chzchan Posted September 5, 2014 Posted September 5, 2014 If Tsubaki goes into mugen she can activate guard bonus on the opponent if she does continuos 421D > 236D. It's pretty funny, but it is a horrible waste of resources especially because she can't do safe mixups if the vortex is to be maintained.
D.R.F. Posted September 5, 2014 Posted September 5, 2014 IB in Netplay? Yeah ok. U ntill people can instant block and parry like FAB the legendary Potemkin player, people will complain about that sort of thing. But yea, IB in netplay is silly lol
StylisH Posted September 5, 2014 Posted September 5, 2014 U ntill people can instant block and parry like FAB the legendary Potemkin player, people will complain about that sort of thing. But yea, IB in netplay is silly lol Yeah but FAB is tha gawd. Reality has no rules for him.
abadlime Posted September 5, 2014 Posted September 5, 2014 IB on netplay is certainly still possible. Izayoi is able to activate guard bonus on the opponent with Trans-AM. As mAc said it's there to stop (or try to stop) infinite gapless blockstrings that may occur. Also did I actually see Myoro say blocking isn't that bad at all to do on the other page. Holy shit man. IB is one of the best ways to gain meter while not being on the offense. The meter gain isn't as great as earlier iterations but it's still a sizable amount. Whenever I play I see almost no one IB'ing reliably/consistently. Barrier is being held like they're souls depend on it and then they burst on block since they don't have any meter because they never IB'd or got a hit in. Want more meter gain on your defense? Learn to IB. Especially for the character who rely on counter assault to get the opponent off of them, or reversals that require meter IB certainly is a tool that many need to utilize more. Though barrier is still good too for certain characters. Im sure you know tsubaki pressure gets hurt by barrier.
Surf Posted September 5, 2014 Posted September 5, 2014 IB in Netplay? Yeah ok. Ok is right, because its entirely possible wtf. Just because you can't IB consistently online doesn't mean nobody else can Barrier is good. But people don't barrier with the idea of "Im going to barrier this or this character is hurt by barrier". Once they enter blockstun they're finger is already on barrier. No matter the situation or character
chzchan Posted September 5, 2014 Posted September 5, 2014 Yeah so it makes it so that certain characters have complete trash pressure by default. Then later on along the line they realize that this can be turned on or off in order to make it easier to retaliate or go back to default with making it so that they can always escape certain kinds of pressure.
D.R.F. Posted September 5, 2014 Posted September 5, 2014 Barrier overclock cam be beaten though. They are in more blockstun
StylisH Posted September 6, 2014 Posted September 6, 2014 Ok is right, because its entirely possible wtf. Just because you can't IB consistently online doesn't mean nobody else can Barrier is good. But people don't barrier with the idea of "Im going to barrier this or this character is hurt by barrier". Once they enter blockstun they're finger is already on barrier. No matter the situation or character Yes, you are awesome because delay does not effect you at all. Meanwhile back in reality, you can be thrown out of barrier.
abadlime Posted September 6, 2014 Posted September 6, 2014 Yes, you are awesome because delay does not effect you at all. Meanwhile back in reality, you can be thrown out of barrier. I'd say that's pretty awesome if the guy is playing 1 second behind perfectly. Well even then, a majority of people aren't going to play in delay that prohibits someone from IBing. At that point, both players would probably realize that they shouldn't play together.
mAc Chaos Posted September 6, 2014 Posted September 6, 2014 People always talk about netplay like they're playing someone on the moon. I bounce the moment there's any lag at all.
StylisH Posted September 6, 2014 Posted September 6, 2014 I usually play at oh dark thirty in the morning so I have to take what I can get
destruction_adv Posted September 6, 2014 Posted September 6, 2014 Barrier is good. But people don't barrier with the idea of "Im going to barrier this or this character is hurt by barrier". Once they enter blockstun they're finger is already on barrier. No matter the situation or character I know a person like this (only one cause I barely play BB anymore and he does the same thing in GG with FD then complains about May's meter gain being broken), but one thing is that IB leaves the opponent closer to you, so sometimes it is better just to hold barrier (or just do both and instant barrier for more push back I guess).
