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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion


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Posted

I never got the chance to play Tsubaki online that much during CS1, and I hardly played BB during that time.

When CS2 came along, I played it more than I did before, such as when my older sister came to visit during October. :kitty:

Posted
Darkest hour?

More like super happy fun party time.

Cartoon-street-dance-party.gif

lol @ this gif. So who's attending Final Round in the next few days? Other than TheGreatReptar, I don't think I've met some of you other Tsubaki players.

Posted

I was really planning on going this year but I can't afford to stay overnight and I have to be back in FL on Saturday for a school project.

That means if I went I would have driven there the same day and went home the same night :v: It's too taxing on me so I just decided to not go this year sadly :( I'll be going to CEO in the summer though.

Posted
I was really planning on going this year but I can't afford to stay overnight and I have to be back in FL on Saturday for a school project.

That means if I went I would have driven there the same day and went home the same night :v: It's too taxing on me so I just decided to not go this year sadly :( I'll be going to CEO in the summer though.

There's just too much stuff going on at this time of year;

CEO should be worth attending though, right? I still have time to plan for that, and it can use the "time" I had previously alotted for EVO. :P

Posted
CS1 was not bad, stop complaining.

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.

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:kitty:

(jump cancelable 3c, 22d auto wall bounce, dp whiff combos, etc etc!)

Only jabs being real blockstrings so you could literally mash a DP out during any of Tsubaki's strings and hit her out of whatever she was doing and being able to jab her out of most things on IB :vbang:

Hazama-Tsubaki in CS1 should have seriously have been like an 8-2 matchup. Start pressuring him? Jayoku>5K damage, build the meter back for another Jayoku :vbang:

Posted
I was really planning on going this year but I can't afford to stay overnight and I have to be back in FL on Saturday for a school project.

That means if I went I would have driven there the same day and went home the same night :v: It's too taxing on me so I just decided to not go this year sadly :( I'll be going to CEO in the summer though.

Aaaawwwwww, that sucks D: Well I also plan on attending CEO and actually enter BB for it. Hope to seeya then.

Posted

I'll be at ECT this year(pretty sure) and that's as far as I've planned it.

I was there last year for only a few hours and had to leave but hopefully I should be able to hang out for the whole day + most of 2nd day this time around so come on down and say hi~ bring money

Stickbug is still butthurt about me not coming over to say hi to him last year because I thought they seemed busy(poor considerate me) so I'll have to do that this year....

Posted

I have historically not been the most devoted of BB players, so it's only been fairly recently I've been playing with CSE Tsubaki, but honestly... She seems really fun, despite the nerfs. I like doing mugen combos and cool setups, that is appealing to me. I don't see why people would have dropped her after CS2, since she still feels like "cool fun Tsubaki," just not "cool fun high-tier Tsubaki." I don't really get the anti-hype, she's still the only remotely interesting BB character

Posted
just not "cool fun high-tier Tsubaki."

Just for the record, there has never been such a thing as this.

Posted
I have historically not been the most devoted of BB players, so it's only been fairly recently I've been playing with CSE Tsubaki, but honestly... She seems really fun, despite the nerfs. I like doing mugen combos and cool setups, that is appealing to me. I don't see why people would have dropped her after CS2, since she still feels like "cool fun Tsubaki," just not "cool fun high-tier Tsubaki." I don't really get the anti-hype, she's still the only remotely interesting BB character

People may have dropped Tsubaki because she requires more work than before, but the explanations to that can be seen throughout the previous pages in this thread.

On a side note, j.BB combos are used more frequently in CSE. Any of you guys remember this?

You know the drill.

Posted
Posting a video with all those C DPs and double IAD combos, now... That's really cruel.

Hey now, we can still do that.

Just with more heat and charges spend for way less damage (yay) and add some rapids in there and maybe some gold bursts?...

Yeah, fuck it. BB3 Tsubaki being a mix of CSE and CS2 would be godlike though.

Posted
Yeah, fuck it. BB3 Tsubaki being a mix of CSE and CS2 would be godlike though.

What would you keep from CSE? Mugen changes and... fatal counter 3C? 3CC bonus proration?

Me, I'd like CS1 22B projectile invulnerability back. ;) Though midscreen 22D wallbounce and jump cancellable 3C/3CC might be too much to ask. ;)

Posted
What would you keep from CSE? Mugen changes and... fatal counter 3C? 3CC bonus proration?

Me, I'd like CS1 22B projectile invulnerability back. ;) Though midscreen 22D wallbounce and jump cancellable 3C/3CC might be too much to ask. ;)

I would like her damage to stay relatively the same, maybe a slight buff but I don't think it's needed if she got some of her old stuff back

3C being JC'able, DP whiff combos from CS2 being possible again using 623D instead, it's possible to do them in CSE with 623D now but the multi-hit property makes it do shitty damage so make it hit once instead of being smaller hits so the damage is significant. No repeat proration on it.

