bmore303 Posted November 5, 2010 Posted November 5, 2010 Unless 3C no longer connected with slide than I'm sure it'll be fine. Just need to work around tech times and what not.
wighti Posted November 10, 2010 Posted November 10, 2010 Well, the last 2 loketest had scant little for Noel - lucky for us, there's apparently 2 more tests in the works (from the news thread) http://www.dustloop.com/forums/showthread.php?9792-BBCS-News-only.-Anything-else-TEMPBAN.-Valk-out-on-PS3!-BBCS-2-for-arcades!&p=825186&viewfull=1#post825186
NoirMorpheus Posted November 14, 2010 Posted November 14, 2010 (edited) It just seems like they're making Noel unplayable. No more midscreen Spring Raid into 6C No More Haida but hopefully 22BBBBBBBB is still there Her 5D has lost some invulnerable frames (what the hell?) Her drives do LESS damage (Why?? This is all she had) Can't jump cancel Drive 5C..Why did they do this If they take away Noel's damage from Drive, there is no point to play her. A) Her normals suck, so you can't get damage from them anymore, let alone counter effectively B) With her damage from drive gone, she's basically a really bad tsubaki without Charge C) With her invincibility from Drive Gone, her drive has lost all of it's usefullness and makes me wonder what her drive is suppose to be now? Chain Revolver? More like slow as molasses no damage revolver lol Either her drive is suppose to be risky with high damaging moves, or non risky with low damaging moves. By making Chain Revolver weaker and LOSING damage from it, they have completely ruined the point of this character. They should have either made her GAIN invincibility frames so even if she does hardly any damage, hey, that 5D combo is completely safe! Now it's like, that 5D Combo isn't safe, and it does NO DAMAGE!! I just hope this isn't the case. Edited November 14, 2010 by NoirMorpheus
Raptor Posted November 14, 2010 Posted November 14, 2010 But in return, at least from the latest loctests, Noel is getting better pressure options with 6A and j.B having WAY better hitboxes, jump cancellable 5C, etc.
dsmoove12 Posted November 14, 2010 Posted November 14, 2010 You Can still jump cancel Drive 5C, but u can't jump cancel Drive 5D
Raptor Posted November 14, 2010 Posted November 14, 2010 I'm still confused which drive move had its jump cancel removed. I sometimes read that it's d.5D and other times its d.5C with the latter the more devastating of the two.
LunaKage Posted November 14, 2010 Posted November 14, 2010 You Can still jump cancel Drive 5C, but u can't jump cancel Drive 5D But she was never able to Jump Cancel d.5D, unless they added that in an earlier loktest, then took it out at a later one. But I don't remember any mention of it.
MiraclePizza Posted November 14, 2010 Posted November 14, 2010 I like how there are still a few people saying things like "omgggg char unplayable must be next rachel QQQQQQQQ" without even thinking about the bigger picture.
LunaKage Posted November 14, 2010 Posted November 14, 2010 I like how there are still a few people saying things like "omgggg char unplayable must be next rachel QQQQQQQQ" without even thinking about the bigger picture. Right. I'll be the first to admit I bitch about my character, I do it while I'm losing, I do it while I'm winning. But just because some things have changed that may LOOK unfavorable, doesn't mean anything in the end. First off, there are still possible changes between the first loktest and the finished game, secondly, every character is pretty much getting drastically modified. Hell, the fact that EVERY character will be rocking 2 primers after a single burst makes Noel that much more viable, every character is getting the combo nerf stick, Spring Raid cant follow up midscreen? Guess what, neither can Inferno Divider. I'm looking forward to BBSC2 with my head held high, because no matter what changes, my urge to whack bitches in the face with hilariously large guns will not.
