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Everything posted by OmnixTSC
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Watching Setora is entertaining. You get to see the people that play him have no idea what to do since no one uses the character and you get to see Setora have no idea what to do b/c Liz doesn't exist.
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I only do this if I'm asked to do so by the person who's inexperienced or if we're just screwing around. The first thing I wanted to say is that...people are silly. Some people don't need a reason to make another account. They just do so because they want to have an alt that's ranked high or they just want to troll people. It's annoying at times, but you can't really fault them for doing something in the game that they obviously have access to. When most players tell you they aren't a pro, they probably mean it. Ranking in an online environment that's as unstable as BBCP's doesn't provide an accurate indicator for skill level (look at the color/square system we have, which is pretty funny btw). It's more or less just, "Person A played X amount of games and eventually got to Rank L." This is what you want to do whenever you're focusing on improving or getting a better understanding of the game. You're on the right track.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
OmnixTSC replied to HiagoX's topic in Makoto Nanaya
I'd say that microdash 5A > 6A is a lot easier than trying to get 5B. It might just be me, though. Or netplay. -
Persona 4 Arena PSN Tournament (April 13, 2014 @ 3PM EST)
OmnixTSC replied to MastaToken's topic in P4A Online Play
If you end up in GFs again, you better win this time! We still need to have that FT3/FT5. Want to do it later this week or next week? -
This is pretty much the optimal 2A confirm (except on Izayoi since she's mean and avoids the 5B with her crouching hurtbox) Might as well throw a 2B in over that 2nd 2A when you know the whole thing will reach. Squeeze out that extra bit of damage like it means something!
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I could say a few things about that new avatar of yours. First thing being, "Why?" Second being, "Why not?" Third and final thing being, "No cuter ideas to go with?"
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The MU is even if you know how to play it as an Aki player. He has ways of dealing with her tools if he's patient, and his pressure is better than hers. Aki can even OS Liz's DP, apparently (never learned how to use that OS, myself). This matchup is more or less based around who does the most damage first, as they pretty much get to just run their game until the other character gets KO'd.
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It's hard to honestly say anything too serious about what happened. Narukami was just being Narukami. The only thing that was out of the ordinary about what happened was that Liz was on the receiving end of that onslaught. Usually, it's someone else. Also...this MU is definitely worse now. Patch gods, please save us T-T
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It's not like we saw Damosu get completely read or anything. The matchup is just really bad, right? Right? Damosu just got wrecked and his soul was stolen.
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Your god got bopped at the Taito 2v2. Are you all excited for Narukami buffs in P4U2's update?
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It's definitely not worse. I'm pretty sure Damosu is just free.
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Damosu is in the Taito 2v2 National tournament. I suggest you guys tune in just in-case there's something to see. Taito 2v2
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People stopped talking in the Yukari thread, too? Guess I'll have to fix that... I'll continue to link more Aki vids if I see them.
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I don't see why. The matchups didn't change enough to where we'll have to make separate threads, lol.
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Based on what we know, the Chie MU got slightly worse and the Mitsuru MU is just as bad, though maybe a bit more manageable. We don't really know much as there isn't enough Liz footage.
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You guys have been awfully quiet x: The recent Domi footage is pretty good. I liked some of the combos he was going for (even though he dropped a few of the big ones).
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P4U2 3/20/2014 Shinjuku Sportsland Singles Domi (Akihiko) VS DIE-Chan (Sho [Tsukiyomi]) Domi (Akihiko) VS HAL (Shadow Yosuke) Domi (Akihiko) VS Wa (Teddie) Domi (Akihiko) VS Kento (Yosuke)
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3/6/2014 Shinjuku Sportsland Singles Kozesuka (Elizabeth) VS DIE-chan (Sho [Tsukiyomi]) Kozesuka (Elizabeth) VS Hyou (Narukami)
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Thanatos has always been watching. Waiting. Waiting for the moment his master needs use of one of the coffins placed neatly upon his back. The time has come at last for Thanatos to bid his master farewell. *insert Memento Mori here*
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All I'm saiyan is...the Little Thunder God ain't no Super Sentai. That's the deal breaker.
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That whole list is making me question the person who posted it. I'm so confused right now. How can anybody think this is accurate? Also, I don't see how Haku's meter gain getting nerfed correlates to Azrael doing a better job at Hakumen's game than Haku himself. Hakumen still has derp burst damage, you just have to conserve your meter more effectively. Azrael also doesn't have a better neutral game, so...
