someonewhodied Posted October 7, 2014 Posted October 7, 2014 Now we just need confirmation that nu still gets full resourceless combos midscreen off of a standing hit confirm.
bakahyl Posted October 7, 2014 Posted October 7, 2014 Before: After: Ragna doesn't seem that amazing asides from his midscreen belial edge And Hazama and litchi have some possible nerfs on top of their buffs
TD Posted October 7, 2014 Posted October 7, 2014 they definitely got a good whack at litchi with the nerfbat, but she is likely to be fine. only huge loss that will affect her alot is losing her staff if she is hit while it has launched. that is really going to hurt her neutral and defense, if the litchi is not adept at handling the matchup. so just like every other game named bb, litchi will be fine yet again, but no one will really play her, again.
Dreiko Posted October 7, 2014 Posted October 7, 2014 Bang, Tsubaki and Arakune were mid-low/low so their buffs are deserved overall, Noel and Ragna too, albeit somewhat less. Tager is Tager so he'll never be very good it seems, sadness. As for the top, Litchi is definitely hit hard, Hazama seems least scathed, will have to see how Rachel's wind nerf affects her, her other buffs are definitely nice, specially the bat sword Iris and dual hit corner lobelia. All in all, it still doesn't scream "broken" to me, not quite.
ThatHiroGuy Posted October 7, 2014 Posted October 7, 2014 To be fair, Litchi deserved that pole change. Nobody can deny that her pressure game, and even her neutral game is really solid. While this change is semi-huge on the opponent side, I don't think it'll really change those assets of her game too much. It's just that after 2.0 there'll be moments where she has to actually think about risk vs. reward, as opposed to before where it was more of a win-win for throwing the staff.
Errol Posted October 7, 2014 Posted October 7, 2014 It actually regens faster the less .. that is how it is worded, but the effect is that rachel regens wind at the same speed up to 2 stocks, and super slow after 2 stocks (takes twice as long to regen to max). it's more like rachel's wind acceleration was reversed.
mAc Chaos Posted October 8, 2014 Posted October 8, 2014 Remember not to post any gifs or macros even though they can be funny.No gifs, text only, Dustloop.
StylisH Posted October 8, 2014 Posted October 8, 2014 they definitely got a good whack at litchi with the nerfbat, but she is likely to be fine. only huge loss that will affect her alot is losing her staff if she is hit while it has launched. that is really going to hurt her neutral and defense, if the litchi is not adept at handling the matchup. so just like every other game named bb, litchi will be fine yet again, but no one will really play her, again. If she actually is nerfed, I'll play her
TITANIUM BEAST!!! Posted October 8, 2014 Posted October 8, 2014 Ragna changes: shades of CS1, I like it. Real meterless damage off of 5B midscreen, discourages a lot of hopping around and backdashing when in dash 5B range, also indirectly buffs 6B since you can now go for 6A afterwards without it being practically suicide. Overall it will depend on how much damage he can actually get, I already have an idea for a midscreen route.
Argent Zero Posted October 8, 2014 Posted October 8, 2014 Really feel indifferent about the Arakune and Tager changes. There like... eh, I can go either way. Not going to stop me from using the two anyways.
o Nereus o Posted October 8, 2014 Posted October 8, 2014 So there's no official change log for the rest of the cast so far.. correct? I haven't been keeping up-to-date with CP 2.0 so im anxious to see what changes they gave Terumi. 6D nerf
Airk Posted October 8, 2014 Posted October 8, 2014 So there's no official change log for the rest of the cast so far.. correct? I haven't been keeping up-to-date with CP 2.0 so im anxious to see what changes they gave Terumi. 6D nerf This isn't even an "official change list" this is just "Hey, Famitsu! Here's some stuff we changed! Publish it to hype up our game."; While everything you see here is doubtless in the game, it should not be regarded as anything like comprehensive even for the characters it does cover.
Arc Raizen Posted October 8, 2014 Posted October 8, 2014 Ask and ye shall receive Part 2: http://www.famitsu.com/matome/bbcp/ver2_7.html
Tokkan Posted October 8, 2014 Posted October 8, 2014 Oh, they gave Terumi a new theme. That's actually pretty cool.
BlackYakuzu94 Posted October 8, 2014 Posted October 8, 2014 Why is Azrael's 6B jump cancellable now...why.
DVLtrigger Posted October 8, 2014 Posted October 8, 2014 I don't play amane, but damn those changes make him look scary. Even more opportunities to chip people out now QAQ. Im really liking what they did with Izayoi. She's gonna have some crazy shit with the d follow ups to teleport.
TheBossGiga Posted October 8, 2014 Posted October 8, 2014 Finally! A Blazblue where the tiers aren't apparent from Day 0!
Kibafool Posted October 8, 2014 Posted October 8, 2014 Has anyone translated the new changes yet? Also can we have someone clean up the loketest thread, there is several posts that aren't news.
AchedSphinx Posted October 8, 2014 Posted October 8, 2014 So it looks like gravity replaces 22A for Nu since it appears she can cancel into moves pretty quickly afterwards, appears special cancelable as well. The recovery and start-up on gravity seem really quick. So 22A is kind of there in spirit. Should be easier to do the combos now at any rate. Also her combos look pretty cool as well, though I still think the 22A combos were cooler. I'm optimistic to see how flashy her corner combos can get (and overdrive combos for that matter). Also, projectile lv2 hype. That will make certain match-ups a bit easier. Her 236D~C pulls the opponent right to her, so I can see some sick combo routes for that. For instance, full screen 236D~C > 3C looks like it might work because she will recover in time, and they don't tech right away. Though I guess this depends on the starter and proration. Her gravity gauge seems to recovery a bit faster (recovers in 4 seconds or so, in CP it was about 5.5 seconds). They just changed where the meter begins refilling visually. Not sure, but I think her 6C now causes hard knockdown since she was able to do 6C > 66 > 3C. She can also do 4DD twice in a combo, not sure if this is hit only though, and can rep her drives 4 times on the ground. 4DD also cancels into 5DD now and 4DD might have faster start-up. Her 5DD is jump cancelable, might be on hit only (she could jump cancel 5D, not 5DD before). Her j.214D can be feinted so that she's recovering toward the ground and j.214D comes out any way. So she might be able to pick up a combo afterwards without RC and could make for some kind of mix-up. I wonder how legit 5DD > 4DD > 5DD > 4DD will be. Double overheads, no one blocks those! Anyways, that's enough outta me. I haven't played BB in awhile so I could be wrong on a number of things.
A.X.I.S. Posted October 8, 2014 Posted October 8, 2014 Why is Azrael's 6B jump cancellable now...why. Because it sucks and it needed to actually be better.
Stellarcircle5 Posted October 8, 2014 Posted October 8, 2014 The wolf is alive and well! What a glorious day it is!
Soviet Bear Posted October 8, 2014 Posted October 8, 2014 Wow, the Mu matchup might actually be bearable for me now.
BlackYakuzu94 Posted October 8, 2014 Posted October 8, 2014 Because it sucks and it needed to actually be better. That....actually is legit, I have nothing for that.
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