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Posted

Okay okay. I'mma try to get all of this straight in one go,  but I won't because I'm a casual at life, so help me edit for perfection.

 

A list of CP2.0 Loke#1 overall changes and reactions.

 

Ragna: They keep fiddling with GH, now it staggers on ground hit. It seems combo routes were taken away, but things are being added. Leaning more towards nerf. I hear Ragoo did not need nerfs.

 

Jin: 

 

Most of the move changes are meant to stifle his combo routes, and there are others trying to strip away some of his ice resets (j.D changes). Ice sword knockdown is emergency techable, so it actually prevents Jin from following up on a CH ice sword like you can currently do. Nor is a faster projectile always better.

Special cancelable 5D and 2D is like the only entirely positive thing I've seen so far.

 

Noel: Largely unknown. Optic barrel follow-ups are supposed to be harder. There's a rumor in circulation of guard poind on her OD drive moves. We all are on bated breath.

 

Tao: They removed the charge on 5C and 2C. 2B goes further which is super good. They said 6C combos into 236C, which it always has, unless they mean midscreen, because that would be a whole new animal. More movement options of her drive are nice. Overall I'm guessing she's buffed but it's largely a mystery

 

Tager: 6B isn't an overhead, but I really haven't seen the move used too often, so I hardly see that being too relevant. 6C bounces on GH again which was a wanted thing. OD Raid make's Tager 1000% more dangerous. That is seriously all his burst will be for.

 

Haku: Lotsa paths removed, and he didn't have many to begin with. I hear talk of j.2A's hitstun being nerfed but the loop being still possible. Very confusing. Mugen damage buffed, so I guess he gets his Haku kill combos back.

 

Litchi: Biggest thing is her not getting her stick back once hit. This'll mean less DP and maybe a hit to her super neutral. Rumor has it her OD is back to CP1.0 broken, which with the addition of OD raid is a scary thought.

 

Arakune: All hail the pestilent god. Long may his bugs live. long may he squiggle. But no seriously. OD has him turning his current curse bar into curse mode fuel. OD Raid will make this broken probably. He lost some important combo routes too. Heavy buffs and nerfs, no idea where he stands.

 

Nu: Strictly zoning now. No more 4B means j.214D and 4D are her only overheads. The utility of j.214D may have increased though. She's looking a little less dimensional as we feared, but she's still Nu.

 

Tsubaki: I've heard great things about Tsubaki in this loketest. j.214D overheading, a new catch move called "Haku-men" and some other stuff. Yet still I hear people drawing complaints.

 

Hazama: It sounds as if they finally made his drive a scarce object. I hope this means they raise its utility as well as lower his dependency on it. With the lowered recovery frames and odd directions his moves are sending people in, it sounds like they have. This may serve to make Hazama more fun and interesting, or it may destroy him.

 

Lambda: looks very similar to CSE Lambda who I and many were once fond of. She now has some sort of pariser mix-up in 236B/22D/5B+C which I like. her j.214D crosses up which is nice too. I think we were all hoping for more things that could visually seperate her from Nu. Her aura changes with her palettes at least. She looks better than she was in CSE if that means anything.

 

Mu: It sounds like they destroyed her. I'm unsure of the specifics.

 

Makoto: I only see buffs so far. The specs on the buffs are a little sketchy though, and it's unclear if they'll be enough. Though with the way other characters are being nerfed she may be competitive.

 

Valk: Just shoot him already. Put the geezer out of his misery. More beast cannons is nice, but it's not what he needs.

 

Plat: She got actual tech replaced by gimmicks, or so I've heard.

 

Relius: Loss of 3C is a big problem. Whether he'll be good hinges on if 2C is now jump cancelable on block or just hit. Don't like the change to j.B ether but c'est la vie. If Relius' changes don't allow for some kind of jump cancel he'll need a lot more Ignis in pressure, so everything will take a hit too. It'll also hurt his barely existent mix-up if he can't falling j.C>high/low/grab/5B constantly.

