Jump to content
Dustloop Forums

Recommended Posts

Posted

So, what is the general consensus about Nu and Lambda? Are they different enough? How's Nu compared to her CT self?

  • Replies 3k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

Before BBCP, Nu/Lambda wasn't heavy on execution. So thematically, BBCP would be the odd one out in that regard. So I guess they're returning to what old Nu/Lambda players expect.

Posted

Nu is easier that is a + i guess. all i want is this game so i can delete p4u

 

i feel like most of the cast is strong like around S-B tier. they maybe some out lires though

Posted

i remember CT nu players complaining how much more technical she was after CT

Still a lot easier than needing a 22A multiple times in combos. Lambda had a lot of untech time on her combos so they were easy to do. The TK loop combos were tricky though and so was doing 4B(2) since the spacing was tough to get down. The TK loop combos only lasted for one patch though. Lambda also didn't have near infinite gravity field like Nu did in CT, or the crazy recovery and damage of her drives, so I can understand the new learning curve. I still think all the versions before BBCP were easy. Personal opinion of course, someone else may think differently.

Posted

I see. Looks interesting. Hope this game isn't a full DLC for console. Is there a changelog from CP 1.1 to 2.0?

Posted

I see. Looks interesting. Hope this game isn't a full DLC for console. Is there a changelog from CP 1.1 to 2.0?

If you're expecting it to be a free patch like 1.1 was, don't.

 

 

At this point, my money is on it being a full on disc game like Extend but if it isn't it'll definitely be something like a big DLC thing.

Posted

If you're expecting it to be a free patch like 1.1 was, don't.

 

 

At this point, my money is on it being a full on disc game like Extend but if it isn't it'll definitely be something like a big DLC thing.

 

Meh, it'll take so long to be available in Brazil that it's still viable to buy CP1.

(In fact, CP1 took so long to get here that I forgot to check release dates and still didn't bought it.)

Just wishful thinking, unless CSII was free. If CSII was free, then there's still hope.

Posted

Meh, it'll take so long to be available in Brazil that it's still viable to buy CP1.

(In fact, CP1 took so long to get here that I forgot to check release dates and still didn't bought it.)

Just wishful thinking, unless CSII was free. If CSII was free, then there's still hope.

 

CSII was a balance patch that came when Platinum did. It was free. Continuum Shift Extend was a different revision.

Posted

CP 2.0 includes enough new content and significant changes that I don't think it would be economical to piece it out as bits of DLC.  They certainly might still do that because this is ASW we're talking about, but I'd prefer it if they went the Ultra SF4 route by offering 2.0 as a full retail release and as a downloadable "expansion pack" for owners of the original CP.  That's probably the easiest way of distributing the game while ensuring nobody feels cheated like they did with CSEX.

Posted

CP 2.0 includes enough new content and significant changes that I don't think it would be economical to piece it out as bits of DLC.  They certainly might still do that because this is ASW we're talking about, but I'd prefer it if they went the Ultra SF4 route by offering 2.0 as a full retail release and as a downloadable "expansion pack" for owners of the original CP.  That's probably the easiest way of distributing the game while ensuring nobody feels cheated like they did with CSEX.

 

Extend needed to be a full game because they didn't add just a character, it was a character + balance updates + at least 5 new character story modes (Can't remember if CT Reconstruction was in CSII)

 

CP2 just adds 2 characters and balance changes. I don't even know why they called it a 2.0 version when they could just add them as DLC and Balance Updates. That's scaring me.

Posted

I fully expect them to add more than that. Lambda and Celica already have arcade endings. I expect them to also add the beach episode of the vita version (like how they added the cs2-portable story events in Extend) as well as some other thing simply explaining Lambda existing at all.

 

 

Basically, cs2 = cp1.1, that's our free balance-only patch, we already got it. You can't expect a second one based solely on the fact that cs2 was free.

Posted

Didn't they say awhile back that they had no plans for bringing it to consoles in the works. But Mori said that... and he only speaks in lies...

 

Anyway I'm sure we'll get it in some form at some time (We'll prolly end up with ver2.1 or something) but there's no use speculating about the business decisions of Arcsys >_>. 

