KayEff Posted July 10, 2013 Posted July 10, 2013 ragna's OD damage is balls not like you'd use ragna's OD for damage now anyways
Errol Posted July 10, 2013 Posted July 10, 2013 ragna's OD damage is balls not like you'd use ragna's OD for damage now anyways you use it for the same reason anyone uses an OD, to guarantee a kill. just happens that the threshold for guaranteeing a kill is 'Are they alive?' for Hakumen and 'do they have less than 5k life?' for other chars.
Kurushii Posted July 10, 2013 Posted July 10, 2013 I like that addition. No more trying to burst bait at the end of a match winning combo. Just OD and finish your shit.
Airk Posted July 10, 2013 Posted July 10, 2013 I like that addition. No more trying to burst bait at the end of a match winning combo. Just OD and finish your shit. Of course, for this to even be possible requires for YOU to have not used your burst lately.
Moy_X7 Posted July 10, 2013 Posted July 10, 2013 AmiAmi has two different versions of the regular edition still on pre-order. One for $59, the other for $69. Both have the pre-order bonus, and then the one for $69 has a AmiAmi exclusive bonus. Dayum Have you guys ever ordered something from AmiAmi? I've only imported once from PlayAsia and I was extremely satisfied with their service. My shit got delivered in a matter of days. By the way, how does DLC work? Can you get the DLC from the US PSN store or do you have to get a Japanese account and access the JP store?
NeoStrayCat Posted July 10, 2013 Posted July 10, 2013 To put it simply, DLC from game reigons only work in that specific reigion. (Of course there are certain/some exceptions to certain titles), for example. US Version = US DLC JP Version = JP DLC So yeah, also, DLC product codes are region based and can only be used on either a specific PSN region account. But they'll work on any PS3 regardless after that's done.
Dreiko Posted July 10, 2013 Posted July 10, 2013 you use it for the same reason anyone uses an OD, to guarantee a kill. just happens that the threshold for guaranteeing a kill is 'Are they alive?' for Hakumen and 'do they have less than 5k life?' for other chars. There's actually more uses than that out there. Some people will burn OD right off to get the benefit of it (such as instant lvl 3 Drill for Amane, free meter or charges for those with stock and Hakumen, etc). Also, Ragna's OD has the function of allowing him to do 4.3k from a 5B meterless due to BK 2D being dash cancellable, it basically acts like a free RC, even when he has full life and does it as an OD cancel. I've seen multiple occasions where very good JP players would do 5B 5C OD 5C 2D-dash into real damage as soon as the round begun. OD is most often used to seal the kill yeah but some chars like Ragna and Litchi will often just take the extra 2k it adds to their basic confirms which otherwise would do not much damage at all over it.
Moy_X7 Posted July 10, 2013 Posted July 10, 2013 Figures Meh, shouldn't take too long to make a JP account.
YukiBlue Posted July 10, 2013 Posted July 10, 2013 you use it for the same reason anyone uses an OD, to guarantee a kill. just happens that the threshold for guaranteeing a kill is 'Are they alive?' for HakumenQFT. I warmed to the idea of OD's. I thought they were rushed and tacked on, but hell, even if they were. I like how they've turned out. Even if Hakumen's OD is stupid as hell
Gespenst Ritter Posted July 11, 2013 Posted July 11, 2013 ragna's OD damage is balls not like you'd use ragna's OD for damage now anyways It's not at Hakumen levels, but it's pretty decent. And it more than makes up for it with the huge amounts of health regen. Tack on a Distortion at the end and you can easily make up over a third of your health.
Master Of Chaos Posted July 11, 2013 Posted July 11, 2013 Dat Health recovery, dat damage. I'd say Ragna's OD is pretty decent. It's a far improvement from when Blood Kain was a DD, anyway. Also what makes Haku's OD so overpowered? I haven't seen Mugan used much in Extend (I myself have never used it playing Haku) But does having all his specials available at once really make him that strong?
HoudiniJr100 Posted July 11, 2013 Posted July 11, 2013 Dat Health recovery, dat damage. I'd say Ragna's OD is pretty decent. It's a far improvement from when Blood Kain was a DD, anyway. Also what makes Haku's OD so overpowered? I haven't seen Mugan used much in Extend (I myself have never used it playing Haku) But does having all his specials available at once really make him that strong? haku's gives him magatama at a faster rate...mugen makes it go down.. put 'em together...UNLIMITED MAGATAMA! :D or am I going off on past logic?
Errol Posted July 11, 2013 Posted July 11, 2013 Also what makes Haku's OD so overpowered? I haven't seen Mugan used much in Extend (I myself have never used it playing Haku) But does having all his specials available at once really make him that strong? IIRC they decided, for some reason, to make Hakumen's specials ignore character proration, maybe on top of providing move proration, I can't remember. It's almost like they decided that each magatama should do 1k damage and then they give him 10 magatama during OD and you've got a 10k combo.
Master Of Chaos Posted July 11, 2013 Posted July 11, 2013 Oh whoops, thought Mugan had become Haku's Overdrive for some reason. Brain fart, my bad. And wow 0_0.
Dark Ranger88 Posted July 11, 2013 Posted July 11, 2013 So is Hakumen basically Arakune now, but with counters?