 

Burret: Some very interesting changes, although when seen at face value it looks like she's done for. It's like Arc thinks she's good or something.

 

aMANe: I've heard some positive changes, but his 5D took a hit, as well as chip in general (so I've heard)

 

Azreal: No DP anymore, also might lose one Rapid combo midscreen. Not super bad considering that with rapids your options are virtually limitless, I'm sure you can do 236C>46C>Rapid>3C>22C or something and still get a gorillion damage if you look for 3 seconds.

 

Izayoi: I'm hearing mostly good things, a DP combo routes added.

 

Kagu: Undeserved nerfs? we're not certain quite yet.

 

Teru: Only heard the 6D thing, and we don't much like it.

 

Koko: Graviton is lmited now, but that's not what made her broken, j.A was nerfed as well as her teleport. take black hole and 6A down a peg and we've got a balanced character.

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Posted

I love just how much people are flipping their shit over Lokitest footage. The amount of salt is delicious.

Remember Ultimax tests? If you weren't named Narukami, you were worthless. Game gets released in arcade, everyone turns out fine more or less. A good portion of these changes are guaranteed to be taken out of the final version, don't jump ship yet.

Posted (edited)

Last night, I was overreacting. I'll wait until the final and official change list for CP 2.0 comes out. Some of the changes are ridiculous, yes, but who knows, maybe it's for the best.

Edited by JyakotuKurayami
Posted

League has piss poor balancing because of the very fact that it listens and weighs in heavily the opinion of the general mass. If enough people cry about it, they nerf it. That's exactly what Arcsys shouldn't be doing. Let the balance team figure it out and stop whining. And ok if you think my logic is bullshit, that's fine. But do you disagree with my main point that balancing a game is not as simple as nerfing the strong and buffing the weak? 

 

That's what Arcsys has BEEN doing, though. Ever since CT. And no, I don't agree with that, because every change that alters balance does exactly that in one way or another.

 

I was going to play Celica, but after seeing that... 

 

We know only that she has good meterless midscreen damage. She could have trash defense, trash rushdown, trash neutral, trash oki etc....

Don't assume.

Posted

Tsubaki: I've heard great things about Tsubaki in this loketest. j.214D overheading, a new catch move called "Haku-men" and some other stuff. Yet still I hear people drawing complaints.

 

Whaaaaaaaa???

Posted

I see everyone's really hating the changes so far.

Aside from Overdrive Raid being a rly dumb idea, changes are overall p good tbh. More focus on neutral and less dumb unreactable stuff should be welcomed.

Posted

We know only that she has good meterless midscreen damage. She could have trash defense, trash rushdown, trash neutral, trash oki etc....

Don't assume.

Well we know she has good mobility and tools as well, but supposedly health total isn't that great.

Posted

Aside from Overdrive Raid being a rly dumb idea, changes are overall p good tbh. More focus on neutral and less dumb unreactable stuff should be welcomed.

 

Why?

Posted

Burret: Some very interesting changes, although when seen at face value it looks like she's done for. It's like Arc thinks she's good or something.

I went and reposted some of her changes in the general thread, because this "Bullet is nerfed" misunderstanding has been going on for too long.

Posted

Jin: They're doing weird things to his moves but most of them seem to be improvements. His neutral is allegedly supposed to get better. His ice sword is faster and knocks down. He was fine before, but these buffs don't sound too broken or anything.

Most of the move changes are meant to stifle his combo routes, and there are others trying to strip away some of his ice resets (j.D changes). Ice sword knockdown is emergency techable, so it actually prevents Jin from following up on a CH ice sword like you can currently do. Nor is a faster projectile always better.

Special cancelable 5D and 2D is like the only entirely positive thing I've seen so far.

Posted

I went and reposted some of her changes in the general thread, because this "Bullet is nerfed" misunderstanding has been going on for too long.

Care to pontificate on that?