Posted

They always say they don't have plans to bring it to console when games first come out. They need to keep their deals with the arcades, after all. That, and it takes a while to get things rolling for a console port.

 

Onto actual game topics, does ODGC seem to have any practical use? I haven't seen it used much in vids so far.

Posted

They always say they don't have plans to bring it to console when games first come out. They need to keep their deals with the arcades, after all. That, and it takes a while to get things rolling for a console port.

 

Onto actual game topics, does ODGC seem to have any practical use? I haven't seen it used much in vids so far.

 

Yes it does. GCOD or ODGC or ODRaid can be used to blow up simple stuff like 5B>5C gatlings.

 

Consider the following:

 

>>Ragna uses 5B to poke at Hazama.

 

>Hazama blocks

 

>>Ragna gatlings into 5C to confirm pressure

 

>Hazama the sack-o-crap that he is uses ODRaid

 

>>Ragna's 5C whiffs. He cannot Rapid or DP to stop the oncoming terror, he can only watch.

 

>Hazama Uses OD SIR for a gorillion damage clenching the round

 

>>Ragna cries himself to sleep that night.

 

This also comes in flavors of GETBerry and Gaoga Souten-jin and tonic for Tager and Terumi respectively.

Posted

Yes it does. GCOD or ODGC or ODRaid can be used to blow up simple stuff like 5B>5C gatlings.

 

Consider the following:

 

>>Ragna uses 5B to poke at Hazama.

 

>Hazama blocks

 

>>Ragna gatlings into 5C to confirm pressure

 

>Hazama the sack-o-crap that he is uses ODRaid

 

>>Ragna's 5C whiffs. He cannot Rapid or DP to stop the oncoming terror, he can only watch.

 

>Hazama Uses OD SIR for a gorillion damage clenching the round

 

>>Ragna cries himself to sleep that night.

 

This also comes in flavors of GETBerry and Gaoga Souten-jin and tonic for Tager and Terumi respectively.

 

OD Raid in a nutshell.

 

Does Nu and Lambda's Calamity Sword still groundbounce on hit or counter? Because that also leads to gorillion damage too. And let's not get started on Unit Cookie Dough + Mugen Combos...

Posted

Extend needed to be a full game because they didn't add just a character, it was a character + balance updates + at least 5 new character story modes (Can't remember if CT Reconstruction was in CSII)

 

CP2 just adds 2 characters and balance changes. I don't even know why they called it a 2.0 version when they could just add them as DLC and Balance Updates. That's scaring me.

 

2.0 goes beyond what we've typically seen for free balance patches in that it drastically changes a good portion of the cast and reworks a major system mechanic.  There's also several pieces of new content (such as Terumi's new theme) that aren't linked to either new character.  They could go the patch + character DLC route, but that would necessitate one hell of a beefy compatibility patch.  Also, I don't think Celica and Lambda have the same selling power as Kokonoe and Terumi.  Very few people are going to be eager to shell out $8 to play as EX Nu.

It's reasonable to assume a lot of the console-exclusive extras in CSEX were included to help justify making the game a full-priced retail release.  The new story chapters and Abyss mode and all that stuff weren't necessary for parity between the home and arcade versions of the game, they were just bells and whistles thrown in because nobody was going to pay $40 for one new character.

Posted

Yes it does. GCOD or ODGC or ODRaid can be used to blow up simple stuff like 5B>5C gatlings.

 

Consider the following:

 

>>Ragna uses 5B to poke at Hazama.

 

>Hazama blocks

 

>>Ragna gatlings into 5C to confirm pressure

 

>Hazama the sack-o-crap that he is uses ODRaid

 

>>Ragna's 5C whiffs. He cannot Rapid or DP to stop the oncoming terror, he can only watch.

 

>Hazama Uses OD SIR for a gorillion damage clenching the round

 

>>Ragna cries himself to sleep that night.

 

This also comes in flavors of GETBerry and Gaoga Souten-jin and tonic for Tager and Terumi respectively.

