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Posted

Ok so, I just talked with stunedge (an extremely reliable source) and here's what he told me... brace yourselves... and get an extra pair of pants ready...

-First hit of 5D is JC'able, but 5DD is not.

-6A has faster start-up (and keeps all frame data + invul).

-4D/4DD is JC'able... even if you wiff it.

-Gravity combos are easier. (But he didn't say why, but my guess is they don't float as high?).

-6B CH > 236C works. (Damage much?)

-Calamity Sword has more start-up... but that super sucked anyway so w/e.

In addition he says that when anyone says that 'X' normal/special has more frames of start-up it's most likely due to the new I/O they're using, so the game seems to run slower.

Thoughts?

My thoughts: HELL TO THE FUCKING YES!!!!!!!!!!!!!!!!!!!!!!! If 4D/4DD stays JC'able she might become broken again...

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Posted
-4D/4DD is JC'able... even if you wiff it.

-6B CH > 236C works. (Damage much?)

Oh sweet jesus.

I hope one of these stay, because holy shit.

Posted
Ok so, I just talked with stunedge (an extremely reliable source) and here's what he told me... brace yourselves... and get an extra pair of pants ready...

-First hit of 5D is JC'able, but 5DD is not.

-6A has faster start-up (and keeps all frame data + invul).

-4D/4DD is JC'able... even if you wiff it.

-Gravity combos are easier. (But he didn't say why, but my guess is they don't float as high?).

-6B CH > 236C works. (Damage much?)

-Calamity Sword has more start-up... but that super sucked anyway so w/e.

In addition he says that when anyone says that 'X' normal/special has more frames of start-up it's most likely due to the new I/O they're using, so the game seems to run slower.

Thoughts?

My thoughts: HELL TO THE FUCKING YES!!!!!!!!!!!!!!!!!!!!!!! If 4D/4DD stays JC'able she might become broken again...

SLOWLY BRINGIN BACK NU :3

4dd WHIFF JUMPCANCELABLE!? Here comes CT mixup :3

Posted

wait, so the game will run even slower? jesus. i had a hard time transitioning from CT to CS because the game was already slower. haha. either way, its still only a loketest, so they're bound to change stuff again. remember /\ had 2 primers?

Posted

1st loketest. She'll probably have 4D/4DD JC on block/hit(please...). That and 5D JC is sex to my ears.

I want to see 4B only have its second hit and her CA be her old Teleport (through opponent).

Posted

-4D/4DD is JC'able... even if you wiff it.

-Gravity combos are easier. (But he didn't say why, but my guess is they don't float as high?).

so do we get 4DD > IAD > jB > jC > 3C > Grav > easier combo?

Posted

First loketest, so I'm not getting my hopes up, but shit I'm just excited for her to become better..

Posted
so do we get 4DD > IAD > jB > jC > 3C > Grav > easier combo?

No clue, he just said gravity combos were easier. Maybe more hit stun? I didn't log the MSN chat and he wanted to sleep so I just said thanks. He'll be posting a bunch of stuff soon he said... so maybe he'll just elaborate more there.

Posted

in a way, i don't really want her to become "better" since i've adjusted to how she plays now. maybe some slight melee buffs and changes to startups and backswings might help. but hey, if they want to make her stronger, i'm not going to complain. december can't come fast enough!

Posted
-First hit of 5D is JC'able, but 5DD is not.

-6A has faster start-up (and keeps all frame data + invul).

-4D/4DD is JC'able... even if you wiff it.

-Gravity combos are easier. (But he didn't say why, but my guess is they don't float as high?).

-6B CH > 236C works. (Damage much?)

-Calamity Sword has more start-up... but that super sucked anyway so w/e.

I'd be fine with the Calamity Sword nerf, but all I really want to see are the 2 bolded ones. That 6A buff is pretty cool too, but I think we can make do without it.

Posted

huh obviously first loke test but 4dd jc on wiff is :psyduck: really... probably wont happen right?

there are only two minor/major changes I would have wanted, if arksys reads my mind and applys them along some of the good stuff posted well crazyness will ensue

Posted

I would just prefer to have a ground combo that does moderate damage without gravity. That is really all lambda needs, 4dd? jc I don't know whats broken about it awell that's what happens when people can't IB and eat slow moves, hopefully its more of a jc on hit and not block which would make a ton more sense. waiting for more news but 4dd sounds kinda fishy but not a bad additional.

EDIT: looks like rachel and tsubaki might be fun again to play... o the good times.

Posted

Well, you can't really combo 4DD into anything unless you're relatively close (236A/236D/214D okie | 236B grounded | 236C airborne). And I would love to see some 4DD>236B/j.214D mixup options instead of combo only.