7r17r1 Posted November 14, 2010 Posted November 14, 2010 (edited) I m pretty happy looking at noel changes in CS2, for me there are only better version of her in every locktest... even the first that give Noel hardly nothing is still giving her something (100% unsafe to reversal gatling lol) :P seems to me that they are trying to create a Noel between the CT one and the CS one I mean, in CT Noel had good normals, but her drive was terrible, it was really pure suicide to try to drive unless you were doing a combo In CS, Noel have terrible, terrible normals, but her drive is pretty good, it's safer (still unsafe, but safer), you can pressure with it if you are doing it cleverly for CS2 they give her back some good normal, they are not as good as it was in CT, but they are usefull... 6A hitting low opponent really is something, and her drives are more or less the same, they just do a bit less damage in corner Still, Noel lose a lot of damaging midscreen combo, but it's not that bad, Noel will really have to work on bringing her opponent in the corner to slaughter them, I like it :D I would like to see spring raid getting back its invulnerability tough, we are really fucked when j.D hit a guard x) edit : plus, I want disjointed Hit box on 5B -.- Edited November 14, 2010 by 7r17r1
HexaNoid Posted November 14, 2010 Posted November 14, 2010 Gotta agree with what's been said so far. It seems that for a lot of people as soon the word 'different' comes into play everyone assumes the worst. Everyone knows loketests aren't final changes and yet there are still so many theory fighters getting worked up over a character and calling them 'unplayable' when they haven't and can't even play them. Like people have mentioned before, Noel lost a lot of good tools she had in CT when she moved to CS and people adjusted just fine. So what's to say the same can't be said about her changes in CSII? If people care so much about playing a strong character, they can just switch to Bang or Litchi or whoever else is top-tier at the time and take your whining someplace else. I would like to see spring raid getting back its invulnerability tough, we are really fucked when j.D hit a guard x) Try using Assault Through instead if you're low enough. That usually works for me.
7r17r1 Posted November 14, 2010 Posted November 14, 2010 Try using Assault Through instead if you're low enough. That usually works for me. I don't like getting 2C fatal counter from Ragna while dancing, sorry :P
Mizzet Posted November 14, 2010 Posted November 14, 2010 I always laugh when I happen to assault through through Lambda's gravity well and it looks like Noel is doing ballet.
dragontamer Posted November 14, 2010 Posted November 14, 2010 I don't like getting 2C fatal counter from Ragna while dancing, sorry :P You can always get 2C fatal countered while landing from j.d :-)
HexaNoid Posted November 14, 2010 Posted November 14, 2010 (edited) I think he meant you might as well try the d.214D as a blocked j.D can also get you fatal'd. :P Edited November 16, 2010 by HexaNoid
klops Posted November 16, 2010 Posted November 16, 2010 It just seems like they're making Noel unplayable. uh, no.
ThunderboltZ28 Posted November 16, 2010 Posted November 16, 2010 So there don't appear to be any changes for Noel in the 5th Loketest?
HexaNoid Posted November 16, 2010 Posted November 16, 2010 (edited) Nope. Just like the 4th loketest. Someone wrote up a character summary for her though: ●Noel この人もロケテ中のやることは変わってないですね 牽制で少しだけ牽制弱くなったらしいけどCSよりは全然強いしいいんじゃないですか どうでも This person as well didn't get any changes in this loketest. She's only a little not terrible ("a little buffed" probably) but coming from CS she's still nowhere near powerful. Whatever. Seems like no-one cares about her after all.. Edited November 16, 2010 by HexaNoid
ThunderboltZ28 Posted November 16, 2010 Posted November 16, 2010 That's what I said when I read that.
dsmoove12 Posted November 16, 2010 Posted November 16, 2010 I am wondering why? Why does no one care about noel ;(
GunslingerSonic Posted November 16, 2010 Posted November 16, 2010 I care about Noel. Is just the changes for Noel. It's going to take weeks for me to get the gist of playing Noel Correctly.
SkyKing Posted November 17, 2010 Posted November 17, 2010 Going for damage is pretty much not gonna be her MO. I think moreso conditioning and reaction is how she's going to end up being played now. God, I'm really hoping not to have to play her like a SF character.
Sahgren Posted November 17, 2010 Posted November 17, 2010 (edited) It's true that it's going to take a while before everyone figures out all the changes, but it doesn't help my morale when Noel gets some minor buffs and loss of her more damaging combos in the beginning, then isn't even touched for the last 2 loctests. Here's to hoping the buffs we got make up for it. Edit: According to Arcadia, her normals are getting buffed and her drive is going to "become better at dodging stuff". Regardless, I am happy with CS2 now . Edited November 17, 2010 by Sahgren
GenoWhirl Posted November 17, 2010 Posted November 17, 2010 So uh apparently Noel mashing midscreen for 4.2k
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