TekkamanArk Posted March 14, 2014 Posted March 14, 2014 He was joking. You gonna recognize that he got more buffs than nerfs. We will lose some damage but we have now a really solid character with strong neutral + safer character. Lets do point by point. 5C will be always connects with 6DC midscreen and in the corner we won't have to time correctly 6DC for combos, making it easier. you are crying about -100 damage and -4F recovery? Come on 2C recovery was so bad, now -10 recovery frame + a safe 2DB (welcome to wonderland). Ragna could just block that move and chase you with 5B, now he gonna have fun. BTW with these numbers, it is safe on block. 3C is a bit nerfed because it will not be posssible to do 3C > 2DC > 46A> 5B > 3C > 2DC but the fireball mixup will still work. Not a big deal. 6A, I really hate they took it away but it may make our game kind of tricky. faster, safer and pretty sure linkable on CH. Interesting for me. 6C with less recovery, better blockstun, by knocking away lower, it can make it easier to link with 6DA. It was kinda tricky midscreen. No H inv is a nerf but it will still hit people above him like Hakumen 2C. Go and tell a Hakumen player that he can't AA with 2C bc it is not Head inv. lol Lets not talk about stances cancel buffs. 5DA is buffed, 5DB is nerfed, 5DC is buffed and now a sort of AA. 2DA is nerfed for midscreen damage but buffed with a air stance cancel, even faster. 2DB is seriously buffed. safe on block = we gonna ride that sword. 2DC untouched!!! 6DA nerfed but most of combos will still connect. 6DB untouched. 6DC is kinda the same, do you really use this move to go through super? Even Shippu super collides with it and you take more then 1200. I guess I gotta respect Jin and Rachel super (I think it still gonna beat this one) 28C is nerfed? come on we couldn't even get any real damage from it. Wall slam on CH will be very interesting, it may connect with some other starter. Now we have an OD super combo ender for better dmg. I appreciate these changes and I think Kagura is gonna be better. My only point there was that I hoped he was joking because Kagura didn't need to be banned before, and certainly didn't need to be banned now. I do think he'll probably move up a bit, but no higher than B, and I think he'll have a solid neutral game, but I feel like his combos overall will suffer.
Loli Bacon Posted March 14, 2014 Posted March 14, 2014 Feelings. Makoto deserves it. she should have good options during up close blockstrings... more than she has. really it's just about kokonoe having had too much, anyone else, I don't care. Dat bias at work. xD I think Plat deserves something like this too, though.
TD Posted March 14, 2014 Posted March 14, 2014 that plat should have more options? or less? @errol, you know rach can get 6k from ja right? corner, 100 meter and OD (l think it can be full life?) with a mere 50 heat and 2 wind she gets 3.4k or more. the latter being more practical. without heat its still a mildly damaging combo that needs these + frog and the only oki gotten is pumpkin (safer anyway). also only half wind gained back without super. most of the time she will barely hit 2k though. none of this will work come 1.1.
Errol Posted March 14, 2014 Posted March 14, 2014 I know. it's not full life OD. you need to take some damage to double OD lili. but you can't get much midscreen. and yeah you don't really want to burn a lot of wind for a bit of damage and then not be able to mix up afterwards..so it is just kill combos.
Dawn of Musou Posted March 15, 2014 Posted March 15, 2014 http://blazblueuniverse.com/le Aksys updated their site again. Pretty minor but I couldn't help but notice this change: Truly Exclusive Special Features Blu-ray – Featuring interviews with Toshimichi Mori, creator of BlazBlue, the Special Features disc will take you behind the scenes of BlazBlue: Chrono Phantasma! Hear from character designers on how some characters were created as well as from famed arranger and game creator, Daisuke Ishiwatari. Also included is BlazBlue: Alter Memory Episode 1 from Funimation as well as an excerpt from radio show Bururaji. First episode of AM and some part of Bururaji will be in the special blu-ray. Gotta admit, that's pretty cool.
