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Posted (edited)
What. Drive is what all characters are built around, you cannot do well if you don't use it properly (with Hakumen probably being the only exception). If you're not using Plat's Drive, you're gimping yourself for no reason.

Her randomness means that you're not guaranteed to get those rockets to approach a zoner, or get that bat to get people off of you meterless. Lots of characters can do both at any time, but she cannot, even if these tools are a bit more powerful to compensate. And even then, you can get stuff like the present or the piko-piko hammer, which are pretty useless unless upgraded.

When I said " relying too much on drive leads to bad results with most characters" I didn't mean that you should omit completely from using drive, I mainly meant that spamming drive will generally just get your ass kicked by skilled player.

Personally I like to cycle them a lot, mainly to make it harder for the opponent keep track of the item. Sometimes i'll just keep that Cat hammer or Bat in my inventory just for mind games, maybe use it once to tell the opponent clearly what item I currently have (often it opens so many gaps in their pressure that you wouldn't believe!). Luckily even the Item un-equip is pretty useful against pretty much all characters that just can't keep their feet on the ground.

In Platinum's chase most of her items are good in pretty much every match-up, even presents. Hell there's combo/trick or two for pretty much all of them from nearly every confirm. Sure some of them are better than others in some match-ups and stuff like bat and cat hammer can help you fill a gap in your blocking and dashing skill, but you certainly don't need any items to approach a zoner her running speed and normals are more than enough for that.

then theres her damage being toned down a sizable amount from the last game. she can hit hard but it needs to come from specific situations

her OD is just as situational. it doesn't upgrade or change the item, so you might get stuck with presents in a dire situation. not exactly useful.

she has ok tools without drive but it is not enough to help her succeed in certain matchups. she almost cannot zone at all without it, and still may not be able to with it, or forced to because that kitty hammer just doesn't want to show up.

defensive options are also lame if not situational. counter is weak, though its properties are great and decent for laming your way into momentum. bat is good but situational. cdt is all or nothing, not too reliable.

She's actually fairly similar to Valkenhayn in that matter, both have strong mix-up tools but somewhat lacking on the damage department.

But her mix-ups will often bring even the S-tier to their knees, most matches against Taokaka, Valkenhayn and Rachel can easily turn in to first knockdown wins if both players are skilled.

If you have watched Daiwa play, you know how useful Happy magicka can be. Sure it's no DP but can really be useful against characters that rely much on their frame-traps and nearly endless pressure (e.g Litchi).

Still it's pretty nice alternative to CDT when RC'd to a pressure (or combo!).

Have one present under you or slightly behind you and you'll make pressuring you all that much more difficult.

under appreciated yet pretty good pre-emptive defensive tool, upgraded treasure chest is even better.

And to top it of she isn't "dirty" enough. Even if she gets correct items in correct times, she's just honest at that point. Nothing that major to abuse tbh. She also dies to pressure and what you know all the top tiers have pretty damn good pressure in this game!

Not saying she's an S-tier but she fares far too well even against S-tier to be in C-tier in my opinion. She has solid pressure that includes safe pressure strings, good stagger pressure tools, 50/50's (instant overhead), one of the few good ground overheads in the game, insane anti-airs and none of these even require her drive. With drive, shit can get really nasty for most characters, especially in the corner.

daiwa is my favorite platinum, he is very knowledgeable and well rounded. he doesn't drop combos, something that can also be inconsistent with platinum. he has a few sets of him playing on yt.

He's really good, and if you haven't noticed his play style is pretty different from other good japanese Platinum players. When He's at his best he does all kinds of whacky stuff with Platinum i didn't even think was possible. Maven is pretty good as well, while not as whacky as Daiwa, he still keeps amazing me with his situational awareness on his videos.

Edited by Seiska
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Posted

Gah, I havnt suggested any nerfings or buffings for anyone yet every time a character is brought up, there cant seem to be "Oh, I'm good with where I'm at." I don't mean to say you think your character is OP or UP, but that she'd do well if top tiers were brought down a bit.

Posted

Platinum is already regarded as one of the weakest characters in the game. I'm curious to hear your reasoning. Have you been playing against some hella good Platinums? XD

Posted

Everyone with a character that isnt S tier keeps saying they have the weakest character in the game though Dx. And yeah, I've only faught 2 Plat mains, but both were wat better than me

Posted

But isn't that how you support your character! ?!?! You bitch and whine till they get stronger and then others will complain about your character:D

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Posted

I'm pretty happy with mine. I've heard enough complaining about her to last me awhile. She can stay right where she is.

Posted

That's how I feel about Relius, but he hasn't really shifted positions from Ex. Yeah, there are things I'd like (such as a good AA) but I don't think not having one ruins the character for me.

Posted
Everyone with a character that isnt S tier keeps saying they have the weakest character in the game though Dx. And yeah, I've only faught 2 Plat mains, but both were wat better than me

This is because with Tsubaki, she usually is. :P She's managed, by some accounts, to claw her way out of C tier for this game, except that I'd argue she has basically the same problems Platinum does - tools needed not always available, normals weak.

