Axle_the_red Posted November 3, 2009 Posted November 3, 2009 Not 100% sure what you mean by this. If its a saved replay - you'll still need another medium to get it onto your computer. If its already on your computer.. well I suppose you wouldn't be asking this cause a normal upload would do. Oh sorry! I meant I have saved replays on my 360. Is there a way to get that from xbox to internets?
Runis Posted November 3, 2009 Posted November 3, 2009 http://www.youtube.com/watch?v=NI-AXxA_Zkw http://www.youtube.com/watch?v=ANLgpMwZokM just 2 vids of my play. A bit flashy and there's no sound.
Aginor Posted November 3, 2009 Posted November 3, 2009 Talk about flashy. But....here's the low down Runis. 1st video Keep in mind 5b whiffs against a crouching rachel. Drive 6c is terrible on block. You will get punished by a lot of stuff. At 1:36 don't try to hit rachel but instead get out of the corner as fast as you can because rachel does her worst when her opponents are in the corner. At 2:20 and a little before, I wouldn't recommend just throwing out drive moves. Any purpose in doing the 6d's? And honestly I wouldn't recommend using 4d but that's just me. When you do your 5a pressure, make sure it's only like a little at a time as in 1-2 5a's before you dash up again because if they barrier, you get pushed away and you lose your pressure. If they don't barrier you can use more but I wouldn't recommend doing many more 5a's. At 4:06, any particular reason why you do j.d 28d? Maybe rapid the 28d? I like your nice super at the end. :D 2nd video I don't think you should be so drive happy against litchi because she can just DP your drives at any moment but apparently this litchi didn't really do it. At 4:01, I think you should've RC'd your 28d into 6c drive combo. Since this is the case, advice for you would probably to keep an eye on your meter more. Another thing is you should learn to bait DPs. A lot of people do it under pressure. And nice astral at the end. :D Lastly, I think you should use noel's air super more often. It's good to throw out there once in a while to see if you catch anybody off guard. Oh and I think you should use j.d 28d less often. It may work for a while but people will catch on then block and punish you for doing it. Please note, I just listed the things I think you should work on. But yea...keep at it. I love your finishers. lols ^_^
Runis Posted November 3, 2009 Posted November 3, 2009 the 6D against rachel was me fucking up ground distortion. If she tries to lobelia, I get free damage. The reason I'm in the corner so much is that I'm baiting out her 5CDC 236A so I can CA it and get the full corner Haida loop for 7k. 4D against rachel is to kill her frog, it does it in one hit and it back steps. Drive 6C is awesome on block. It's so bad that everyone knows they can punish/dp it. but as you saw, after Rachel did one cat chair, I 214A canceled into a 3C combo. wasn't thinking or it woulda been a double 22BC instead of just one. But 6C is a perfect baiting tool. if they DP it, you can 214D cancel. Against rachel you can 214A cancel to avoid chair, and other than cat chair, she doesn't have much to stop drive 6C 5B. The jD 28D was counterhit fishing. I had the meter to RC it, but I saw it hit cat chair, so I thought fuck the meter usage, cat chair is worse frames than 28D. reason I didn't RC the 28D into combo was because of the latency.
TOKiMONSTA Posted November 3, 2009 Posted November 3, 2009 Couple things that stood out to me was that whenever your 5A hit you never went into 6A but instead just hit 5A a couple more times. In the match against Litchi you could have turned a couple 5D into 5D > 6C > 214A etc. But didn't. Also when you 2C watch if they block the very last hit or not so you'll know either to stop your combo or continue into 3C (if crouching).