 

i just assumed myoro was joking

 

and you shouldnt count mugen for anything

Wasn't actually, but it turns out my source for that is sketchy and probably false, so sure it might as well be a joke -_-

 

Most of the move changes are meant to stifle his combo routes, and there are others trying to strip away some of his ice resets (j.D changes). Ice sword knockdown is emergency techable, so it actually prevents Jin from following up on a CH ice sword like you can currently do. Nor is a faster projectile always better.

Special cancelable 5D and 2D is like the only entirely positive thing I've seen so far.

Changing the jin part to your testimonial. If anyone has anything to add to this or other sections, let it be heard.

Posted

I must be one of the few who want pretty much all of these changes to stay. Radical change is good.

Posted

A list of CP2.0 Loke#1 overall changes and reactions.

 

Tager: 6B isn't an overhead, but I really haven't seen the move used too often, so I hardly see that being too relevant. 6C bounces on GH again which was a wanted thing. OD Raid make's Tager 1000% more dangerous. That is seriously all his burst will be for.

 

Any loss of mix-up options is bad imo. That was prob his best overhead since sledge follow-up has no real gain outside the corner and you might as well be directing flight traffic with 6C so that's not hitting. It's also often used in his midscreen magnetized combos.

 

The rest I agree with, though I also heard his AC properties changed again which could change a lot.

Posted

Why would change be good for a gamestyle thats been set for 4 games now? Combo routes are one thing, changing the way the game is played justleaves me with little reason to keep playing.

Posted

Care to pontificate on that?

 

I still think she was, imo, but it depends on how the moves work out in practice vs. how they're described on paper. It's also open to interpretation. She's got some buffs, she's got some nerfs, but her baseline template design is flawed to begin with and that hasn't been fixed at all.

 

Basically, she has better combo tools that will likely raise her damage output by a decent amount. Add to this that she'll be able to get 2 D moves in one combo when close enough to the corner to follow up whatever > D > Miquellette Capture > 5B. Being capable of getting to level 2 in one combo from 0 is pretty big, since level 0 heat Bullet is a terrible character, and level 1 heat Bullet is okay but still problematic.

 

But D moves in neutral got nerfed, which means her already poor neutral game is even worse than before. She'll have a more difficult time getting in to apply pressure. On top of this, thanks to the knockdown on D moves being removed, you're going to have to end your combos with either 623B or 41236C, neither of which (I think, I could be completely wrong on this) give you the amount of oki time to set up things like safejumps or tech traps that ending in D moves do now. This is why I think she was nerfed - her combo options are better, but her ability to land a hit to get into those combos in the first place was nerfed. It doesn't matter if she can kill you in one combo if she doesn't have the necessary tools to land that initial hit in the first place.

 

On Tager, it looked like 6C got sped up too. I saw a vid of a 6B > 6C, and it definitely looked faster. We'll see.

 

Edit: Nvm, 6C def still as slow as it always was lol.

Posted

I think the changes are good. They're just obviously incomplete, either in what we know or what's been done yet. They're clearly still working on a lot of stuff. Obviously Mu won't be left like that lol.

They're heading in a good path. As for raid OD, I'm cautiously optimistic and time will tell I suppose. Being able to be like "fuck your blockstring, FURINKAZAN!" has a certain appeal to it I admit. (And they're buffing frkz, Myoro forgot Bang entirely in his summary lol)

Posted

I'm not too happy about the 6D thing. I guess it's more of an ender now, but it's still pretty stupid.

 

 

Would love to hear some more stuff about Terumi though. 

Posted

 

Here's a set of videos posted by SoWL in the Loketest thread: https://drive.google.com/folderview?id=0B63typRM_B96LWc1OEhzVklSRkE&usp=sharing

 
At 2:50 in the second video, it looks like Tager can now combo from his command throws. He just did Tager Buster -> 5D ! :O

 

 

Holy shit! Now that is change I'm interested to see more of.

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