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Posted
ルーム内の人間全員が対戦する“全員乱戦”、体力無限の対戦を行う“トレーニング”など、ルームタイプはさまざま。

This is the caption of the Player Match screens. In particular the bold part, from the looks of that we have something akin to an online training mode.

You mean tranning mode online, like play with someone on practice mode and rounds wont end? its very happening?!

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Posted
Smoothness isn't an indicator of quality, though. You could make every match delay 20 and it'd be smooth as silk no matter who you played, but it'd be utter shit.

You need a good compromise between smoothness and input delay for delay-based netcode. In general, you want to set it to the best delay you can get, give or take a bit of a buffer, and keep it there unless the ping spikes consistently, or the stable ping changes to a higher number. That italicized part is where P4A and CSEX fail. As far as I can tell, if even the slightest variance exists, it sets a new delay to account for it immediately. That's just godawful. I would rather have occasional spikes at delay 3 than smooth gameplay at

*shudder*

d4 or d5. In fact, I wish I could just set the delays my damn self, and then have it be at a fixed delay. If it's spiky, I'll just bail, or -manually- set it higher if the result would still be playable.

This makes no sense; If this were how it worked, matches would never have brief spikes and then recover, but they do.

Posted
This makes no sense; If this were how it worked, matches would never have brief spikes and then recover, but they do.

I have not once had it spike and go back to the same delay. If you have ever had it spike and then not increase the delay, I am fascinated, because this has -never- happened to me. I'll assume you're not confusing choppiness with input delay, so I'm just really confused. That directly conflicts with every online experience I've had with both products.

Posted
I have not once had it spike and go back to the same delay. If you have ever had it spike and then not increase the delay, I am fascinated, because this has -never- happened to me. I'll assume you're not confusing choppiness with input delay, so I'm just really confused. That directly conflicts with every online experience I've had with both products.

I've played plenty of matches where there was a "lag spike" and then it went back to normal. In fact I actually hate when that happens more so than when someone just has a natural delay because at least then I know it's just "lag" and not to play them.

Posted

Delay is totally preferable to spikes lol. I hate spikes. So long as a delay is consistent you can adjust and work around it but when it becomes volatile and erratic it's just no fun.

Posted
I have not once had it spike and go back to the same delay. If you have ever had it spike and then not increase the delay, I am fascinated, because this has -never- happened to me. I'll assume you're not confusing choppiness with input delay, so I'm just really confused. That directly conflicts with every online experience I've had with both products.

I'm talking about when everything slows down. Which as far as I know is input delay and not "choppiness".

Sounds like I'm not alone in feeling like your experience is nonstandard. I mean, think about it. WHY would you WRITE netcode like that? Seriously. What possible reason would there be for it to work that way?

Posted

You can infact have a lag spike and have it return to perfectly normal.

So can all these new menu's and lobbies work if you import the game? Just you'll have to navigate them in Japanese?

Posted (edited)

I asked someone else, and they think that they've had it not increase the delay after a spike, as well. I may be wrong. I wonder what the threshhold is for increasing the delay, though -- maybe it's just extremely low, or I constantly play people with whom I have pings close to the delay threshholds.

Also, to everyone I'm talking about this with: this article, by the guy who did MBCaster for MBAC and RollCaster for IaMP, is just useful and interesting if you care about how fighting game netcode works.

Delay is totally preferable to spikes lol. I hate spikes. So long as a delay is consistent you can adjust and work around it but when it becomes volatile and erratic it's just no fun.

You're netplay as hell, because, seriously, anything past d3 isn't worth playing in every game I've ever played. You cannot "work around" input delay.

I'm talking about when everything slows down. Which as far as I know is input delay and not "choppiness".

Sounds like I'm not alone in feeling like your experience is nonstandard. I mean, think about it. WHY would you WRITE netcode like that? Seriously. What possible reason would there be for it to work that way?

When it slows down, that's a lag spike. The game will either slow down or become choppy as it attempts to make up for lost packets of data, or packets of data arriving later than usual. The game will become stable and smooth once the spike is over, or the new, increased pingtime is compensated for.

Input delay is the amount of frames any input you make is delayed to compensate for the amount of time it takes data to travel to you and to your opponent, since the game can't run without input from both players.

Edited by Dusk Thanatos
Posted
:KO:

Oh cool, a screen from the "Library" mode (in game story encyclopedia). There's an icon shaped like a person, so we might even have character bios in there. Very cool, especially if it includes bios for NPCs.

Posted
LE Boxart.png

Have Rachel's armpits always been exposed like that?

As for delay vs spikes, I would much rather prefer to have a spike and then have the match return to normal than have continuous delay. Sure you can work around the delay as far your own combos, pressure, and mix-up goes but the delay messes with your defensive timings such as pushing a button when you know that you're at frame advantage or when trying to AA someone or punish something.

When the spike happens, you just have to pray that it doesn't happen during your own combo or when you're about to OH someone lol.

Posted

I suppose I need to make my meaning plainer. I would greatly prefer a constant, relatively "good" delay as opposed to a really good connection that frequently and intermittently spikes and therefore fucks everyone up the moment they try to do something. For instance I'd rather play with a constant, reliable 3 bar than a 4 bar that spikes all the time.

Obviously, I would prefer simply not to play with people who have bad connections. I thought that was obvious from the start.

Posted

Huh, I never noticed until now. I guess even Rachel needs to show even a bit of skin besides her face lol.

Posted
I suppose I need to make my meaning plainer. I would greatly prefer a constant, relatively "good" delay as opposed to a really good connection that frequently and intermittently spikes and therefore fucks everyone up the moment they try to do something. For instance I'd rather play with a constant, reliable 3 bar than a 4 bar that spikes all the time.

Obviously, I would prefer simply not to play with people who have bad connections. I thought that was obvious from the start.

I don't take anything for granted in a discussion about netplay. I've seen people say d5 was legit playable.

But yeah, if delay 2 is spiky and delay 3 is fine, I'll play d3. But if it's between a spike a few times a match at d3 or spikeless d4, I'm keeping d3.

Posted
Huh, I never noticed until now. I guess even Rachel needs to show even a bit of skin besides her face lol.

WHAT A HARLOT!

What's next? Exposed ankles!?

Posted

She can do away with the "grandma underwear" at least lol

That aside, I've learned that you need to create a JP account in order to get DLC for the JP version. What about updates/patches? Do you need a JP account for those as well?

Posted (edited)
That aside, I've learned that you need to create a JP account in order to get DLC for the JP version. What about updates/patches? Do you need a JP account for those as well?

1. Of course, it's like that for every region. Account region has to match game region when buying* dlc. You can use the dlc on any account on the console that the dlc is downloaded to. For example: buy it on Moy_X7 JP account but play the game on your Moy_X7 NA account.

2. No, w/e account you want.

*Also applies to dlc earned from magazines, preorders, LE games, etc..

Edited by Kurushii
Posted

Well that's a relief, I really don't think I'd get any DLC unless Saya turns out to be a DLC character later down the road.

Posted
Well that's a relief, I really don't think I'd get any DLC unless Saya turns out to be a DLC character later down the road.

If you preordered and are getting Terumi then you'll need a JP account to at least download it don't forget.

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