Jump to content
Dustloop Forums

Recommended Posts

Posted

It's ok.  We're still slept on tier.  No worries.  On the topic of GCOD, I don't think it will be the instant comeback mechanic I've heard some people call it.  It just doesn't have that kind of juice TBH.

  • Replies 3k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

Do you guys think Overdrive in general added something good to the game?

 

Yes, although some more than others.  Some aren't really that useful (Nu, Kagura, etc) while others are just beyond ridiculoous (Haku, Mu, etc) so I guess it depends on who you ask, as it mostly relates to their particular character.  I myself like newer and in most cases flashier combo routes from OD, and it adds a risk/reward factor: Save the Burst or OD?

Posted

I liked the addition of OD over gold bursts. As a reversal mechanic it's better because I prefer OD's of the time stopping qualities and buffs that help each character's game in favor of a flat bonus proration addage or a tricky/gimmicky/costly reversal into a combo or + frames. Also the fact that OD costs less burst gauge than a green burst is a great incentive that it holds over gold bursts (Probably to replace the negative that was losing half your guard primers.)

 

I still think there's room for OD to be improved through balancing tweaks and further differentiation from character to character. Most notably I'd like to see OD have more uses in neutral and oki, I've seen it work wonders in combos and such, but right now for many characters I don't feel like it's worth using outside of a combo unless you're in danger of a time-out loss, and so it's not seen much outside of combos.

 

Well that's been my honest thoughts on OD.

Posted

I liked the addition of OD over gold bursts. As a reversal mechanic it's better because I prefer OD's of the time stopping qualities and buffs that help each character's game in favor of a flat bonus proration addage or a tricky/gimmicky/costly reversal into a combo or + frames. Also the fact that OD costs less burst gauge than a green burst is a great incentive that it holds over gold bursts (Probably to replace the negative that was losing half your guard primers.)

 

I still think there's room for OD to be improved through balancing tweaks and further differentiation from character to character. Most notably I'd like to see OD have more uses in neutral and oki, I've seen it work wonders in combos and such, but right now for many characters I don't feel like it's worth using outside of a combo unless you're in danger of a time-out loss, and so it's not seen much outside of combos.

 

Well that's been my honest thoughts on OD.

 

One of the main reasons OD isn't used in neutral very often (besides the obvious lack of overall impact), is that it's generally too easy to avoid. Pop OD at neutral and the first thing people are going to start doing is high jumping and double jumping away from you to avoid it.

 

While you can use this to your advantage, grab proration tends to make it a waste in comparison to a more beneficial confirm. Another example to the situation is Hakumen's Mugen. Even with the changes it causes with faster and farther kishuu movements and with OD extending the length of time, most people's first reaction will be to jump and run away to avoid it, and you waste most of your time trying to chase them down.

Posted

The concept is true but I don't feel that is particularly the reason it is not used in neutral. Some characters don't even need OD in neutral so they are instantly eliminated, but there are those that don't need to chase you down as they activate od, such as those with passive benefits which is anyone with a special guage usually, they just want to gain their resources and set up. Then there is your point of a probable rushdown character using OD and it getting avoided. Well, why would they be using it there in the first place, it's rather counterproductive for several reasons besides getting jetted on. But besides that, these same characters can use OD during pressure or a combo and get guaranteed pressure or damage.

Also, because od changes the way characters' moves behave, using it in neutral could lead to situations where you would have to ad-lib a combo where you normally wouldn't due to varying time constraints, and one wrong attack could cost all of your momentum.

Posted

One of the main reasons OD isn't used in neutral very often (besides the obvious lack of overall impact), is that it's generally too easy to avoid. Pop OD at neutral and the first thing people are going to start doing is high jumping and double jumping away from you to avoid it.

 

While you can use this to your advantage, grab proration tends to make it a waste in comparison to a more beneficial confirm. Another example to the situation is Hakumen's Mugen. Even with the changes it causes with faster and farther kishuu movements and with OD extending the length of time, most people's first reaction will be to jump and run away to avoid it, and you waste most of your time trying to chase them down.

 

I have fun using OD in neutral all the time. I don't know if it eats your opponent's inputs or anything like that, but the OD superfreeze can be used as a pause button, though I do this with Tsubaki's Mugen as well. Pretty sure it isn't worth using it like this when you are giving up your burst, but I don't know. Resource wasting tech.

Posted

You're gaining for losing though. Plus, tsubaki dp becomes a little better with charge. It's definitely not the same as having an actual burst, but it is more offensive, a little more safe with charge, and tsubaki neutral arguably gets better with charges, so she is one of the people I was talking about. If you played Ragna for example and loved popping OD in neutral, that would be... Questionable.

