bakahyl Posted October 8, 2014 Posted October 8, 2014 Mu didn't lose her only standing overhead just because the first hit is mid. She can push the opponent out with blockstun from 2C/5C and gatling into 6B, the first hit will whiff and it's still really fast. Not to mention she can still do 6B [1] > RC low mix-up when she's close. I saw HH combo into 63214C wall bounce off of more than just throw. "I didn't see it therefore they got nerfed", please tell me you're joking wow. I have the stream recorded and rewatched the Mu fights and Mu needed to charge her 63214c for a wallbounce. 63214c charges faster, but you still need a 6c (he used a RC combo with 3c RC 6a 6c) or a throw for that. We have basically one of the best Mu players nearly losing to a stylish mode Tager >_> and completely getting trampled by a Hakumen player in those matches 6b is faster but it doesn't look like Lambda's old 4b with 9f startup
Daedron Posted October 8, 2014 Posted October 8, 2014 I have the stream recorded and rewatched the Mu fights and Mu needed to charge her 63214c for a wallbounce. 63214c charges faster, but you still need a 6c (he used a RC combo with 3c RC 6a 6c) or a throw for that. We have basically one of the best Mu players nearly losing to a stylish mode Tager >_> and completely getting trampled by a Hakumen player in those matches 6b is faster but it doesn't look like Lambda's old 4b with 8f startuo You can't be serious, H.H was definitely not playing at his best. Wanna bet the devs told him to back off? Like seriously, rewatch the footage and tell me he wasn't playing super dumb and passively for no reason. who the hell jumps in front of Tager and does nothing for 5-6 seconds straight? Mu-12 is fine.
bakahyl Posted October 8, 2014 Posted October 8, 2014 You can't be serious, H.H was definitely not playing at his best. Wanna bet the devs told him to back off? Like seriously, rewatch the footage and tell me he wasn't playing super dumb and passively for no reason. who the hell jumps in front of Tager and does nothing for 5-6 seconds straight? Mu-12 is fine. That's the problem that i had , because i can't imagine him not using 5c (which is univerally one of the more stupid normals in blazblue) vs Tager at all. He also didnt use 5c much vs Hakumen. So at worst (i hope that you are right and i am wrong that Mu is fine) 5c has projectile properties
Airk Posted October 8, 2014 Posted October 8, 2014 Man, I'm pretty stoked now. Looks like everybody for the most part got injected with a little bit of crazy (RIP in peace Mu). From Tao's new corner sheneanigans to Arakune's guard crush, this game is gonna be cheap, but I think everyone has a sufficient amount of bullshit to bring to the table. $5 says Tsubaki got skipped on the B.S. lottery again. Certainly, none of the changes mentioned in her video so far are anything particular BS-like. Glad to see Mu's steins becoming less stupid though. Her ability to say "Screw you, you may not approach me." was absurd.
susano Posted October 8, 2014 Posted October 8, 2014 You can't be serious, H.H was definitely not playing at his best. Wanna bet the devs told him to back off? Like seriously, rewatch the footage and tell me he wasn't playing super dumb and passively for no reason. who the hell jumps in front of Tager and does nothing for 5-6 seconds straight? Mu-12 is fine. Time will tell if she's fine. I didn't see the matchups though. Will anyone upload this to youtube?
Daedron Posted October 8, 2014 Posted October 8, 2014 I really doubt he actually knows all the changes. He was most likely not trying to lame it out and gave the Tager a chance to make for a more interesting match. Either that or he was stalling for time to find out as much as he could in the limited time he could play. We'll know for sure in...1 day? 2? I don't even know.
Eshi Posted October 8, 2014 Posted October 8, 2014 That's the problem that i had , because i can't imagine him not using 5c (which is univerally one of the more stupid normals in blazblue) vs Tager at all. He also didnt use 5c much vs Hakumen. So at worst (i hope that you are right and i am wrong that Mu is fine) 5c has projectile properties This is vicariously embarrassing... day 0 Mu-12 losing to characters that are notorious for their day 0 ease does not mean shit. Don't pay attention to who HH lost to, pay attention to the changes themselves.
bakahyl Posted October 8, 2014 Posted October 8, 2014 Uploading the stream to youtube as we speak. but like i said before, uploading a 3.5hour video on youtube is going to take a while This is vicariously embarrassing... day 0 Mu-12 losing to characters that are notorious for their day 0 ease does not mean shit. Don't pay attention to who HH lost to, pay attention to the changes themselves. We are talking about someone who was almost losing to some other guy using a stylish mode Tager :p I have paid attention to every possible detail and the only changes that i saw were either trivial (different combo routes) or nerfs. Although i doubt that HH was playing well, but what he was doing was very headscratching At first i didn't think that the changes were that bad (very lackluster though). 6b change, worse mixups but new gattling. A nerf, but fine. People also fell for Lambda's 4b in CSE stein change, already anticipated it and it didn't bother me that much Other changes, but those were only meant to change combo's But then i was (over)thinking on the reasons why HH played that way. Even a newbie Mu normally mashes 5c to win and yet he was didn't use it in neutral much. So that makes me think that it's not usefull vs Tager or Hakumen (suspecting that it has projectile properties now) Summarizing -worse steins (understandable but that was never my issue) -worse mixups (well atleast not good as before) -probably worse neutral because likely for some reason 5c has an unknown nerf and the possible change in j.2c makes j.c very low rewarding
Ziggy_Stardust Posted October 8, 2014 Posted October 8, 2014 Is this stream you guys are talking about on youtube, I'm interested now. Edit: POSTED THIS RIGHT AS THE PREVIOUS POST WAS POSTED!
