Mumm-Ra Posted December 9, 2012 Posted December 9, 2012 I'd prefer we simply not discuss it. Ever. But that might work. I agree 100% with this statement.
Vulcan422 Posted December 9, 2012 Posted December 9, 2012 (edited) I would have edited my post sooner with "so people would stop wishlisting" but I was busy with other matters. Anyway, yeah all the hype is really gone now that the game is out. Any new discoveries can just be put into their respective boards at this point and discussed there. Edited December 9, 2012 by Vulcan422
ElegantShadow Posted December 9, 2012 Posted December 9, 2012 R.I.P Hype thread; hello General Discussion!
Eternal Blaze Posted December 9, 2012 Posted December 9, 2012 I liked the "hype" name better, this way makes it seem like there's no more hype >.>
Vulcan422 Posted December 9, 2012 Posted December 9, 2012 (edited) There's not really much to talk about anymore that hasn't already been discussed. Maybe when Izayoi comes out there will be a small amount, but after that, nothing. A lot of this thread has also just been us bringing out the stupidest parts of ourselves. Edited December 9, 2012 by Vulcan422
Abelcru Posted December 9, 2012 Posted December 9, 2012 That Mu-12 Overdrive combo will never happen... This is how wrong you are: http://www.youtube.com/watch?v=SIbJpJmqAzA
Chaoschao222 Posted December 9, 2012 Posted December 9, 2012 Definitely a lot more viable than that raw close up okiedokie, but still gimmicky imo (stein setup > raw crossup, 70+ heat).
Fujiwara Posted December 9, 2012 Posted December 9, 2012 I wonder if that would've even hit. Ragna seemed to have a bunch of time to just walk forward, or even sniff out that cross-up.
Rorshock520 Posted December 9, 2012 Posted December 9, 2012 For some reason I'm less mad about those Mu combos than Hakumen's OD nonsense.
Airk Posted December 9, 2012 Posted December 9, 2012 Definitely a lot more viable than that raw close up okiedokie, but still gimmicky imo (stein setup > raw crossup, 70+ heat). I concur; Total gimmick. If you land it, good on you, but seriously.
psycofang2 Posted December 9, 2012 Posted December 9, 2012 That Mu-12 Overdrive combo will never happen... This is how wrong you are: http://www.youtube.com/watch?v=SIbJpJmqAzA idk man dispite it being an unlikely set up its still possible to be hit by it, its a crossup so it always has the potential to hit. im just a bit afraid of how good online will make this crossup. For some reason I'm less mad about those Mu combos than Hakumen's OD nonsense. i agree and disagree, i see what they are trying to do with him but at the same time its al ittle silly, when and how it can be landed but at the same time im seeing the same old absurdity he always had it CSE execpt it costs more to do and not as easy.
Zio_IV Posted December 10, 2012 Posted December 10, 2012 As far as OD goes, I think Haku's just happens to be one of the few that people have gotten a decent grip on. Most other players don't make too big a use of their OD thus far, and the ones that do seem to be trying them out, rather than using them to their fullest. I'll admit that his ~9k OD combos are pretty eye-opening, and I especially agree with that earlier comment about making Mugen his OD so Mugen doesn't still suck, but I don't think it's worrisome. I say we wait awhile and see. When more people get a firm grasp of their character's respective ODs, we can assess it then.
