Zeron_X25 Posted November 25, 2012 Posted November 25, 2012 Well I'm gonna main Izayoi now. How can I give up on a Megaman character?
Surf Posted November 25, 2012 Posted November 25, 2012 Izayoi's Astral better be an Armed Phenomenon Oh you How can I give up on a Megaman character? For real. Shes literally the perfect character.
floatwater Posted November 25, 2012 Posted November 25, 2012 Duuuuuude............. Izayoi is just like Harpuia from Megaman Zero! THAANNNK YOUUU! i wan't the only person who was thinking the Zero saga when izayoi debut. ZX was meh. on that note #IZAYOIMOD2013FUCKSKD
Velvien Posted November 25, 2012 Posted November 25, 2012 Shes literally the perfect character. This. So much. Tsubaki with a Z-saber.
Starlight777 Posted November 25, 2012 Posted November 25, 2012 And here I thought Izayoi would be a hipster character like Mu. Boy was I wrong.
Chaoschao222 Posted November 25, 2012 Posted November 25, 2012 ZX was good. stfu ^ this, even Advent had its moments... and turned you into icicle sperm. But yeah, dat Izayoi, more Megaman than SFxT.
Surf Posted November 25, 2012 Posted November 25, 2012 rip my Tsubaki. The 12th cant come any sooner. Shes going to be released on the end of the world. gg Arc
Tokkan Posted November 25, 2012 Posted November 25, 2012 And here I thought Izayoi would be a hipster character like Mu. Boy was I wrong. Well, she is 00-Raiser (lol, even has GN Drives and an actual super called Trans-am) mixed with Harpuia mixed with Saber Lily.
Starlight777 Posted November 25, 2012 Posted November 25, 2012 Well, she is 00-Raiser (lol, even has GN Drives and an actual super called Trans-am) mixed with Harpuia mixed with Saber Lily. I wouldn't be surprised if her reference color was either of those.
SoWL Posted November 25, 2012 Posted November 25, 2012 has anyone figured out what Tager's OD does yet btw? I thought it was supposed to pull them to him or magnetize them but every time I see somebody use it it does like nothing. It constantly pulls the enemy in, but it seems like it rarely matters so far, since the enemy is either pretty close already or can still outrun the pull with chains and stuff. It also modifies his D moves, so we should wait for players to figure it out a bit better to abuse it.
Starlight777 Posted November 25, 2012 Posted November 25, 2012 It finally hit me that Valk's Persona palette is Koromaru.
stickystaines Posted November 25, 2012 Posted November 25, 2012 Can't believe im somewhat enjoying Litchi mirrors. Crazy
Isuna Posted November 25, 2012 Posted November 25, 2012 It constantly pulls the enemy in, but it seems like it rarely matters so far, since the enemy is either pretty close already or can still outrun the pull with chains and stuff. It also modifies his D moves, so we should wait for players to figure it out a bit better to abuse it. I think they should've have kept the original effect. : / And Izayoi do look like fun to play. I guess I'll jump on that train.
Juunee Posted November 25, 2012 Posted November 25, 2012 So how soon can we expect to get some reliable frame data on characters so we can start the /real/ theory crafting. Right now I'm just wagering on Azrael's normals commanding so much respect that you call them sir when addressing them
The Noble Clap Posted November 25, 2012 Posted November 25, 2012 So how soon can we expect to get some reliable frame data on characters so we can start the /real/ theory crafting. Right now I'm just wagering on Azrael's normals commanding so much respect that you call them sir when addressing them The only frame data that matters in Blazblue is how fast your 5A is. Everything else is just fluff. Azrael's 5C is almost as good as Ragna's 5B, the All-Kick, except you can't cancel it into another normal with good range. Looks safe though.
skd Posted November 25, 2012 Posted November 25, 2012 The only frame data that matters in Blazblue is how fast your 5A is. Everything else is just fluff. Azrael's 5C is almost as good as Ragna's 5B, the All-Kick, except you can't cancel it into another normal with good range. Looks safe though. this post embodies a lot of this site pretty well do score attack variations of characters have normal char health? Izayoi in SA has around 10-11k life (im estimating 10k, why mtw finisher ;_; ) but arcade izayoi has closer to 12k, so i was wondering if it was the same for other boss chars
Bedsheets Posted November 25, 2012 Posted November 25, 2012 So how soon can we expect to get some reliable frame data on characters so we can start the /real/ theory crafting. Right now I'm just wagering on Azrael's normals commanding so much respect that you call them sir when addressing them Probably whenever Arcadia puts out an issue focusing on BB:CP. I will keep an eye out for it at my arcade.
Juunee Posted November 25, 2012 Posted November 25, 2012 The only frame data that matters in Blazblue is how fast your 5A is. Everything else is just fluff. Azrael's 5C is almost as good as Ragna's 5B, the All-Kick, except you can't cancel it into another normal with good range. Looks safe though. I'd disagree, especially with Azrael since people seem to be clamoring to find a reversal on him and figure out how to stabilize his pressure game. Knowing move properties on stuff like 6A and if I can expect to get driver'd for 5bb pressure is pretty important to building a gestalt.
Fujiwara Posted November 25, 2012 Posted November 25, 2012 Am I the only person who makes it a mission to know my frame data?
Tong Posted November 25, 2012 Posted November 25, 2012 Not really framedata but I've seen Ragnas prorations and damage list posted here.
The Noble Clap Posted November 25, 2012 Posted November 25, 2012 (edited) I'd disagree, especially with Azrael since people seem to be clamoring to find a reversal on him and figure out how to stabilize his pressure game. Knowing move properties on stuff like 6A and if I can expect to get driver'd for 5bb pressure is pretty important to building a gestalt. Gonna get IB GETB'd. Safe/Not Safe is pretty much all you need to know regarding moves not 5A. Knowing if you have Upper or Lower body is nice too. The speed of your 5A is what lets you punish mostly safe moves and do frame traps. If you have a slow start-up, you can't hold or change pressure as easily. Edit: And the best Reversal is just blocking and doing a Counter Assault. Edited November 25, 2012 by The Noble Clap
Henaki Posted November 25, 2012 Posted November 25, 2012 The Noble Clap you are wrong and stop posting about things you are wrong about. Thanks.
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