hand, if you see the IB flash, then it most likely means that the opponent will try to use a reversal. So you can just bait it by doing nothing.

It's kinda weird that you can cancel it into 6C but not a special move. Then again, canceling into 6C is a much more safer option than special canceling into SoD or DP lol.

Interestingly enough there are some multi-hit attacks that don't apply the normal system mechanic, a good example would be Legacy Edge or Steel Rain. 6b is one of those moves.

Posted

you can still make 6b safe if you do it during 236d oki and with rapid cancels but raw 6b's that are IB blocked on the 2nd will be punished now. I think thats a big change since its not that hard to IB the 2nd hit of 6b even on netplay so i should be easier offline. Ppl that cant block 6b though will still eat about 3k midscreen and over 3k in the corner

Posted
Normal system mechanic?

You mean how most normals can be special canceled?

;P

Posted (edited)

Well like i said a few pages ago, the 6b > 6c (even the old 5c > 6c string could get get interupted by reversals)string seems unsafe against certain characters. Ignoring reversals , moves with projectile invinciblity like any of the sledge hammers will make our overhead unsafe on block unless you can do something with the stein cancel after 6b (like jumping or using your dp). Eventhough i have no idea how many frames we have to do all of this or if it's even works.

Edited by bakahyl
Posted

6b Stein set jumpcancel block is only punishable by 7f moves or faster, 10 on ib, Asledge has a startup of 20f, far too slow to catch drive cancel.

The only guaranteed punish to 6b outside of reversals and supers is, to my knowledge Valkenhayn's 6a on instant block.

Posted

Do we know the frame advantage for 6B (1)? Maybe 6B (1) > stein > jump cancel if we know the opponent will block it can work, but then you miss a combo opportunity if you don't hitconfirm.

Posted

It's based on the attack level of 6b, which has remained at 4 for the entirety of CS, though they could've changed it.

Posted (edited)

http://youtu.be/bN2ZWnN4hOo?t=5m16s

here's what 6b stein cancel looks like

http://youtu.be/bN2ZWnN4hOo?t=5m2s

here's what 6b(1) stein cancel looks like on hit

Havent found what it looks like on block and for ppl that are oki based u-12 players the 1hr video is filled with interesting set-ups. I posted all the matches from it in the video thread There Labeled as 12/19/12. I dont know the guy's name.

I found some new stuff about the u-12 vs hakumen MU.

http://youtu.be/BEniQaoP9Hg?t=6m42s

IB hakumen's 3c leads into 5c<6c IKutachi combo for over 3k now. he dropped it though but you all get the idea

http://youtu.be/BEniQaoP9Hg?t=7m2s

Getting hit by hakumen's 2d counter leads into massive damage when hakumen has meter

Getting hit by hakumen's CH 3c still sucks when he has meter

http://youtu.be/BEniQaoP9Hg?t=7m51s

Edited by Tecta1Eastside
Posted
......How do you mean?

us versus hakumen is a little different now.

stop trolling lol

u knew i meant u-12 vs hakumen not u vs hakumen

Posted

I am serious fcking confused now

µ vs hakumen MU -- like what?

u knew i meant u-12 vs hakumen not u vs hakumen

:psyduck:

Posted
I am serious fcking confused now

µ vs hakumen MU -- like what?

:psyduck:

MU is normally shorthand for Matchup.

Posted

It's not an uncommon abbreviation at all, really. About as obscure as OH attack.

Posted
6b Stein set jumpcancel block is only punishable by 7f moves or faster, 10 on ib, Asledge has a startup of 20f, far too slow to catch drive cancel.

The only guaranteed punish to 6b outside of reversals and supers is, to my knowledge Valkenhayn's 6a on instant block.

Is that assuming sein set -> jump cancel speed hasn't changed? 6b stein DP should beat it then, it would also be useful against fast supers (ashura, valk ground super, jayoku, hexa edge...) that would be guaranteed, as you could stein set jump and cancel into DP on superflash.

Posted

So wait let me get this straight - your saying 6b on block - we have enough time to stein cancel into a dp before shit like hotenjin can hit us... Even if they are mashing like mad?

Posted

level 4 move = 18f blockstun, stein can be canceled on 21st frame. so that's a 3f gap before you can go into dp, 6 on IB. I'm not actually sure how that would work against jayoku on IB, but it looks good on normal block.

Posted
Merry Christmas my fellow Mu players. :3

thanks and merry christmas to you and everyone else.

I finish adding the new set of matches in the vid thread.

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