dragontamer Posted November 3, 2009 Posted November 3, 2009 Keep in mind 5b whiffs against a crouching rachel. Drive 6c is terrible on block. You will get punished by a lot of stuff. Drive 6C is actually pretty good on block, Drive 6C -> 5B will beat everything except Cat-Chair, and will end the drive reasonably safely. (Drive 6C -> (5 frames) -> 5B -> (5 frames) -> 236D is another reasonably safe exit, the 236D is now outside the range of Cat Chair) The 5 Frame hole beats all of Rachels grabs and jabs. 214D beats cat-chair (Guard point on frame 5, so it beats 4 frame holes) for a knockdown, and Rachel doesn't have any wakeup options. 5B hit confirms to (Drive) 5B RC 66A 6C BC (loop) 5D -> BNB if you have heat for nearly 4k damage. Without heat, 5B after a 6C hit confirms into 28D for a knockdown (or a corner combo). So if Rachel wants to cat-chair you, you have your options to punish. If she doesn't want to cat chair you and would rather keep blocking, then you eat like 50% of her guard libra / barrier. When you learn to Barrier Burst trap, and eating barrier becomes a significant advantage. Drive 6C is very slow however, and is easy to instant block. Instant blocking Drive 6C turns (Drive) 6C -> (instant Block) -> 28D into a 1 frame hole, so an instant blocked (Drive) 6C has the best frame trap ever. (Drive) 6C -> instant block -> 214D is reasonably safe as well due to the invincibility frames on 214D, and is a bit "safer" than 28D. (214D is still punishable however, just harder to punish than 28D) Drive 6C -> (wait) -> 28D is technically a frame trap, you just need to delay the 28D by 4 frames, lol. >_< I dunno if its humanly possible, but if you can do Guilty Gear FRCs, you probably can learn to do that. So you just need to know how to play the Drive 6C game. This mind game works with everyone with 1 frame options. 214D beats Ragna's and Litchi's DPs. (Drive) 6C -> 5B is faster than Jin's 623B dragon punch invincibility, and (Drive) 6C -> 5A (whiff) -> 214D beats 623C. (Jin's DP is slow, so the 5A whiff is necessary to "time" it right. Normally, the 214D comes out too fast, lol). Strangely enough, a slightly delayed 214D will even beat Tager's 360A or 720C. Of course, chain revolver spam vs Tager is a great idea. </sarcasm> ------------- That said, you are still playing a 50/50 % game vs Rachel. 214D may beat cat chair, but it doesn't beat say... a slightly delayed grab. Although, a blocked 5B leaves you in a decent position afterwards, with +15 frames if you continue chain revolver, and definitely a safe exit. Plus, Rachel Cat Chair and Grabs with wind combos into a possible corner trap... so this game is very dangerous for both sides. It is hard for me to make a conclusion on this. But thats my analysis of the (Drive) 6C game. IMO, it is definitely an advantage vs Nu, Litchi, and Carl. Even when Litchi's has her staff... her only option (623D) forces her to lose the staff and if you 214D her... it leads to a knocked down Staffless Litchi. (w00t). Taokaka can crawl under (Drive) 5B, so (Drive) 5A and 2D beat that (obviously :-p). 5A is more punishable than 5B, and 2D is more punishable on block. So the (Drive) 6C game is very different, but IMO, still in Noel's advantage. Bang, Rachel, and Ragna, I'm unsure. I think landing the (Drive) 6C is in your advantage, but there is really no "safe enough" option to get to 6C. (Between 5D -> 6C, they all can punish you heavily... and the advantages of (Drive) 6C don't seem to make up for the risk) Jin has 623D to screw up your anti-623C timing. So even less useful on Jin. Mirror Match Noel, Hakumen, and Tager have too many defensive options that seem like they're built to destroy the (Drive) 6C game. Landing (Drive) 6C is in the opponent's advantage, so you shouldn't use it against them. Particularly, Noel has 5A and 3C, which practically shuts down the entire game all together. Hakumen has 6D, 5D, and 2D. Tager has 360A, Sledge, 720C, etc. etc. ------------------------ I'll offer my 2 cents on the video later... I'm out of time atm >_< ----------------------------------------------------- For Video 1: Overall, I don't think you used 6B or 2D at all. Use more overheads, especially when the opponent keeps blocking low. Also, remember that dashing back in for 5A spam can lead to a throw. Know Rachel's blockstrings. They eat tons of guard libra, but you need to be patient. You keep getting hit between Rachel's 5B -> 5C, which is a 1-frame trap. Noel can't do anything except counter-super that hole. Keep blocking till after the 5C. Don't try to jam out while the frog is out, etc. etc. Dropped combo at ~30 seconds. Practice practice practice. Good job recovering though. As a side note, 6A totally beats Rachel's j.2C. Head invunerability + antiair + combo afterwards. If you are going for a "clash" vs an aerial Rachel, go for 6A. Its safer, has invincibility, and has no "oh shit, I whiffed" situation. 