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Posted (edited)

you'd have 28f of blockstun, which is enough time for you confirm a block, but it's not enough time for you to confirm to an overhead without leaving a gap. if you wait a split second, you'll get hit by a dp before the orb, though if there wasn't a dp before orb you'll overhead them during blockstun.

it was very strong but you could read your way out of it...the odds were certainly bad.

you could counter assault out too.

I'm just saying Litchi was a bitch.

ed ; i haven't tried to put numbers to it before, but i think it is this at best if not worse. comet oki is only a tiny bit worse in CP than in CS2, but this is it how goes. it's great but there's still plenty of ways to disrespect it.

Edited by Errol
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Posted

The problem with all this hypothetical talk about whether we should make complicated characters stronger to compensate for the work they put in (answer: no) is that right now, we have characters like Izayoi, Amane and Tsubaki, who have all kinds of unnecessary weird difficulty that results in them just being plain old unreliable, and then we have characters like Jin, who is about as far from complicated as you get and is still absurdly strong.

So let's save the "is it okay for complicated characters to be stronger than the rest of the cast" debate for when we we can make characters that even live up to their supposed design goals. ;P

Posted
The problem with all this hypothetical talk about whether we should make complicated characters stronger to compensate for the work they put in (answer: no) is that right now, we have characters like Izayoi, Amane and Tsubaki, who have all kinds of unnecessary weird difficulty that results in them just being plain old unreliable, and then we have characters like Jin, who is about as far from complicated as you get and is still absurdly strong.

So let's save the "is it okay for complicated characters to be stronger than the rest of the cast" debate for when we we can make characters that even live up to their supposed design goals. ;P

This exactly. I honestly feel (whether this matters is up to interpretation) that the top tiers that apart from kokonoe and MAYBE hazama and haku ( even then good players make characters ) that lets make the real lacking characters that smudge to be a real force. Amane has potential, but is all that abare worth it to most people when you can play jin? Not that jin is op or anything, cuz he's not, but lets help these lower characters become a little stronger.

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Posted

Typo my bad. I meant to say the top tiers( apart from koko and the other 2) are fine

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Posted (edited)
Kokonoe's new DD...is a spinning egg?.

Pic

Ohhh. It's not an egg. It's a rocket that hits the opponent in the genitals.

Also:"We are going to nerf Kokonoe." - *Gives her new distortion*

Edited by Dark Ranger88
Posted
Crotch rocket, go!

Not sure why she needed this though

I'm totally behind this as long as it only works on Hazama. (And Terumi, I guess.)

Posted

This seems like a weird move to give her. Didn't she already have the Tager Laser super for full screen punishes, or was it not fast enough? A wild guess says that this will combo midscreen after a rocket punch that sends the opponent flying: Stuff > Rocket Punch > *Bomb Detonates* > Crotch Rocket.

I have a better question though...If she uses this DD on a female fighter,

will the rocket simply disappear?

Posted
Crotch rocket, go!

Not sure why she needed this though

That's because with the current information that's known about her changes, she seems pretty nerfed already. She may not be bottom tier because we don't know how badly they're hitting her RA, but with only a few changes, she'll be lacking in pressure/combo options. The Devs decided she needed something else (probably a fullscreen punish?)

Posted
Ohhh. It's not an egg. It's a rocket that hits the opponent in the genitals.

Also:"We are going to nerf Kokonoe." - *Gives her new distortion*

Just like that one patch. :v:

Maybe we should ask them to buff her.

Posted

Also some rather light reading. Apparently the beach scenario exists because someone thought that "if they were going to add something, it might as well be swimsuits".

I wonder if we will get this version of the game, new Abyss mode sounds good and not overpowered, plus the recaps and the beach scenario.

Posted
This seems like a weird move to give her. Didn't she already have the Tager Laser super for full screen punishes, or was it not fast enough?

SuperTager does cost 100 heat though.

Posted

Also:"We are going to nerf Kokonoe." - *Gives her new distortion*

They give her this because you don't want to only nerf a character when doing balance, however too strong this character is, if you only take away tools, the players of said character won't have anything new to work with, ending up playing just a lesser version of the character, which isn't any fun.

The nerfs she got are pretty significant already, the loss of activate hitboxes outside of combos is big, changes the zoners matchups completely, makes her instant overhead not safe to use (maybe midscreen will be ok I guess) and a lot of oki midscreen oki setups are gone.

