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Everything posted by OmnixTSC
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I'm not even sure if most BB players know what an RC is. I don't ever see Hakumen players use it even when it makes sense to
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If you just have to stop your momentum, you can always j.D to stop yourself from flying over them. If your opponent is late teching in some situations, he/she won't be able to punish you and the situation will be reset to neutral.
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Okay so...this is funny and all, but...you know...we should probably... Actually, can we just...fly bace to Japan now? Is that too much to ask? Can I be sent to Japan? CAN SOMEBODY HERE GO TO JAPAN AND FIX THIS?!
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
OmnixTSC replied to HiagoX's topic in Makoto Nanaya
You mean that one thing that most of the BB characters and the world in which they exist have? Lazy writing is the best writing, right? -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
OmnixTSC replied to HiagoX's topic in Makoto Nanaya
Keep trying. You'll eventually see that there was only nonsense. -
Totally forgot about that video I was supposed to upload... I'll make it up to you guys by uploading 3 videos in a bit :3
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
OmnixTSC replied to HiagoX's topic in Makoto Nanaya
I'm pretty sure if our focus was boobies we'd all just be playing Arakune. -
Sorry, ended up going to sleep and then watching anime Will probably be online in a bit if anyone is interested, though.
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It has head and projectile invul.
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I'll upload a video shortly showing how to time it properly. Like I said before, it's height dependent. I generally use j.2A as my approach tool now instead of j.B or j.2C. It has big hitbox and is active for a long enough time so that you can preemptively press j.2A while you're air dashing in without being worried about them doing something besides blocking. I don't think I've ever really gotten anti-aired for using it. I also use it sometimes when I'm predicting an IAD by just doing a neutral or forward jump with j.2A.
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I knew I forgot to post about something. I'm not sure if it's already known, but air-to-air CH j.2A > adj.2A can sideswap. It's height dependent, but it's pretty consistent once you get the timing down. So you can end up with a combo like this: air-to-air CH j.2A > adj.2A > 5C > 2B > Gurren > iadj.B > j.A > 5C > 5C > Gurren > 6C
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I should be available around this time. We can play if the connection is fine. I need to practice
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I love the new Aki so much b/c of stuff like this. All the swag.
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What is it with Liz players and not doing the stuff that makes Liz...well, Liz? It's really obvious in the last few vids we've seen of Setora and random Lizzies. It's like they forget that OMC'ing exists and decide to just auto-pilot their pressure and lose cards for free. It doesn't help that most of them drop the combos she does have in this game or go and get punished for 5C/2C pressure right in someone's face. The players make the situations they're put in infinitely worse b/c of things like this
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
OmnixTSC replied to HiagoX's topic in Makoto Nanaya
My first thought was for them to buff Mak's frame traps...then I immediately saw the issue with that. Maybe buffing asteroid vision could help? Giving her more access to and improving her existing mixups without fundamentally making her stronger? Maybe she just needs more options to throw the opponent off :x -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
OmnixTSC replied to HiagoX's topic in Makoto Nanaya
It's kinda like Arc Sys wants to see how players adapt to go-to Makoto routes changing a bit. Is there secretly something there? Sure doesn't seem like it at this point, but I'll still sub her regardless. I don't want Makoto to get worse, but I sure don't want her to get a lot better (like S tier status better). I kinda enjoy knowing I won/lost entirely b/c of a screw-up on my part (which is generally the case with Makoto). I never liked this approach. This is what made Liz silly in P4A. She had an okay neutral game, an extremely meh mixup game but a decent oki game, and poor defensive options. The differences from her to Makoto is that she could literally kill you in 2-3 hits regardless of starter if she had the resources and that Makoto can actually play footsies and not get mauled for whiffing a button. Liz had this absurd damage, but still bottom'd out the tier list at the end of the day. Giving a character damage does a lot for you when said character has trouble landing a solid hit or keeping the opponent locked down to begin with. Doing that basically tells everyone that Arc Sys hates the character even more than you thought, as now you have damage that you'll basically never see unless your opponent feels sorry for you or has a brain fart -
Hit me up when this happens and I might stream the lobby. Probably won't play, though.
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Which normals/specials are you talking about specifically? I haven't gotten around to watching it yet, but 6B and 5B > Renka mixup is a true 50/50. You can't react to that (if that's what Yakuza was doing).
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I'm ready now, lol. Send me a message on PSN so I can know if you are ready.
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We can play in an hour or so if you're up for it
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I'd rather say I'm good or, "I'm the best troll" Saying I'm bad just makes me get lazy lol.
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You don't need both of the intros. You just need the connection to sync up and stabilize. Once it does that, you can skip the rest of the intros. Elochai, plz. Stop saying these things. You just don't practice enough (same problem I have). You have all the knowledge, you just need the exp and practice/lab work
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You are talking about P4U2, right? A universal change to the game (fatal recovery added to a lot of character specials and supers) doesn't make Narukami a slightly nerfed character. It's something that all the characters have to deal with in the new game. He gets a hard knockdown off of the majority of his confirms which allows him to go for a 50/50 or meaty pressure without losing damage (don't forget his command grab, either). He has another amazing super in Shiden Issen, which can punish practically anything (running before the super flash, whiffs, etc.) and be followed up if you OMC it. Narukami has a new great neutral tool in j.2B and it's great for crossups and new combos as well. His average damage is higher now that he doesn't use sweep > 5D and he has slightly better meterless combos than in P4U. He can make literally any confirm hurt with meter or OMB (fullscreen CH air Zio into near-death is really stupid). I have yet to see anything that would imply he's been nerfed. The general consensus is that Arc Sys took away 5D oki just so they can make Narukami an all around stronger character. I don't know a single person that thinks he's nerfed, haha.
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Rewatched the Damosu Taito 2on2 footage. Narukami is still looking like a 7-3 MU for Liz pre-patch, but Damosu did screw up a few things matchup-wise. Where he was using Zio, j.B, and especially 2C got him killed. He should know at this point that Narukami can punish 2C for free when he has 50 SP, as this was a thing in P4A.
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You forgot your shades ( •_•)>⌐■-■