5B is a bad idea vs crouching Rachel. 5C is a mixup opportunity you never used. Remember, you can go for a high/low mixup off of 5C with 5C -> 2D / 3C / jump cancel j.D crossup / j.D false-crossup. I don't think you're utilizing j.B either. It is a useful air-to-air that leads to a good 2k damage combo. Learn to hitconfirm your j.As into j.B -> j.C -> j.236C. On a crouching opponent, if you land a (Drive) 6C, 28D -> 6C BC (loop) -> Drive BNB. (Drive) 6C is easy to hitconfirm, so you should have no issues. Obviously, on a standing opponent, go for the 214A combo. --------------------- Video 2: Okay, you're Drive Spamming 5D -> 5B -> 5C. Nothing too bad with that. It isn't safe from 2C distance, but your opponent wasn't punishing you. However, the crucial event happened in this video, you finally guard crushed the opponent. STOP, reload your guns, and enjoy your free combo. Guard Crush is what you are aiming for with this chain. If you aren't going for the Guard Crush, opt for a safer route. I suggests 5D -> 5B -> 236D or similar. Don't use (Drive) 5C unless you have the reaction speed to take advantage of that massive guard crush opportunity. Faster frame traps include 5B -> (7) 5A -> (2) 5B -> (7) 5A -> (5) 236D. Or, use 5B -> (9) 5D -> (7) 5B -> (5) 236D. Use Chain Revolver blockstrings that force Litchi to use her DP on you. If you hit a crouching opponent with 2D, go for a (Drive) 5A -> (if necessary) 6A -> 28D into 6C -> Air Combo. Also, you MUST lock down your opponent in Guard Stun if you are going to Drive Spam. Whiffs are extremely dangerous. Utilize (Drive) 5D to "move forward", and even (Drive) 6A if you have to "dash in" to the opponent. Overall, 5D, 5A, and 6A (on hit) move you closer to the opponent. 5B and 6B push them away. Control your movement, and remain in the optimal spacing. Also, you have a lot of (Drive) 5C counter-hits. These have massive combo opportunities. I haven't explored them all... but the stagger on 5C CH is massive.
NinjaSYXX Posted November 5, 2009 Posted November 5, 2009 *sigh* i was about to record some mirror match replays i had, but my card on the cam doesn't seem to work good w/ video even after formatting it. Hopefully i can get another cam soon. I was actually hoping to get some feedback.
Sarsapari Posted November 5, 2009 Posted November 5, 2009 ♥♥♥♥♥♥♥ ♥ Best producer of 09. Kind of weird to see a fan of her's on DL though.
NinjaSYXX Posted November 7, 2009 Posted November 7, 2009 Here's my Noel, welcoming all critiques, I really do know I have a lot of stuff to work on. Especially whiffing 3Cs randomly. http://www.youtube.com/watch?v=cvhZhKd7rBs http://www.youtube.com/watch?v=3QSkTBVIKdQ http://www.youtube.com/watch?v=7uw643H8Jhs http://www.youtube.com/watch?v=z1LT-772004 thanks.
Konton Posted November 7, 2009 Posted November 7, 2009 Don't follow up with spring raid if you end up getting your drive string blocked UNLESS YOU CAN RC IT. You should of been punished hardcore for that. Tighten up the execution, allot of whiffed 6c combos. Follow up throw with 214a for big damage. I don't know why you weren't.
NinjaSYXX Posted November 8, 2009 Posted November 8, 2009 some of the throws i wasn't because i wasn't expecting the grab, in the hakumen match for example, a lot of hakumens tend to love throwing, so i threw it out expecting a throw escape. However, yea out of reaction i should be doing the 214C after throws. I'm still working on my whiffed 6Cs.
Sarsapari Posted November 8, 2009 Posted November 8, 2009 Why does everybody mash air dash? Maybe if you could tri jump it it would actually be useful, but no this isn't HNK.
Konton Posted November 8, 2009 Posted November 8, 2009 Noel has some of the best air to air moves in the game. She's also got good ground to air with j.c as it can cancel into any drive move you want or 5a.
NinjaSYXX Posted November 8, 2009 Posted November 8, 2009 j.c has extremely good priority over many moves, and j.a and j.b is good to combo tager while landing.
DJ Magic Marco Posted November 21, 2009 Posted November 21, 2009 http://www.nicovideo.jp/watch/sm7549082 It's not a match vid, but it's a pretty good, in depth combo guide (11 and a half minutes of win!) Thought that might be helpful :D Damn, it looks like the link for this video doesn't work anymore. For those who remember it, do you know if there is another link out there?