Zio_IV Posted December 10, 2012 Posted December 10, 2012 (edited) Eh, same thing. Once a combo is capable of killing a character outright with it, the specific damage count shouldn't matter much from there on, except maybe against Tager. Chances are low that you would be pulling those combos off without having done some damage beforehand. Edited December 10, 2012 by Zio_IV
Ctrlaltwtf Posted December 10, 2012 Posted December 10, 2012 Eh, same thing. Once a combo is capable of killing a character outright with it, the specific damage count shouldn't matter much from there on, except maybe against Tager. Chances are low that you would be pulling those combos off without having done some damage beforehand. This really is true, especially with Hazama. You try to max your damage on SIR combos, but the fact remains that you really only ever need to do two of them to kill the opponent. 8k damage + 8k damage is the same result as 7K damage + 7k damage. It's "2 combos and they're dead"
Juunee Posted December 10, 2012 Posted December 10, 2012 (edited) Once you're playing the game at a decent level and repeatedly capitalizing on opportunities then every character pretty much only needs 3-4 real combos to kill anyone. There is of course statistical noise on this, and I think a decent neutral game allows you to shave off how many "real" combos you need to do to win a round. Someone like Nu does below average damage in Dia form (outside of certain situations) but it accounts for a lot of easy ins and poke damage. I guess one way to look at it would be Nu is more concerned about doing 2.5k then 2.5k then 5k to win a round, whereas someone like Ragna can do 3k to 4k to 4k. Having really crazy situational damage like Mu/Hakumen will win some rounds where you basically x-factor your opponent and go nuts on him for 10k, but so far nothing seems too crazy. I think tying over-drive length to health was a really smart idea honestly. Edited December 10, 2012 by Juunee
Ctrlaltwtf Posted December 10, 2012 Posted December 10, 2012 (edited) May as well just reduce it all to DPS and make this a Diablo discussion! Personally, I'm all for insane OD combos. It really should be the "OH MY GOD HERE GOES NOTHING" type of situation when you land a OD on someone with lots of OD bar (which means you must have low health) The thing to remember is that you can't OD if you Burst recently and vice-versa so you have to choose between offense or defense. It's not like OD is just always there waiting to insta-end the game. Edited December 10, 2012 by Ctrlaltwtf
GEKKA Posted December 10, 2012 Posted December 10, 2012 New interview with Mori about Chrono Phantasma. I can't read it but it may have something interesting in it http://www.4gamer.net/games/178/G017851/20121204001/
Skeletal Minion Posted December 10, 2012 Posted December 10, 2012 For consideration, something I realized recently: In BBCP, average non-OD damage is probably 4k or so. Average health in BB is ~11k, so that means you have to touch your opponent 3 times to kill them. With OD, that number drops to 2 (excluding currently situational stuff like the Mu combo. If someone is getting hit with raw stein or those gimmicky cross ups often enough to say it's the norm, they might want to reevaluate how they're playing that matchup). However, negating one of your enemy's allowed mistakes comes at a high defensive price since it's tied to burst. Would you rather make your opponent lose in 2 mistakes, or essentially give yourself room to make 4? Now look at GG. In GG, average combo damage is 50-80%. That's only 2 chances by default, three at most, and that's not even mentioning if you jack your opponent's guard gauge up, causing them to take even more damage from the same combos--as A.B.A., if I get someone's gauge flashing I can end them from a single hit. OD is not available in GG obviously so you do have burst, but what if you choose to spend it as a gold burst instead? More importantly, bursts are MUCH riskier in GG than in BB since they can be thrown at any point and have crappier recovery/safety. I think I can more clearly understand their intention behind OD. They said they wanted to make the game faster--a change many people seem to agree with--but I believe OD, along with the proration and general average damage increases, are simply another way of boosting the game's speed. By tying the system to burst, it ensures that the use of such a strong mechanic is not free: the best offensive tool you have comes at the cost of your best defensive tool and vice versa. I was somewhat skeptical of OD at first, but now I believe it could be the swift kick in the ass this game needs. BB's wimpy damage and slow speed earned it a bad rap as a pillow fighter a long time ago, and ODs could end up being a great way to correct that.
SoWL Posted December 10, 2012 Posted December 10, 2012 Don't forget that OD is a much better hype trigger than a gold burst. People are much more likely to go "Oh shit it's happening" when you activate OD than if you hit someone with a burst.
Fujiwara Posted December 10, 2012 Posted December 10, 2012 He plays Hakumen, all other damage is wimp damage to him.
Recommended Posts