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Posted
Why would you do 5D instead of j.D or 6D? :|

Because the Ragna in question has litte life or is already dead. I don't need the combo, 5D typically killls them if they're willing to pull a random super with very little health.

EDIT: I agree 5D is junk compared to j.D and 6D, that's why I hope those counters maintain their current properties.

Posted

The fact that Itsuu A causes you to lose the staff on block is ass...I guess it took a primer away when used as somewhat of an AA but still you lose advantage just because somebody tried to jump at you...

Posted

I can't really imagine why ItsuuA losing staff on block is all that important. Staffless Litchi is good too, and Itsuu is already really bad on block.

Posted
The fact that Itsuu A causes you to lose the staff on block is ass...I guess it took a primer away when used as somewhat of an AA but still you lose advantage just because somebody tried to jump at you...

you are complaining about a litchi nerf

Posted
Now if only they'd change the crescent input to j.236D. I'd never miss a crescent loop again.

Woo... that's a good idea. I don't like Lambda enough to practice enough with her to get that loop down flat, this would make her a bit easier to combo with since TK crescent is used all the time even outside of corners as overhead and combo extenders.

you are complaining about a litchi nerf

I'm running out of crocodile tears for all these Bang/Litchi folks.

Posted
Another possible system change. http://www.youtube.com/watch?v=Hf27_47ouWY At the end of this video Ragna guard crushes Platinum and goes for a throw and it doesn't look like it's purple. Although it's hard to tell.

you can't tell, could have been a throw counter if plat was mashing buttons, unless they made guardcrushed throws unbreakable. And to be honest, I would prefer that.

Posted
you are complaining about a litchi nerf

It's even questionable whether that's a nerf tbh

Posted

Mmmmm. Dudena's not looking so hot, after all.

Guess it looks like Rachel Carl or Jean will be it. Or Slayer.

And I'm pretty sure J236D is reserved for when Lambchops is given an air Sickle Storm.

Posted
renka input change is good, no more screwing up hotarus lol

This is actually rather good, I became rather reliant on TK hotaru in clinch situations, such as answering to Gadget Finger and IAD happy Carls.I hated when I did Renka instead.

Posted
And I'm pretty sure J236D is reserved for when Lambchops is given an air Sickle Storm.

i just imagined CS sickle storm just falling from the sky and dropping on the opponent's head

Posted
I'd say the tager changes are pretty good (I AIN'T COMPLAINING)

they arent very good.

edit: unless b sledge is fast enough to be a true blockstring off his heavier attacks, those changes wont make tager remotely better.

Posted

Woah... though the Bang nerfs are still sounding pretty horrible... after seeing the loketest vids, I'm not too disappointed. Bangs corner's looking petty deadly, and even with all the changes in his mixup game and combos, he seems like he can still stand his ground against everyone else... phew... I think I could make this work ;=].

Posted
they arent very good.

Not that they're bad.

You guys missed some changes for Lambda:

+Gravity Seed's gauge recovers faster

+Gravity Seed(standalone hit) is now an FC

+Gravity Seed(standalone hit) forces a crouch (don't know how that really benefits her except maybe 4B being able to combo both hits on crouching opponents only? with the help of an RC? then the GS would alter the trajectory of the 4B(2)? woo theory fighter! too bad proration sucks balls)

-Spike Chaser knocks the opponent higher up now

-236B/C start up is slower

-TK CS loop now yields less heat (Not sure which part)

-Throw launches opponent higher(the reason why 6A can't combo but 2D can)

Others:

-the 4D change was listed as a buff from the blog

-Nowhere on the blog lists that Calamity Sword does less damage (as of this loctest atleast)

Posted

im interested in seeing how Tagers 5d only pulling during active frames will work out. it might end up making the move safer as a poke. would negate people using the start up pull to get in with a hit before the move actually comes out. combined with that and increased mag pull in general i could see it not being too much of a nerf.

Posted
im interested in seeing how Tagers 5d only pulling during active frames will work out. it might end up making the move safer as a poke. would negate people using the start up pull to get in with a hit before the move actually comes out. combined with that and increased mag pull in general i could see it not being too much of a nerf.

I'm trying to figure out why bother even keeping the mag if its during all whopping 4 frames.

Posted
Don't forget that the magnetism pull is even stronger now than in CS

Would love some video footage to see just how much... it might make tick throwing with B buster more flexible if it pulls faster or make room for some new sexy tech traps into that 720.

Posted
I'm trying to figure out why bother even keeping the mag if its during all whopping 4 frames.

because there's no reason for a sufficient amount of magnetic pull to be impossible in a given time frame

Posted

full screen in a quarter second? yea id be down for that!

but really, if they are upping the mag on 4d and dropping it on 5d maybe they are just trying to mix up the way tager plays....

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