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
OmnixTSC replied to HiagoX's topic in Makoto Nanaya
Hmm...what about for max meterless damage? The 6B routes don't lead to a higher damage output in corner combos? I thought that would be the case. -
Does it not count as profit when they're using the money provided by said crowdfunding to give hourly wages to the people working on the project? I'm curious about this, so please respond when you have the time. Now, back to the matter at hand: Blazbits as a whole. I was originally going to respond a few days ago, but most of the members here covered a lot of the issues I was going to point out with this whole campaign. So instead of asking questions that will most likely be danced around as you have done to the ones posted already, I'll focus on the videos you have provided for us. I apologize in advance if you just haven't had the time to respond to or properly answer our questions, but the fact that you're expecting us to provide money for this endeavor of yours makes me expect for you to have someone from your team regularly responding to this thread in order to address any potential problems we may present to your group. You have not done this, which has lead to a lot of the people I've discussed this campaign with questioning your dedication to making this a quality project while keeping the interests of the community in mind. I'll start with Guilty Bits. The first thing that most people have pointed out to me about it (and that I noticed months ago) is that the project was entirely free and used some of your free time in order to get it out there. While the series didn't really illustrate what went into the gameplans for each character, it did a good job of getting the audience interested while only covering the moveset of a character and general applications of said moveset. I felt that this series was short, sweet, and to the point for what it seemed to try to accomplish, but lacking overall. You say that it's an "in-depth video tutorial series" in your BlazBits introductory video, but this isn't the case and is very misleading. Blazbits leaves a lot to be desired based on the introductory video, but that makes sense considering there isn't much to go on. You missed a few of the options off of 5C that a player would have access to and why they're important to his neutral/pressure game. Frametraps that could be setup with 5C weren't really addressed and the ranges that you wanted to use the normal at weren't noted either. People that see the video would have time to point this out before the project is started, which could lead to this being addressed. This makes it a smaller issue, but an issue nonetheless as we would be critiquing your group on something that you are currently attempting to get funds for. Airdash Academy is another beast entirely. I really was at a loss for words initially, discussing the first video with a number of players that had an understanding of the subject matter and finding out that we were all equally confused. We weren't able to determine what exactly you were trying to accomplish with the first video as it didn't seem like your group even had a target audience in mind. The video did a poor job of exciting the viewer or getting them interested, whether they found the video on accident or actively looked for something similar. This video went out of its way to make the scope of what was involved with fighting games seem unimaginably large. It's almost as if you wanted to discourage your viewers by pointing out to them that they would need to play "catch-up" with the rest of the community instead of just being able to gradually be immersed in what fighting games have to offer while having fun. A lot of information was thrown around without even a small portion of it being explained, not to mention that some of the explanations were incorrect. The biggest offender being the Tekken explanation, which oversimplified the game to a point where it actually pushed the viewer farther away from an understanding of what the general gameplan for Tekken was. Another issue with that, and probably a more important one, was the fact that Tekken did not even need to be introduced, as you are focusing purely on 2D airdashing fighting games and have little to no reason to point out another format of fighting games that has no impact on your future explanations. The second Airdash Academy video followed with similar issues, albeit this video was even shorter than the first. It seems like you skipped a few steps in the learning process and jumped right into a player looking for combos on Dustloop or similar board systems. You could have mentioned how some games offer the player an in-game tutorial or a challenge mode to give the player a basic understanding of how things worked combo-wise for his/her characters. Even mentioning how just picking a character and fooling around with the provided movelist can go a long way would have helped illustrate things better for the viewer. You introduced notation and why it's important, but didn't fully explain how inputs translate to said notation (you forgot to mention numpad notation?). There's really not much in the video itself to mention or critique outside of what I've brought up. If we are judging your group's ability solely on what's been presented to us so far, I can't help but assume that your group doesn't currently have the means to provide us with a high-quality tutorial series that will get people interested in airdashers without confusing them or leaving out important information along the way. I do, however, believe that you have the potential to reach a point where you can do just that. You will have to actively interact with the communities here and elsewhere in order to be more focused and organized. Try to provide the community with a better understanding of what your efforts will entail and be as realistic as you possibly can be about everything involved. This takes time and effort, and there's not a single person that expects this to be easy (maybe a few of us expect it to be less time-consuming than you'd have us believe, though).
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
OmnixTSC replied to HiagoX's topic in Makoto Nanaya
Average corner damage got worse, but our max corner damage improved a decent amount. I think that's a fair trade, honestly.