Zouf Posted October 8, 2014 Posted October 8, 2014 Uploading the stream to youtube as we speak. Thank you
AegisXI Posted October 8, 2014 Posted October 8, 2014 Uploading the stream to youtube as we speak. but like i said before, uploading a 3.5hour video on youtube is going to take a while Whats your youtube so i can follow you :D lol
bakahyl Posted October 8, 2014 Posted October 8, 2014 Following me is kinda pointless because i am only uploading Blazblue streams in hidden mode, incase Arcsys want to pull off the videos and giving me a strike :p https://www.youtube.com/watch?v=DrsWN7pMjDM Uploading is done but youtube need to convert the long video , so at this moment you can only "watch" it in 240p mode. Give it a few hours till YT finishes converting the video to a more watchable quality Althought the original stream was not much better by being only 360p edit: maybe the timeshifted stream has better quality. I will get that and upload it to youtube later as well
Tokkan Posted October 8, 2014 Posted October 8, 2014 http://www.famitsu.com/matome/bbcp/ver2_3.html - Celica stuff http://www.famitsu.com/matome/bbcp/ver2_4.html - Lambda stuff http://www.famitsu.com/matome/bbcp/ver2_5.html - GCOD stuff
Fluck Posted October 8, 2014 Posted October 8, 2014 New Mu is broken. Source: I am smart and play Mu.
Nyaa Posted October 8, 2014 Posted October 8, 2014 Amane changes are the bomb. Who needs meter now when you can do 5D > 236DD > 5D? :D Also excited about Bullet, have to practice consistency on miquelet capture, I wonder if it's viable to use for running through projectiles all day long.
Narroo Posted October 8, 2014 Posted October 8, 2014 Amane changes are the bomb. Who needs meter now when you can do 5D > 236DD > 5D? :D Also excited about Bullet, have to practice consistency on miquelet capture, I wonder if it's viable to use for running through projectiles all day long. That would be a bit slow...unless... Drill Level 3 doesn't have any inherent push back, correct? If you manage a Level 3 5D at point blank range and your opponent forgets to Barrier, you can possibly chain into the second 5D using that new hit box on 236D. Otherwise, I'd think 5D->236D->5D might be a bit too slow. Still, we always have fab hop and Hat Dance. Hat dance with 50% heat can be used to close the gap ,while fab-hop will make continuing pressure easier.
Kikirin Posted October 8, 2014 Posted October 8, 2014 Also looks like CHs are possible out of GCOD. https://www.youtube.com/watch?v=1DCr1DIzyYY
SoWL Posted October 8, 2014 Posted October 8, 2014 http://www.famitsu.com/matome/bbcp/ver2_3.html - Celica stuff http://www.famitsu.com/matome/bbcp/ver2_4.html - Lambda stuff http://www.famitsu.com/matome/bbcp/ver2_5.html - GCOD stuff Doesn't seem like these need to be translated, but if someone wants to know what's there, I'll take a stab at it tomorrow. I just have no idea why the background is blue while Hazama's doing OD Mizuchi
shtkn Posted October 8, 2014 Posted October 8, 2014 GCOD has no recovery. yes it did. tager had to wait a bit after the superflash before he attacked
Myoro Posted October 8, 2014 Posted October 8, 2014 yes it did. tager had to wait a bit after the superflash before he attacked Still, it looks like most characters 5B>5C won't be a safe blockstring against Characters with reversals. Which is disturbing. Will safe pressure even be a thing for most characters before the bursts are gone?
Angry Guy of DE Posted October 8, 2014 Posted October 8, 2014 That GCOD looks really bad. This now means that straight up you might just eat 2.5 to 5K from an OD super when a move whiffs. This now means that you have to hope that you can jump cancel some moves on block in response to the activation. Otherwise this looks really un-fun once a person has 50 Heat.
bakahyl Posted October 8, 2014 Posted October 8, 2014 That GCOD looks really bad. This now means that straight up you might just eat 2.5 to 5K from an OD super when a move whiffs. This now means that you have to hope that you can jump cancel some moves on block in response to the activation. Otherwise this looks really un-fun once a person has 50 Heat. With the invul on the OD raid startup, your next attack will likely whiff and you won't be able to jump cancel unless you have attacks that are whiff cancelable (cough cough Noel >_>) Unless you were baiting such a thing from the very start
Angry Guy of DE Posted October 8, 2014 Posted October 8, 2014 I'm referring to staggering on a move that can be jc'd on block to wait for a GCOD instead of just gatling right another move. Its a really unnecessary thing to have to deal with, it doesn't deepen game-play in any good way.
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