I would like to see a new overhead, make it use 1 charge, 21 frame startup, the animation will be like 214D except it comes from above Tsubaki instead of coming from below her so to speak, make it ground bounce on counterhit and leads into IAD combo midscreen, on non-counterhit should only be followupable with a 22x series into 236D. proration should be about 214D levels. should be unsafe on block but you can cancel it into a 22D on block and into 22x on hit.

Decent DP would be nice >.>

Mugen is fine now so keep it as is.

Dunno if 3C should be fatal if it can be JC'ed now to be honest...I would gladly trade it back in for 6C Fatal :V

Change 5B to how it was except keep it at -5, but make the startup 9 again and make 5BB not have a freaking gap again.

Make D moves safety back to CS1/CS2 levels, there's literally no reason to use them as a way to keep our pressure if they're so unsafe on block and I would like to see them get more use in blockstrings outside of 22D unblockable and crossup - j.214D ;/

I mean, relius can keep pressure with ignis, which is a meter, which means he spends resources and has to get it back when he runs out (even though for him it's automatic) so there's absolutely no reason why we shouldn't be able to do the same if we so please, it's not like we can abuse it since we're not sitting on 5 charges constantly anyways >.>

But yeah, we'll see how BB3 turns out lol

Oh yeah, charge speed is fine if we got these changes by the way.

Keep charge cancel charge speed, cause it's actually pretty cool ;p

Okay, enough from me.

Posted (edited)

I would like to see a new overhead, make it use 1 charge, 21 frame startup, the animation will be like 214D except it comes from above Tsubaki instead of coming from below her so to speak, make it ground bounce on counterhit and leads into IAD combo midscreen, on non-counterhit should only be followupable with a 22x series into 236D. proration should be about 214D levels. should be unsafe on block but you can cancel it into a 22D on block and into 22x on hit.

This sounds, pretty cool. However, what's the effect on normal hit? Does it ground aerial opponents? Does it force crouch? If so, I can see her having better oki options. This would also add to another unblockable setup. It's funny how this would look like the animation of 214D. Dudes would just be complaining more that she has too many moves that look alike. First the 6A/6B similarity, now this, haha.

Oh yeah, charge speed is fine if we got these changes by the way.

Keep charge cancel charge speed, cause it's actually pretty cool ;p

What I liked about CS1 was that we weren't limited in gaining a certain amount. She's in CH state after all, I think we should have the control as to how long we should charge for. Then again, they will need to reduce the charge speed.

Interesting thoughts you guys have got going on here.

Edited by Kiba
Double Mistake. Failure at its worst.
Posted

I'd like 5B back to CS 2 status(kinda necessary to play footsie well since mashing her gatliings without knowing you confirmed a hit/block is really bad) and the D variations of the moves to have more benefits like + advantage in frames on certain ones and better proration since it's a tool we need to work to gain access to. I want 2C anti air to auto correct a little better as it gets crossed over all the time.

I'd also like 236236C to be not so useless as it's now the worst DD in the game(I can't think of one that's worse off the top of my head atm).

I want a new DD that fills up a few charges instantly(maybe 3?) that you can use in the middle of a combo as that will dynamically change combo paths with meter just like Mugen does now and make her more flexible and viable in match ups where getting a charge is bloody difficulty.

Giving her those things still won't make her S tier, just more balanced and suited in most match ups.

Posted
I would like to see a new overhead, make it use 1 charge, 21 frame startup, the animation will be like 214D except it comes from above Tsubaki instead of coming from below her so to speak, make it ground bounce on counterhit and leads into IAD combo midscreen, on non-counterhit should only be followupable with a 22x series into 236D. proration should be about 214D levels. should be unsafe on block but you can cancel it into a 22D on block and into 22x on hit.

I mean her high/low game is fine anyway what with 6A (a move which is pretty good honestly) being cancellable to stuff that is totally safe on block, and having the ability to fuzzy guard (even if it's character specific and doesn't come up that much). If you're gonna suggest a new move for this I'd just go all the way and mimic TK Youzansen, something totally unreactionable that there's also no way to get damage off of or make safe outside of RCing.

I want a new DD that fills up a few charges instantly(maybe 3?) that you can use in the middle of a combo as that will dynamically change combo paths with meter just like Mugen does now and make her more flexible and viable in match ups where getting a charge is bloody difficulty.

This'd be sweet though

Posted
This sounds, pretty cool. However, what's the effect on normal hit? Does it ground aerial opponents? Does it force crouch? If so, I can see her having better oki options. This would also add to another unblockable setup. It's funny how this would look like the animation of 214D. Dudes would just be complaining more that she has too many moves that look alike. First the 6A/6B similarity, now this, haha.