SoWL Posted March 15, 2014 Posted March 15, 2014 And now to figure out which part of BuruRaji it is. Just sub all of it, dammit!
Calamitus Posted March 15, 2014 Posted March 15, 2014 And now to figure out which part of BuruRaji it is. Just sub all of it, dammit! I think it's short (20 mins) episode from Alter Memory LE editon. You can watch it on Sourenga's channel.
darklightjg1 Posted March 16, 2014 Posted March 16, 2014 Damn, Kokonoe got SPAYED. Can I just have the patch now so I can get used to working with her changes lol?
Beat_By-X Posted March 16, 2014 Posted March 16, 2014 BBCP 1.1 in 3 days in arcade with many information !!
D.R.F. Posted March 16, 2014 Posted March 16, 2014 KIBA SHRINE GOOOO! Sent from my SAMSUNG-SGH-I747 using Tapatalk
D.R.F. Posted March 16, 2014 Posted March 16, 2014 Valk best character fuck kokopuffs lol Sent from my SAMSUNG-SGH-I747 using Tapatalk
Verimeloni Posted March 21, 2014 Posted March 21, 2014 How's Makoto's 3C? Saw one finish a match by evading a move with it.
Dark Ranger88 Posted March 21, 2014 Posted March 21, 2014 Feelings. Makoto deserves it. she should have good options during up close blockstrings... more than she has. Â Yeah and Barrier still makes it whiff T.T
Angry Guy of DE Posted March 24, 2014 Posted March 24, 2014 I just want Makoto's Parry to actually be useful and able to convert without use of meter or being in OD prior. Just let us cancel it into asteroid vision instead of just the D follow-up, and not make it have a 5 frame start-up. What's Platinum's counter start-up in frames? It can't be frame 1 is it? Â
Airk Posted March 24, 2014 Posted March 24, 2014 Platinum's counter is active on frame 1, because it's basically her reversal. Also, the followup attack has 21 frames of startup. Also, it does essentially zero damage (okay, fine 100 whole damage). These moves are not really comparable at all in terms of what they do.
CosmicShadow99 Posted March 24, 2014 Posted March 24, 2014 platinum has a counter now? Â Â Â Â Â Â Man refers to this.
heavymetalmixer Posted March 25, 2014 Posted March 25, 2014 Physical American BBCP is being released tomorrow, but the digital version will be out on April 1: Â https://twitter.com/aksysgames/status/448253892774871041
Dawn of Musou Posted March 25, 2014 Posted March 25, 2014 I'm wondering if there's any way retail buyers can get that theme? Hopefully it's on PSN.
NeoStrayCat Posted March 25, 2014 Posted March 25, 2014 Not only that, but they also include Kokonoe as part of the digital download and its discount. But at the same time, she will be out 4/1 for disc buyers too, which I find silly. >_> Â Even though its a week apart, she's already in the game, but yeah, I dunno about this. >_>
TImmyK123 Posted March 25, 2014 Posted March 25, 2014 What about the Kagura purchase? Because I really wanna buy him and play him in a instant.
NeoStrayCat Posted March 25, 2014 Posted March 25, 2014 What about the Kagura purchase? Because I really wanna buy him and play him in a instant. Dunno about that yet, but I expect to see Day 1 DLC with the Digital Pre-Order up once the PS store updates, how many of it though, will be unknown, expecting the Kagura one is a given (and some others), since he's just unlockable in-game after story mode anyways.
TImmyK123 Posted March 25, 2014 Posted March 25, 2014 Dunno about that yet, but I expect to see Day 1 DLC with the Digital Pre-Order up once the PS store updates, how many of it though, will be unknown, expecting the Kagura one is a given (and some others), since he's just unlockable in-game after story mode anyways. Thanks for clearing that up for me,I really hoped that they would at least say something about him being available,but we should find out sooner or later
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