JyakotuKurayami Posted September 6, 2014 Posted September 6, 2014 Since cutting my BB army in half, I have to say, I'm really interested in seeing how Carl, Mu-12, and Tsubaki turn out. I really think Tsubaki should be like her CS2 incarnation in terms of damage and charge speed, but with CP mechanics. That's the game she really shined in. Carl and Mu-12 still seem pretty solid, but only time will tell how they will end up once the final 2.0 patch is out. Also, can't wait to add Celica to my line up, because I do need an easy to pick up character. Tsubaki WAS supposed to be that character, but in CP, you definitely have to WORK for your wins. With Celica, it looks like you have to do less work, which I have no problem with.
D.R.F. Posted September 6, 2014 Posted September 6, 2014 Tsubaki... give her order sol buttons... based mori plz ( :0 )
George Costanza Posted September 6, 2014 Posted September 6, 2014 Alright I think THIS was the East and West rankings mentioned previously East Players who made the list -Mitsurugi -Minami -Konan -Tetsuwo West players -Tsujikawa -Dogura -N-O -Galileo And just to avoid confusion, right side of the list says "Versatile" and left side says "Has weaknesses". Eastern players Comments on their own list Mitsurugi: Hazama is too weak. Minami: Kokonoe is cute! Konan: I. Want. To. Kill. Kokonoe. Tetsuwo: The top 5 characters are much stronger than the rest. I look forward to the next version. Eastern players comments on the Western list Mitsurugi: The top tier characters are identical, but we see the difference in competition for the mid tier characters Minami: The top is the same, but the difference in opinion for the rest is interesting. Konan: Same as above Tetsuwo: The difference is mainly due to different character usage between the regions. Western players comments on their own list Tsujikawa: Rachel was a character different from the others. Dogura: this is the current state of things. it would probably change if we had a higher level of understanding [more time to experiment] N-O: Rachel is cute (the cutest) Galileo: I tried my best, but I don't know the strength of a lot of characters lol Western players comments on the Eastern list Tsujikawa: Since nobody wants to face Tager in a tournament, I think he is much stronger than that Dogura: Even though the characters we fight are different between coasts, it's interesting that the tier list is so similar N-O: The top characters are always recognized. (the ranking is roughly similar) Galileo: The top characters are pretty much the same between east and west. I regret that we weren't finished exploring the mid tier characters and a new version is coming out.
TeeJay Posted September 6, 2014 Posted September 6, 2014 Interesting Tetsuwo says no one wants to play Tager in tournament. I guess sometimes I don't want to play Tager either. Mitsurugi and Galileo are at least candid. Carl is up there.
Narroo Posted September 6, 2014 Posted September 6, 2014 People always talk about netplay like they're playing someone on the moon. I bounce the moment there's any lag at all. How do you get lagless online? Where do you live? I've never been able to play blazblue witout some amount of lag. It's why I rarely play online.
abadlime Posted September 6, 2014 Posted September 6, 2014 He lives on the moon. If anything, i think he's saying something about how it feels like some are exaggerating about netplay being unplayable. It's not optimal but to say it isn't playable isn't right either.
Ventus Tatshima Posted September 6, 2014 Posted September 6, 2014 He lives on the moon. If anything, i think he's saying something about how it feels like some are exaggerating about netplay being unplayable. It's not optimal but to say it isn't playable isn't right either. I would say i know that feel but my connection isn't that great and i play Plat so my opinions are invalid. lol
abadlime Posted September 6, 2014 Posted September 6, 2014 I mean it is what it is. Some people just don't have good connections so i guess netplay isn't an option, but it works fine for others that they could at least get some casuals in and the experience.
Devdan Posted September 6, 2014 Posted September 6, 2014 I haven't played this game with any seriousness in years, but if Mu is 'not versatile' then clearly I have no idea what versatility means. [ediit] wait a minute, the versatility rankings are practically mirrored between the two lists...
bakahyl Posted September 6, 2014 Posted September 6, 2014 I haven't played this game with any seriousness in years, but if Mu is 'not versatile' then clearly I have no idea what versatility means. [ediit] wait a minute, the versatility rankings are practically mirrored between the two lists... Mu is very versatile according to the east players though. Probably this was caused by the difference in Mu players in both regions
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