Chaoschao222 Posted July 11, 2013 Posted July 11, 2013 Nah, Arakune didn't need a burst or low health to deflower you.
Dreiko Posted July 11, 2013 Posted July 11, 2013 (edited) haku's gives him magatama at a faster rate...mugen makes it go down.. put 'em together...UNLIMITED MAGATAMA! :D or am I going off on past logic? Actually, there's a video somewhere out there of hakumen comboing about 8 Shippuu shockwaves at full screen range into eachother by doing mugen and OD so you're not wrong at all lol. OD Shippuu's shockwave staggers on standing hit. His magatama basically evens out, the OD gain cancels out the mugen loss so he stays at whatever magatama count he was at when he did mugen, then once OD wears off he still is in mugen until they run out. This effectively means about 20 seconds or so of mugen for him, though he has to be at like 10% health for this much OD. Dat Health recovery, dat damage. I'd say Ragna's OD is pretty decent. It's a far improvement from when Blood Kain was a DD, anyway. Also what makes Haku's OD so overpowered? I haven't seen Mugan used much in Extend (I myself have never used it playing Haku) But does having all his specials available at once really make him that strong? Right, Ragna's OD is good, the guy who I was answering asked specifically about "combo potential" though, no side-gains such as life gain or zoning buffs or higher pressure stuff were relevant, things like Tager getting a free spark bolt or Rachel having infinite wind to mix you up with or Arakune getting instacurse with any D are very good too, I was just not considering them in the answer I gave since they don't apply to combo potential. Edited July 11, 2013 by Dreiko
spaghetti Posted July 11, 2013 Posted July 11, 2013 (edited) Why no Hazama OD? It's like people forget that his lifesteal ring does damage! ....or steals life, for that matter Edited July 11, 2013 by spaghetti
HoudiniJr100 Posted July 11, 2013 Posted July 11, 2013 Actually, there's a video somewhere out there of hakumen comboing about 8 Shippuu shockwaves at full screen range into eachother by doing mugen and OD so you're not wrong at all lol. OD Shippuu's shockwave staggers on standing hit. His magatama basically evens out, the OD gain cancels out the mugen loss so he stays at whatever magatama count he was at when he did mugen, then once OD wears off he still is in mugen until they run out. This effectively means about 20 seconds or so of mugen for him, though he has to be at like 10% health for this much OD. I remember seeing that video. thats the logic I was basing my theory off of :P
Gespenst Ritter Posted July 11, 2013 Posted July 11, 2013 Why no Hazama OD? It's like people forget that his lifesteal ring does damage! ....or steals life, for that matter It's because they need to be in the ring for him to life drain, and many of Hazama's combo tools/enders (chains, 214D~B, Jayoku, Coils) either knock the opponent away from the ring or hit outside of it anyway. Hazama OD's real strength is that it pretty much lets Hazama ignore SMP and gives him infinite Ouroboros for corner mixups.
HoudiniJr100 Posted July 11, 2013 Posted July 11, 2013 It's because they need to be in the ring for him to life drain, and many of Hazama's combo tools/enders (chains, 214D~B, Jayoku, Coils) either knock the opponent away from the ring or hit outside of it anyway. Hazama OD's real strength is that it pretty much lets Hazama ignore SMP and gives him infinite Ouroboros for corner mixups. and his OD Orochi burenso has a small moment of terumi trash talking, which is basically a way of saying "you landed burenso in overdrive, as a gift, watch terumi trashtalk your foe while you get some extra health back (unless it kills off as it does the little talk moment before the final kick)
spaghetti Posted July 11, 2013 Posted July 11, 2013 It's because they need to be in the ring for him to life drain, and many of Hazama's combo tools/enders (chains, 214D~B, Jayoku, Coils) either knock the opponent away from the ring or hit outside of it anyway. Hazama OD's real strength is that it pretty much lets Hazama ignore SMP and gives him infinite Ouroboros for corner mixups. I realize this, but what I'm saying is that people are deceived by his OD combo damage because (correct me if i'm wrong)the damage shown doesn't count the lifesteal aura. If I'm doing my imaginary math right, the opponent should at least have gotten 1k worths of damage from the aura in a full OD houtenjin combo, and maybe even more if people decided to go to the j.C combo route.
stickystaines Posted July 11, 2013 Posted July 11, 2013 Right, Ragna's OD is good, the guy who I was answering asked specifically about "combo potential" though, no side-gains such as life gain or zoning buffs or higher pressure stuff were relevant, things like Tager getting a free spark bolt or Rachel having infinite wind to mix you up with or Arakune getting instacurse with any D are very good too, I was just not considering them in the answer I gave since they don't apply to combo potential. So what about overall usefullness? What characters OD's really shine then?
HoudiniJr100 Posted July 11, 2013 Posted July 11, 2013 So what about overall usefullness? What characters OD's really shine then? if used properly (and with all 4 seals), fu rin ka zan if you can use it properly. carl's in a way is useful too since it gives him vol tedo, in all basic words of that sort. that and nirvana moves faster :P
Zeromus_X Posted July 11, 2013 Posted July 11, 2013 Litchi's OD looks like one of the best. Just pop it on wakeup for an instant momentum reversal. Mu's OD seems like it has a lot of lockdown potential, but I never see any Mus use it, let alone her bomb loops probably because they're too busy rage bursting
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