Airk Posted October 14, 2010 Posted October 14, 2010 I cannot believe that there was NO Litchi information at ALL!! Ç.Ç That makes me so sad... I would have loved to hear about some buffs... Like ITSUU COMBOS BACK AND j.C NOT BEING TECHABLE. /Rant Get used to disappointment.
A.X.I.S. Posted October 14, 2010 Posted October 14, 2010 I just wish the combo's wasn't so long and low damaging in this game.
Augxst Posted October 14, 2010 Posted October 14, 2010 I just wish the combo's wasn't so long and low damaging in this game. Yup I agree, a lot of the time matches end by time up way to often and I've won by time up against hazama's and lambchops with tager so you know somethings wrong. It needs to be like CT; Short and fun matches, not long and boring.
soujiro seta Posted October 14, 2010 Posted October 14, 2010 I just wish the combo's wasn't so long and low damaging in this game. Some people want shorter combos but then you really can't shorten combos cause some characters rely on long combos (Carl, Ara, Litchi, Makoto). There is a reason for having long combos. I'll use carl as an example cause I know the most about him. Off a 2D/3C combo starter, with 50 heat, he deals 6.5K. It takes like 15 seconds to complete. This is his longest combo. His other combos take about 7-10 secs. If you were to shorten his combos but still make them yield the same reward, then carl would have stupid abare. Take his 2D/3C starter + 50 heat into 15 second combo ofr 6.5K. For that to became an 8 second combo that also yields 6.5K you'd have to buff carl's/nirvana's normals/moves. By doing this you'd shorten combos yes, but now carl would start to get stupid damage off random hits. Combos in the old system that would only max out at 3.5K off a certain hit would become 4.3K in the new system. In short, he'll kill you with less hits. This was one of his problems in CT. The time based system didn't allow him to do much in the combo department. The current combo system makes it easier to balance characters damage output. Litchi gets like 5.5K off 2C but it takes 20 seconds (correct if I'm wrong), imagine if that were 10 seconds. Her abare would be insane. Ragna/Bang/Litchi, in the current CS, would an example of what would happen to carl/mak/ara/litchi. Those 3 get stupid damage off everything :/.
Master Bigode Posted October 14, 2010 Posted October 14, 2010 In short, he'll kill you with less hits. I think that's the point.
A.X.I.S. Posted October 14, 2010 Posted October 14, 2010 thank you bigode. this thread ran its course.
soujiro seta Posted October 14, 2010 Posted October 14, 2010 I think that's the point. Lol, trust me you'd hate it. I'd love it duh, but that abare would be too stupid. In short, you see how people are crying about litchi? Well say hello to 3 more cause that's what shorter combos would introduce. Lol carl would average like 4k off 2A, lol, infact you're right. I would like shorter combos too.
mAc Chaos Posted October 14, 2010 Posted October 14, 2010 You could just make the character a bit different so he doesn't if it matters that much. :P
soujiro seta Posted October 14, 2010 Posted October 14, 2010 You could just make the character a bit different so he doesn't if it matters that much. :P "A bit different" is vague. They might have to change up parts of their game to fit the new combo system. Most likely nerf the characters with long combos so their abare isn't retarted, but that's the question. Do you take away moves from their arsenal just to fit the new system? Which in turn could make them worse overall, and more gimmicky/predictable or not having anything solid to rely on (noel and tsubaki come to mind). You see a lot of things have to be considered. Combos weren't made longer in CS just for the sake of it. Lol arcsys wasn't like "yeah I'm sure people would love 15 second combos lets do this". It's because it's easier to balance the risk vs reward of some characters. Combos in GG are also long. It's just GG is faster, so the long combos end faster. If CS were the same speed as CT the "long" combos wouldn't be as long. I think what people actually mean to say is they want CS to be faster, which would make combos end quicker. Wanting short combos through a system change with the same CS game speed would yield in a stupid risk vs reward for characters with long combos.
