Jump to content
Dustloop Forums

Recommended Posts

Posted

They've proven that big damage doesn't lead to good characters though. Kagura can break 4k in the corner and up to 3.5k midscreen without meter off a grab, but he's still havin some hard times. He even has a meterless good DP, something that Celica lacks

  • Replies 3k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

Well Celica's doll doesn't seem to be tied to a gauge so those normals involving the doll are still directly connected to her.

Damage per combo < ability to get a hit to start combo.

Though I wonder how sad some of Celica's hit boxes will look once we can see in hit box viewer.  Probably not too many disjointed hitboxes that we might've thought at first, in fact she's probably a fat chick like Rachel with how wide her hit boxes are. 

Posted

Will we even get to see CP hitboxes one day? I've been wondering about the scope and size of some character's normals.

 

(Is there a CP hitbox viewer I'm not aware of?)

Posted

Isn't all the game data a closely guarded secret now? Nobody has been able to crack it (or had the motivation to) so far, right?

Like nobody knows if the CP hitboxes even look remotely similar to the Extend ones. I find that funny.

Posted

Isn't all the game data a closely guarded secret now? Nobody has been able to crack it (or had the motivation to) so far, right?

Like nobody knows if the CP hitboxes even look remotely similar to the Extend ones. I find that funny.

 

Why are developers so weird about letting people see hitboxes?  Players are going to catalog frame data and all that stuff anyway, so it's not like the games won't be dissected.  I remember the hitbox viewer in the training mode for SF2 HD Remix was a celebrated feature people really loved and expected to see adopted as a standard feature in future fighting games.  It's so weird game developers would purposely refuse to meet that demand.  Unless they're just worried people will identify sloppy hitbox placement...?

Posted

Why are developers so weird about letting people see hitboxes?  Players are going to catalog frame data and all that stuff anyway, so it's not like the games won't be dissected.  I remember the hitbox viewer in the training mode for SF2 HD Remix was a celebrated feature people really loved and expected to see adopted as a standard feature in future fighting games.  It's so weird game developers would purposely refuse to meet that demand.  Unless they're just worried people will identify sloppy hitbox placement...?

 

I'm sure it's partly that they don't want people to complain about it, but I'm also pretty sure that it's MOSTLY the fact that it's a feature that's going to be used by like 1% of their userbase and which probably takes a relatively nontrivial amount of time and effort to implement.

Posted

They may also be taking the SNK route, where SNK regularly didn't even reveal detailed frame data for their games. My guess is that they feel this will extend the life of the game by increasing how long it takes for everything to get figured out.

Posted

Ragna IB'd 6C, so he was able to smack Jin before the projectile even comes out. You're talking about the supposed guaranteed startup, right?

Posted

Instant blocked jin's 6c , assuming it's stayed the same then it still has 20f of blockstun (thus 20-3), and punished 6d startup with a CH 5b (8f) before the guaranteed startup of 6d appears...

Basically i am not impressed with this socalled "broken" 6d

 

Also i don't think this is correct

 

27 frame startup, but it has guaranteed startup, +6 on block. 6C>6D. IB 6C > 5a/2a ends up in a trade (obviously in Jin's favor). Apparently Nu's calamity sword also results in a trade, from the guaranteed after startup stuff. 

Posted

Speaking of Dogura, is he trying to play Nu now instead of Azrael?

Posted

Speaking of Dogura, is he trying to play Nu now instead of Azrael?

 

i think so but i could b wrong. he is playing a lot of characters right now like azr, nu, and haz.

Posted

Speaking of Dogura, is he trying to play Nu now instead of Azrael?

 

Maybe he's trying to pick a sub. Doesn't Azrael have a lot of bad matchups?

Posted

I would really like him to stay far away from Hazama > :(

he already subbed Hazama in CP1 if I'm not mistaken. 

Posted

he already subbed Hazama in CP1 if I'm not mistaken. 

Yeah he did. I would rather him main Azrael though. I liked his Az

Posted

i think so but i could b wrong. he is playing a lot of characters right now like azr, nu, and haz.

 

Trying to keep up with that top tier  :keke:

Posted

Minerva confirmed for being a giant hurtbox during Celica's attacks. I can see now why she is not considered to be powerful as a character. I had been assuming the entire time that Minerva would be this gigantic wall of active hitbox frames that would shield the hurtbox which would be Celica herself, but nope. She may have even worse hitbox structure than Tao.

 

That's not all that unusual. A lot of normals (even ones that are considered really good) are like this. Ragna 5B at max distance gets beat clean by Azrael 2A CH. Try it at home, kids.

Posted

Yes, but it remains to be seen if she'll be good enough in CP2 or not.

 

"Good enough" for what? :P  She's always good enough to die in a fire. :P

Posted

After like 6 weeks of this game I'm feeling pretty sure it's going to just be a simple patch. It's not good enough to pay for. 

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...