Anyway, I think just having a 4DD JC on block/hit is a good enough buff for Lambda. If Ragna/Bang/Litchi get hit as hard as they are in the loketest (which probably won't happen... that's too hard), then her match longevity increases immensely- she would go from 3 mistakes to 6 max and those matchups would go up to maybe 45-55 from 35-65.

Edit: Tsubaki fun... again? Don't you mean, for the first time?

Posted

Edit: Tsubaki fun... again? Don't you mean, for the first time?

within relative context. Since my fun with tsubaki started at a scrub lvl -> competive. overall she's a fun casual characters with pretty colours but at a competitive level she a sad basket.

hopefully I can play my rush down rachel again.

5dd ib dash through 4dd without nu old 236d it its going to hurt lol, but either way I did enjoy the unlimited nu combo maybe we can get a 236b special cancel into 236a.

Posted

Oh. My. Gawd!

If 5D/4DD becomes jc she won't suck complete ass anymore! I loved doing 5DD>TK feint shannigans and such. God, this shit would be so hot! If they stick with these changes and fix CS's netcode I might start playing again! my pressure game/zoning got so much worse because of the lack of jcs she had. If she's going to have shitty damage at least give her this.

If they can give her a ground melee move that does good damage without meter/ch then she'll actually be A tier!

HURRAY

...Uhh, are these changes for CS 1, and if so, how many months will they change all this? (providing they keep these in the next loketests)

Posted

personally, i want them to change 236d. what a pile of trash that move is. also, maybe old 2c... i'm dreaming..

@arcade she doesn't suck ass, just has some obvious faults that you may or may not be able to play around, depending on the opponent.

Posted
personally, i want them to change 236d. what a pile of trash that move is.

@arcade she doesn't suck ass, just has some obvious faults that you may or may not be able to play around, depending on the opponent.

She's not garbage, but she's not great. All her damaging stuff comes from corner loops and counters. And slow ass moves like 214D and 236C. Her melee is awful. Her damage from her melee blows. Her mixup sucks.

She's certainly better than Noel and below, but god, she's outclassed by everyone above her

Seriously, Hazama does everything better than her except breaking primers. He zones way better than her, his melee is better, his reversal is fucking godly, better heat gain, faster. Seriously, he can hit you with chain 3 fucking times by the time Lambda is finished with her 40 something frames of recovery from 5D.

Jump cancels from swords is music to my ears. I used so many mindgames from her cancels. 5DD not being jc would be nice, but I'll certainly live.

Posted

Never quite understood why they cut so much mobility from a high-mobility zoner like Nu/Lambda. If she gets her jcs back, even at the cost of a worse Calamity Sword (if it's still works at all as a reversal, I'm good.), she'll both be differentiated from Hazama much better (who is getting mobility nerfs in a slower Ouroboros gauge recovery) and be scarier at midrange. I like the idea of Rachel as a setup zoner, Lambda as high mobility with some screen control, and Hazama with riskier zoning that sets up for his respectable melee. This also means that with j214d~c she can do something after most of her stuff; my biggest complaint with her in CS other than her depressing mixup is that swords in general just keep you stuck in place for so long. Similar sword speeds with much shorter recovery after jc is beautiful, both for mindgames and midrange pressure on approach.

Would like 236d(~c) tweaks to make it more useful, but hell - if swords are better, this should be fun. As long as we don't get another Nu (which it doesn't look like so far).

Posted

uh dude if Lambchops gets you with a 5B or 3C at point blank and she has gravity she can do 4000+ damage.

and who cares if you're throwing your gravity away. it's a garbage reversal. may as well use it for something worthwhile.

ANYway.

This is.......incredible. Jesus. I would be fine with the drive buffs by themselves. I'm sure just about any Lambda player would be lol.

In addition to loc test buffs, I am hoping they just decide that trying to give Lambda a reversal is pointless and give her back Nu's gravity. Would be SICK.

Posted
uh dude if Lambchops gets you with a 5B or 3C at point blank and she has gravity she can do 4000+ damage.

She can do about 6k meterless from a CH 5B into gravity. Scary shit.

Posted

What half decent player gets hit with a really meaty 3C outside of a corner?

I'm really excited for jump cancels because of the mindgames and pressure. I don't think these buffs are unreasonable, she'll be A tier (like half of the rest of the fucking cast)

Now that I can do TK cresents from 5D/4DD people won't get so fucking cozy just blocking low. This will make 236B SO much better too.

Her mixup game was so, so sad. And her only pressure involved 214D (like, seriously, it's her only tool to keep pressure).

God, I'm so excited

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