It's almost like Arc doesn't understand that characters that CAN'T use their drive exactly how they want whenever they want need to either have drives that are MARKEDLY BETTER than the people who can, or need to have better normals to compensate. This stuff doesn't seem like rocket science, but routinely eludes them.

Posted

But I've heard "Makoto's weakest, tsubaki's weakest; bullet, amane, izayoi's the weakest". I don't play enough characters to know how bad one is, all I know is I can get beat by anyone online xD. Plus, weakest being an absolute, I don't think there's 7+ weakest characters.

Posted

Tsubaki got a good buff though. Most tsubaki mains agree that this is her second best appearance behind cs2. I don't think she's that low, more difficult to win with, since you DO have to work for your stripes

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Posted

Honest to good I believe if plat had better normals she would be a better character in general (sorry If it sounds dumb) so that she doesn't have to rely on RNG SO MUCH. That's from an outside perspective. Also I know she has no reversal option and she can't deal with ranged warfare like faust and teddie can in their own games

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Posted
That's how I feel about Relius, but he hasn't really shifted positions from Ex. Yeah, there are things I'd like (such as a good AA) but I don't think not having one ruins the character for me.

I dunno, I think Relish is markedly better in CP. Better solo, better carry, better Zoning, consistant damage, some crazy fun combos, Crush Trigger+Ignis gimmicks, and that's only what we've seen of him so far. The only real nerfs I can think of are meter gain, nerfed blockstun on lanto, and Ignis dying quicker, and I for one would accept all of those nerfs in EX for our current Val Tus' buffs alone.

I can't wait to see what the patch brings us. If we get another new move to play with I'll be over the frakin' rainbow.

Posted

I agree about Tsubaki being solid this time around. If she has the resources available, one touch from her will just freaking kill you. In terms of "the weakest character" I really only see Amane and Izayoi as the only two that have trouble being viable. Characters like Makoto, Plat, Tsubaki, and Bullet can win, you just have to have really strong fundamentals. I wish the same could be said for Terumi, but goddamn I don't know what Arcsys was thinking when they made that character. "Run really fast, have hilariously bad mixup, and spend meter to get meter back. Derp." A friend of mine had to stop playing him because he couldn't stand how low the skill ceiling was and how little you have to think. Poor Terumi, he deserved better.

Posted

He has a 28 frame pretend overhead instead lol. I get that it beats mashing, but just knowing which moves to mash or when to just get away from him beats that. He's still solid though, since his pressure is neverending even if he doesnt try frametraps with 6B

Posted (edited)

Makoto is just extremely solid. She's not good, she's not great, and she's not terrible. She's a character with a solid gameplan that's completely honest. This is where the issue with Makoto is, though. She's solid and fair...yet the majority of the cast has something that's at least a good bit obnoxious (or absurdly so).

In a game where most of the characters you'll be dealing with have something that'll make you go, "Oh, that's silly," not having a tool or form of setplay that gives that feeling makes you weak in comparison. Mak has to outplay her opponent at neutral, at close-range, etc. and has no means of stealing a win. This would be totally fine if the top-tiers weren't so silly.

Platinum is basically in the same boat, albeit with a stronger neutral game thanks to items. Bullet at the very least has damage, but her tools aren't as useful as the other two characters. For instance, she has a lot more issues at neutral than Mak and Plat thanks to her movement options and slightly lacking normals. Oh, and Bullet's mixup isn't too hot either.

Edited by OmnixTSC
Posted
He got a 19 frame overhead instead. noone seems to want to be creative in how they use it though.

He's just gotta take a page out of Izayoi's book and start doing double and triple overheads.

The first j.2D acts as a pressure reset. The second one is the legit overhead at like 19 frames. Then you mix it up from there.

Edit: Nice post Omnix ;)

Posted
He's just gotta take a page out of Izayoi's book and start doing double and triple overheads.

The first j.2D acts as a pressure reset. The second one is the legit overhead at like 19 frames. Then you mix it up from there.

Edit: Nice post Omnix ;)

I dunno man. his 5C is jump cancelable, that must be the only place you can use it.

Posted
I dunno man. his 5C is jump cancelable, that must be the only place you can use it.

Dammit Errol I laughed a little too much at that.

People never think about using the same move or doing the same thing twice in a row. They try so hard to be unpredictable, that they end up becoming very predictable.

Posted
Nice post Omnix ;)

I try :D

He's just gotta take a page out of Izayoi's book and start doing double and triple overheads.

Heck, I do this with Hakumen and Makoto. Nobody ever sees 6B > 5D > 6B coming with Haku or 6B > RC > 6B with Mak!

Posted

I don't perceive Amane as being that weak, just very unforgiving. The only buffs I'm crossing my fingers for are to ease of use as long as his major problem match-ups get a bit toned down (Taokaka, Hakumen, KOKONOE).

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