On normal hit it would pretty much just faceplant the opponent and since the recovery wouldn't be fast enough to followup, that's where a cancel into 22x series would come in.

And hmm...yeah, more ways to hit people with 22D, yay!

What I liked about CS1 was that we weren't limited in gaining a certain amount. She's in CH state after all, I think we should have the control as to how long we should charge for. Then again, they will need to reduce the charge speed.

So true, but a slower charge speed would make a lot of these proposed changes pretty ineffective cause we wouldn't want to "waste" the charges on just keeping pressure for a little bit longer or what have you, we would be more willing to use them to set up unblockables and other traps we know will have a huge reward when we land them.

But that's where the whole problem comes in, if you're going to have Tsubaki use up a lot more charge in general play she also needs the faster charge speed, but this can have the effect of her just getting 5 charges in no time flat and just becoming this pretty beastly monsters thanks to it (along with all her other changes she might get).

Balancing this character isn't as easy but I'm interested in what Arc Sys decides to do with her general gameplan.

Posted (edited)

Oh fairplay there Daedron haha.

I also forgot to ask. Daedron, if Tsubaki has a new overhead that requires stock, is she going to have an A,B and C version just like the others? If so, what would be the significance of those? I don't believe they should be overheads though.

I mean her high/low game is fine anyway what with 6A (a move which is pretty good honestly) being cancellable to stuff that is totally safe on block, and having the ability to fuzzy guard (even if it's character specific and doesn't come up that much). If you're gonna suggest a new move for this I'd just go all the way and mimic TK Youzansen, something totally unreactionable that there's also no way to get damage off of or make safe outside of RCing.

6A is not that good at all. It's extremely reactable (by 5B poke or even a throw), as it's slow. and so she doesn't really have a decent high/low game. She can cancel into 5C which I'll give her that, it being fast, but even then, she's limited in what she can do, depending on the situation. On hit, with at least one stock, it does go into decent damage however. It fatals though, which is a plus I guess.

I want a new DD that fills up a few charges instantly(maybe 3?) that you can use in the middle of a combo as that will dynamically change combo paths with meter just like Mugen does now and make her more flexible and viable in match ups where getting a charge is bloody difficulty.

I really like this idea, and for the reasons you've given too. She will then have a sufficient way of using heat to gain stock much quicker.

Lol @ Below post.

Edited by Kiba
Posted

Hmm, didn't really think about the A/B/C versions yet honestly...

I could say "NO, this move is a D ONLY MOVE" but then that would be extremely odd considering all her other moves have versions as well...

They shouldn't hit overhead though, that's for sure (except maybe a slow C version or something...).

Yeah, I dunno. I'm just not gonna think about it right now lol. the chances that we get an overhead move that uses stock is very slim I think :V

Posted
6A is not that good at all. It's extremely reactable (by 5B poke or even a throw), as it's slow. and so she doesn't really have a decent high/low game. She can cancel into 5C which I'll give her that, it being fast, but even then, she's limited in what she can do, depending on the situation. On hit, with at least one stock, it does go into decent damage however. It fatals though, which is a plus I guess.

I feel you have misread me. Her high/low game is not good, it's fine, as in, acceptable. Tsubaki is more a pressure-based character with her charge cancels than she is a mixup all the time character, so what she has now, is all that is particularly necessary. I do not feel it would be in flavor for Tsubaki to get buffed in this area, she just needs to, y'know, go back to having a +1 5B and a +2 2A...

Posted
Tsubaki is fine, they just need to nerf the living hell out of all the other characters.

Agreed.

*Tager, I am looking at you*

Posted

Hmmm....

I feel you have misread me. Her high/low game is not good, it's fine, as in, acceptable. Tsubaki is more a pressure-based character with her charge cancels than she is a mixup all the time character, so what she has now, is all that is particularly necessary. I do not feel it would be in flavor for Tsubaki to get buffed in this area, she just needs to, y'know, go back to having a +1 5B and a +2 2A...

I can wholeheartedly accept this.

Tsubaki is fine, they just need to nerf the living hell out of all the other characters.

Agreed.

*Tager, I am looking at you*

Off eye view, I wouldn't make Tager gain heat so quickly, but that's about it really. I remember someone saying that they wouldn't be surprised if j.2C had repeat proration, but hey, this isn't the Tager thread, lol.

What I like about Tsubaki is the fact that stock allows her to really mixup her combos and accelerate her damage. That will always be there, and so I will always keep Tsubaki close to my heart. :toot:

On a side note, what about her getting in options? Remember that 236C/D are unsafe now. Would anyone make any adjustments to that?

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