Posted

I just like being able to gain stocks matchups where they're difficult to come by (Nu, Tao, Mu, etc)

Posted

I have fun using OD in neutral all the time. I don't know if it eats your opponent's inputs or anything like that, but the OD superfreeze can be used as a pause button, though I do this with Tsubaki's Mugen as well. Pretty sure it isn't worth using it like this when you are giving up your burst, but I don't know. Resource wasting tech.

omg your Tsubakus... If only our connection was alittle better - we would have some rocking ass whoopin games ... maybe theres more i can do.. but I digress

 

Ive seen you use Tsubaki's OD in neutral to great effect more than a few times - thats a difficult skill you've managed to fabricate for yourself. Not to mention it works great with Tsubaki gauge builder

 

 

One of the main reasons OD isn't used in neutral very often (besides the obvious lack of overall impact), is that it's generally too easy to avoid. Pop OD at neutral and the first thing people are going to start doing is high jumping and double jumping away from you to avoid it.

 

While you can use this to your advantage, grab proration tends to make it a waste in comparison to a more beneficial confirm. Another example to the situation is Hakumen's Mugen. Even with the changes it causes with faster and farther kishuu movements and with OD extending the length of time, most people's first reaction will be to jump and run away to avoid it, and you waste most of your time trying to chase them down.

Having only just started recently playing Hakumen I can semi understand your reasoning but simultaneously I want to tell you to try to compensate and predict that kind of movement from the player and therefore use it against them. It certainly is possible and your absolutely right when you assert that a raw activation of a OD (Especially with Hakumen) will immediately prompt a behavioral change from your opponent. 

 

Heres my best advice for what its worth - youll have to do your best to translates usefulness to yourself though...

 

One of the ways I developed with Mu-12 is to deploy a great number of steins in the opponents direction WITHOUT ANY THOUGHT TO THEIR PURPOSE

The entire idea that I eventually developed (and later greatly refined and introduced actual thought to stein deployment) was literally to induce a radical behavioral change in my opponent. I dont throw out a bunch of steins for no reason ... or just to so I can press D - The point is to make them suddenly change they way they play by changing the environment. That sudden shock (much like an OD activation) can really mess with the psychology of someone in their comfort zone who is playing you. My advice is learn how to categorize players based upon their style, compulsive habits, but most importantly is how they react to stimulus...

for example :

 

Nemesis (Mu-12 Player)

 

Subject utilizes high mobility and combined with excessive stein usage (with DP defense) to deter reckless jump-ins/rush-ins

Counter with proper projectile cutting and Haku-drive to lessen impact of stein fire and deter further use

 

Subject usually performs a rush-down after significant stein resources are deployed - combined with Totsuka Blade 

Counter with Observing the Totsuka pressure and properly timing Yukikaze 

Counter with Counter Assault to halt the subjects pressure prematurely - forcing a downed status - proceed with raw OD 

 

Subject statistically reacts to raw OD with ROLL TECH when downed   (<------------thats gonna require some trail and error to really understand)

Counter with Observing the roll direction and immediately re-application of pressure/and/or OS (if hakumen has any)

 

Subject has known issues regarding haku-pressure - Observe Subject's heat-gauge and prepare for DP attempts

Counter/Punish DP attempt - Proceed to combo

 

 

----

 

 

Now this is ... a shallow representation of my gameplay versus a hakumen - as best I could simulate if I were on your side (or easily enough - mac's point of view) since this is hardly the first time Ive had to do that... 

 

The point being is write stuff down! and yea it really helps - even if you are "self described casual" so just casually write it down and youll find some amazing results down the road

 

Did you ever watch Naruto? See the episode were Sasuke fights Naruto at the Valley of End (or w/e the fuck its called)? It had "higher" production value and was the first time naruto got the nine-tails cloak and Sasuke's Sharingan opened up the third... thingy in his eye - and he was all like "I can see it" over and over he said that in that fight - and I can attest thanks to my habits of assessing players Ive been able to "see it"

Posted

Why do I have a feeling I know the sites that everyone is going to pre order from?

I don't know. It actually seems a bit of a tough call to me. Especially when you get things like an Eagle on your head. lol

Posted

Not sure if this has already been mentioned, but if Amazon is to be trusted, Extend will be released in the US on the 28th of July.  That's 11 days after EVO.

Didn't Aksys say it would come on August?

Posted

Didn't Aksys say it would come on August?

All I remember was them saying "Summer 2015".  That's what it says on the website as well.  ┐('~`;)┌

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...