Justice7541 Posted October 14, 2010 Posted October 14, 2010 "A bit different" is vague. They might have to change up parts of their game to fit the new combo system. Most likely nerf the characters with long combos so their abare isn't retarted, but that's the question. Do you take away moves from their arsenal just to fit the new system? Which in turn could make them worse overall, and more gimmicky/predictable or not having anything solid to rely on (noel and tsubaki come to mind). You see a lot of things have to be considered. Combos weren't made longer in CS just for the sake of it. Lol arcsys wasn't like "yeah I'm sure people would love 15 second combos lets do this". It's because it's easier to balance the risk vs reward of some characters. Combos in GG are also long. It's just GG is faster, so the long combos end faster. If CS were the same speed as CT the "long" combos wouldn't be as long. I think what people actually mean to say is they want CS to be faster, which would make combos end quicker. Wanting short combos through a system change with the same CS game speed would yield in a stupid risk vs reward for characters with long combos. CT didn't move any faster. It just felt that way because the top tiers did huge damage ridiculously fast and conversely everyone else had short shitty combos that barely did any damage (see: Bang).
Sophisticat Posted October 14, 2010 Posted October 14, 2010 ^ Eh? No, CT was a much faster game. The change in perspective (more space) coupled to the damage nerfs made it so CS is slower.
psycofang2 Posted October 14, 2010 Posted October 14, 2010 hes right CT was faster. sophi quit posting correct information, ppl ignore those.
Mekki-Maru Posted October 14, 2010 Posted October 14, 2010 Depends on what you mean by "faster." SF4 is faster than BB if you just look at how long it takes for a move to come out. 2f jabs and shit. Point is that people need to die in fewer seconds and watching Litchi combo someone for 20 seconds at a time is boring as fuck.
Nobus3r1 Posted October 14, 2010 Posted October 14, 2010 what I think he means that the stages are larger.
Mightfo Posted October 14, 2010 Posted October 14, 2010 I think he means that the stages are larger. ...are they? I thought all the stages were the same size. Or were the CT stages made bigger? Wouldn't this make stage selection actually matter a bit depending on how well your character deals with runaway/can benefit from the corner?
Justice7541 Posted October 14, 2010 Posted October 14, 2010 ^ Eh? No, CT was a much faster game. The change in perspective (more space) coupled to the damage nerfs made it so CS is slower. I'm pretty sure the stages in CS are the same size as in CT. Also what damage nerfs? Rachel, Arakune, Nu, Jin, and Carl (i.e. the top tiers) were the only ones who got overall damage nerfs. What you mean is that the combos are longer but they also deal more damage. The exception is Hazama who takes forever to finish his combos and barely does any damage in the process. Litchi's 5k combos are the only significantly long ones, but that's hardly generalizable to the entire cast. Plus you only have to watch Litchi do 2-3 combos and the round is over. CS only has more time overs because you have zoning characters who don't deal as much damage (Hazama, Lambda, Rachel). Nu didn't get as many time-overs since she did, like, 4k-5k with every long-range poke.
evilben Posted October 14, 2010 Posted October 14, 2010 tagers combos are longer and do less damage!!! woo! also, some more characters have better zoning tools (see hakuman and jin) and two of the three new characters in CS were basically keep aways (mu and hazama) so a larger portion of the cast plays more footsies instead of going in for the big beefy combos, which makes the rounds take longer. Some characters got combo extenders (tao's longer taunt loop, beliel edge, space loop) which make the combos take longer (okay tao's already took a while, but sitting for that many taunt repeats seems to take forever...) (tao's taunt loop did get longer didnt it? or does it just seem like it to me?)
ZONG_one Posted October 14, 2010 Posted October 14, 2010 from CT? yeah. You could only get like 2 or 3 reps in CT iirc. Also, this thread title gives me the sudden urge to complain.
XDest Posted October 14, 2010 Posted October 14, 2010 Two taunts in CT. 12 is the max in CS, when started from 6C.
ZONG_one Posted October 14, 2010 Posted October 14, 2010 Two taunts in CT. 12 is the max in CS, when started from 6C. Oh, you. Quit lurkin'.
A.X.I.S. Posted October 14, 2010 Posted October 14, 2010 tao got I believe 7-10 reps of taunt loops. FYI the stages are not larger. the screen just zooms out further.
Beautiful Death Posted October 14, 2010 Posted October 14, 2010 Ah. Was wondering if someone would say that. I found it hard to believe that it was the stage size and not so much the camera that made the difference.
smooshman Posted October 15, 2010 Posted October 15, 2010 I'm pretty sure the stages in CS are the same size as in CT. Also what damage nerfs? Rachel, Arakune, Nu, Jin, and Carl (i.e. the top tiers) were the only ones who got overall damage nerfs. ......you do realize including tager that's half the cast?
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