 

keep in mind it comes with a hefty amount of recovery, so the only way to actually ensure a punish on ragna in that situation would be to hard commit to ODGC during a move's anticipated startup. Even then, the amount of advantage given by GCOD to ensure a punish is practically only feasible on specific gatlings/moves. otherwise, he'd be at liberty to take advantage of your recovery and meaty you or something. honestly, the ragna 5b 5c example kind of sucks because there are so many safe options / staggers after 5B, the presence of the flash on GCOD also weakens its effectiveness (a big "look at me" in terms of when you would input it to punish the recovery) so baiting it is pretty safe/low commitment. a shittier situation would be like, vs tager, ODGC after blocked 5C where practically all of his gatlings leave him punishable. honestly, i just wanted to make sure it was conveyed as what it was, and not have it like overblown or anything. its a pretty specific tool, its not as simple or effective as "just do it and free houtenjin" makes it seem.

Posted

I'm actually almost HOPING for a full release of CP2 at this point if only so they can swipe some of the upgrades to Lobbies that they've been advertising for Xrd - the ability to meet someone in a lobby and then basically spin off a private 'challenge room' so no one interrupts your set is pretty awesome.

Posted

does GCOD has the same recovery as OD or is it longer?

It looks quite longer, for exemple GCOD GETB done on Ragna 5B > 5C catches Ragna in the very last frames of 5C, and Ragna"s 5C has 37f total animation, another exemple is GCOD Jayoku that doesn't punish Jin's 2B > 5C (33f animation). 

Posted

They always say they don't have plans to bring it to console when games first come out. They need to keep their deals with the arcades, after all. That, and it takes a while to get things rolling for a console port.

 

Onto actual game topics, does ODGC seem to have any practical use? I haven't seen it used much in vids so far.

 

Incase you didn't see these i post them again.

 

ODR GETB finish vs Ragna

https://www.youtube....outu.be&t=4m36s

 

ODR GETB finish vs Celica

https://www.youtube....outu.be&t=3m10s

 

 

And like others have said CP2 will definitely be a full disc release probably with a new name. There most likely going to add more stuff for the console version and more characters with a 6 month wait after arcade version like usual. Remember its also going to be released on the PS4. When they asked Mori if he was going to port BBCP to PS4 he said yes but an upgraded version instead with some new modes because a straight port would be boring. So the PS4 version of CP2 will probably also have exclusive stuff that wouldn't be possible to do on the PS3 version of the game as an incentive to buy it over the ps3 version. In one interview he talked about the PS4 being able to store and run 4 separate characters on the screen at once so i hope for PS4 version he adds a Tag Team Mode. For both versions of the game i hope he adds Abyss mode characters playable in vs and online just like unlimited charachters.

Posted

keep in mind it comes with a hefty amount of recovery, so the only way to actually ensure a punish on ragna in that situation would be to hard commit to ODGC during a move's anticipated startup. Even then, the amount of advantage given by GCOD to ensure a punish is practically only feasible on specific gatlings/moves. otherwise, he'd be at liberty to take advantage of your recovery and meaty you or something. honestly, the ragna 5b 5c example kind of sucks because there are so many safe options / staggers after 5B, the presence of the flash on GCOD also weakens its effectiveness (a big "look at me" in terms of when you would input it to punish the recovery) so baiting it is pretty safe/low commitment. a shittier situation would be like, vs tager, ODGC after blocked 5C where practically all of his gatlings leave him punishable. honestly, i just wanted to make sure it was conveyed as what it was, and not have it like overblown or anything. its a pretty specific tool, its not as simple or effective as "just do it and free houtenjin" makes it seem.

 

It may have been free punish back in loketestland, but you're absolutely right that punishing a 5B>5C would require a hard call with the recovery of ODR.

 

That said, I was just giving an example of how it could be used. I don't have the game so I don't really have a grasp on how to use it effectively.

 

If it were some apocalyptic game breaking tool, we'd be seeing many many more match robberies being committed, and the question of its use really wouldn't be brought up in the first place.

 

All that said, I do think it's kind of a silly addition, but that's personal belief. Working around it is going to be a chore I feel.

Posted

Even if you can't immediately get a big punish from it, you can still use it like UNIEL's chain shift, Dengeki FC's Shana's trump card or p4u2 Elizabeth's Mind charge to give you some thinking time to evaluate the situation. Although at the expense of a burst, but in the old game you would have bursted in that kind of situation anyway

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...