DubiousCurvLoop Posted November 21, 2009 Posted November 21, 2009 Damn, it looks like the link for this video doesn't work anymore. For those who remember it, do you know if there is another link out there?The link works just fine for me. I'm guessing you're just getting a blank video, because nico does that for me sometimes too. Just try reloading the page, and if that doesn't work, try the link in a different web browser.
Tae Seong Kim Posted November 30, 2009 Posted November 30, 2009 http://www.youtube.com/watch?v=1nnSafSzcqs CT casuals between a friend and I.
dragontamer Posted November 30, 2009 Posted November 30, 2009 Tae: When burst baiting, are you predicting, or are you reacting to, those gold bursts? Because... I see you can block them even without the hitstop o.O Even when I'm playing offline with my friends, I can't block gold bursts like that.
Tae Seong Kim Posted November 30, 2009 Posted November 30, 2009 Tae: When burst baiting, are you predicting, or are you reacting to, those gold bursts? Because... I see you can block them even without the hitstop o.O Even when I'm playing offline with my friends, I can't block gold bursts like that. I'm predicting them for the most part. I listen in on my friend hitting the buttons on the stick. I can only react to Green and Blue Bursts visually.
DeadFenrir66 Posted January 3, 2010 Posted January 3, 2010 http://www.youtube.com/watch?v=N9_Zp46xims Me vs Tager Made a few mistakes but w/e I'm still learning.
Danny Schme Posted January 4, 2010 Posted January 4, 2010 In response to what you said in the YouTube comment. In place of the air combo, you might be surprised at distance a 6C has. Chances are you can hit one 6C off of a 6A and go directly into 5D 6B 5C 6B 5C 236D. If grab whiffing isn't an issue, add some reps. I almost never do enough reps to require dashing because I'm still VERY inconsistent with it (especially online) but its still a nice way to get in more damage.
DeadFenrir66 Posted January 6, 2010 Posted January 6, 2010 In response to what you said in the YouTube comment. In place of the air combo, you might be surprised at distance a 6C has. Chances are you can hit one 6C off of a 6A and go directly into 5D 6B 5C 6B 5C 236D. If grab whiffing isn't an issue, add some reps. I almost never do enough reps to require dashing because I'm still VERY inconsistent with it (especially online) but its still a nice way to get in more damage. Oh, I'm well aware. However(correct me if I'm wrong), but Tager doesn't do so well in the air. I know the combo you mentioned will deal more damage, but I prefer to keep Tager in the air most of the time. That and I usually go for the air combo out of habit(I <3 Air Combos) except against characters like Jin, Litchi and Carl.
FunkyP Posted January 6, 2010 Posted January 6, 2010 Oh, I'm well aware. However(correct me if I'm wrong), but Tager doesn't do so well in the air. I know the combo you mentioned will deal more damage, but I prefer to keep Tager in the air most of the time. That and I usually go for the air combo out of habit(I <3 Air Combos) except against characters like Jin, Litchi and Carl. a combo is a combo, in the air or not doesnt matter, you are basically giving away free damage. you're gonna have to do her drive bnb's even after the 6A no reason not to. Also that Tager was mashing out pretty bad, normally you would not be getting so many free counter hits, don't get use to that. also you're not doing any blockstrings, just a lot of risky mixups that work because that Tager was scrubbing out. but yea you're randomly flying about way too much with random air attacks, if that Tager knew how to CH 2C or air sparkbolt combo you'dve been dead so many times.
DeadFenrir66 Posted January 6, 2010 Posted January 6, 2010 I appreciate the critique. I'm still learning, so you can expect me to play perfectly from the get go. I know how and what to do, I just don't trust drive attacks very much against Tager, so against him I'd usually just go for the air combo out of habit and try not to get hit. Jumping over him has been working so far, is there anything else I should take into consideration? Edit: I'll definitely work on my blockstrings.
Rinsuku Posted January 19, 2010 Posted January 19, 2010 Alright alright. Time for some new material. I've uploaded a couple of videos (like 4, although i've got like 15 of them) for some advice. I think they were pretty good but, meh. Yes these are out of order but whatever. These were recorded in one 2 hour long session. The first one isn't that great. I uploaded the later ones because I thought they were better...although I haven't really looked at them. Rawfuls vs. Rinsuku - lol at the beginning I had to change my buttons...I didn't realize I recorded that... Rawfuls vs. Rinsuku 7 Rawfuls Vs. Rinsuku 10 Rawfuls Vs. Rinsuku 11 Anyway. Please give my friend some advice. :3 >.> Just realized my av is gone. T_T
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