Now for damage we don't know how much it will be reduced, I just hope they do some decent work adjusting P1s and P2s of hers moves and not just rape her combo rate like they did with Tager from CT to CS1, making some of the legit things she can do now useless in the process.

We don't have precise info on the revolvers chains gone as well, but I would say that the 5B/2B/5C > 6A > 5B/2B/5C have great chances to be gone, reducing mixup and damage at the same time, they will also probably limit the moves from which she can go into 6B because players needs hints to block a 25f overhead nowadays. As long as she has something jump cancelable that goes into 2B, she still have a decent low/hig mixup, but the graviton nerf makes the OH option very risky (unless you just go for jC j2C but that's not much damage).

The new super is kind of a "safe buff" regarding balance I think unless they really fuck up like they did with BH, it will give her a limited tool to compensate her loss in zoning abilites due to the graviton nerf, also for info Tager laser super isn't a full screen punish as it's minimum startup is 48f, the only real use of that super is its OD version at the end of combos to get the massive minimum damage.

Posted
They give her this because you don't want to only nerf a character when doing balance, however too strong this character is, if you only take away tools, the players of said character won't have anything new to work with, ending up playing just a lesser version of the character, which isn't any fun.

The nerfs she got are pretty significant already, the loss of activate hitboxes outside of combos is big, changes the zoners matchups completely, makes her instant overhead not safe to use (maybe midscreen will be ok I guess) and a lot of oki midscreen oki setups are gone.

Now for damage we don't know how much it will be reduced, I just hope they do some decent work adjusting P1s and P2s of hers moves and not just rape her combo rate like they did with Tager from CT to CS1, making some of the legit things she can do now useless in the process.

We don't have precise info on the revolvers chains gone as well, but I would say that the 5B/2B/5C > 6A > 5B/2B/5C have great chances to be gone, reducing mixup and damage at the same time, they will also probably limit the moves from which she can go into 6B because players needs hints to block a 25f overhead nowadays. As long as she has something jump cancelable that goes into 2B, she still have a decent low/hig mixup, but the graviton nerf makes the OH option very risky (unless you just go for jC j2C but that's not much damage).

The new super is kind of a "safe buff" regarding balance I think unless they really fuck up like they did with BH, it will give her a limited tool to compensate her loss in zoning abilites due to the graviton nerf, also for info Tager laser super isn't a full screen punish as it's minimum startup is 48f, the only real use of that super is its OD version at the end of combos to get the massive minimum damage.

My thoughts exactly, although since they already nerfed her combo rate, her overall damage even with current revolver action would be lowered. With new graviton, it's lowered even more (raw activate combos/confirms). And with the alterations to Revolver Action, it will be even lower regardless.

It's safe to say that she has been hit pretty significantly already, barring they reveal that 6B is now only comboable on CH or with Rapid, that 5B/5C are no longer JCable, that j.C/6B/6A have SMP etc... I'd say we're looking at a generally pretty terrible nerf here. =/ 236D not having a hit box is the biggest nerf, but maybe it will still have a hitbox if they're already blocking? Who knows. If that's the case, I can deal with that, although Lambda and Mu are going to be hellish to deal with.

Posted

As posted on SRK by Xie

http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=76801

Bang Shishigami

Ultimate: Iron Storm will return to it’s old command, 632146B

6B’s hit property will be changed, on air hit, it will bounce the opponent instead of knock them down, which can then be connected into 5A or 5B. Conversely, this means that his current 3C Fatal Counter combo will no longer work

2C has less of a gap, making it safer to use

Jin Kisaragi

It is now more difficult to combo from jC/j2C into a grounded combo

Hishoken (236A Series) has been made stronger, easier to use

Azrael

During Overdrive, D attacks will now cancel

Hakumen

The Magatama gauge has been change so that it fills more slowly while he is midair

Posted

Ha, that hakumen change is pretty funny. I guess it just means that he will gain less stars back during combos, which he spends most of his time in the air during.

The real question is will it also slow down the rate when he is in Overdrive.

Posted
rofl

so they want him to rely on OD even more

Fuck never thought of that lol stiill 8k damage for 4 hits!!!!!:0 but still you would think they would try to lower and stabilize his damage output

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Posted
Fuck never thought of that lol stiill 8k damage for 4 hits!!!!!:0 but still you would think they would try to lower and stabilize his damage output

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If the charge nerf affects OD while in the air, then it will help stabilize his damage output by lowering his max damage from OD combos.
Posted

That is something. But at the same time a lot of hakumens combos come from strong starters with meh prorate on the ground. So this is to be seen

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